arkahys Posted September 9, 2016 Share Posted September 9, 2016 (edited) I start this page like electricity network to centralize idea of a plumbing network. I post here an adaptation of electricity network. Each square and wall could be declared waterable if a metal tube (or copper) is posed on it. Pose or pick a tube with blowtorch + tool of surface (hammer for wood, trowel for dirt). Auto generation for houses : tube from each square with water object (sink, washing machine,etc..) and garage to a mandatory point (ie kitchen sink). 2 waterable square (with tubes) are connected by one of the four edge. A water object is connected if placed on a waterable square A variable for each square : Water in tube and height of source if source is higher than sink , then "drink" If Water decrease, check if one of the four edge is waterable and Water>0, then share close square water. mandatory point give height = infinite barrels give Lvl_Water if lvl > Water and height_barrel > height barrels retain Lvl_Water if Height_barrel < Height tube (if connected to general network or an other barrel higher). And in the real case, Lvl_Water + Water = Lvl_Water then overflow hided tube system, viewable at metalwork skill 4 with show/hide layer option. Metalwork or special plumbing capacity ? More : tap(or/and detector) on tube wire tube on ground : possibility of perforated tube to irriguate. if you forget to switch off water, you can drown plants. What is your opinion ? your idea ? Edited September 9, 2016 by arkahys Keshash and Kuren 2 Link to comment Share on other sites More sharing options...
cool daddy shark Posted September 9, 2016 Share Posted September 9, 2016 This is actually a pretty neat idea. Kuren and arkahys 2 Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted September 9, 2016 Share Posted September 9, 2016 (edited) I like this idea, a lot! How about adding a profession /skill=plumber/plumbing. this would allow you to add bases that had actual flushing toilets instead of holes in the dirt! Edited September 9, 2016 by TheWraithPlayer Kuren, Keshash and arkahys 3 Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted September 9, 2016 Share Posted September 9, 2016 (edited) Double post. Edited September 9, 2016 by TheWraithPlayer Link to comment Share on other sites More sharing options...
Keshash Posted September 10, 2016 Share Posted September 10, 2016 Wow. This is amazing and well planned. I would like to see this in game. Never tried generating stuff with generator, but doesn't generator works kinda the same? arkahys 1 Link to comment Share on other sites More sharing options...
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