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Plumbing network


arkahys

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I start this page like electricity network to centralize idea of a plumbing network.
I post here an adaptation of electricity network.

 

Each square and wall could be declared waterable if a metal tube (or copper) is posed on it.

Pose or pick a tube with blowtorch + tool of surface (hammer for wood, trowel for dirt).

Auto generation for houses :  tube from each square with water object (sink, washing machine,etc..) and garage to a mandatory point (ie kitchen sink).

2 waterable square (with tubes) are connected by one of the four edge.

A water object is connected if placed on a waterable square

 

A variable for each square :  Water in tube and height of source

if source is higher than sink , then "drink"

If Water decrease, check if one of the four edge is waterable and Water>0, then share close square water.

 

mandatory point give height = infinite

barrels give Lvl_Water if lvl > Water and height_barrel > height

barrels retain Lvl_Water if Height_barrel < Height tube (if connected to general network or an other barrel higher). And in the real case, Lvl_Water + Water = Lvl_Water then overflow

 

hided tube system, viewable at metalwork skill 4 with show/hide layer option.

Metalwork or special plumbing capacity ?

 

More :

  • tap(or/and detector) on tube wire

  • tube on ground : possibility of perforated tube to irriguate. if you forget to switch off water, you can drown plants.

 

 

 

What is your opinion ? your idea ?

plumb.png

Edited by arkahys
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