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SandboxVars.lua file explanation


M700N

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Hi all,

 

I have the below for my server with the explanations I know, Please can someone fill in the blanks?;

 

SandboxVars = {
    Zombies = 4, (1 is insane amount, 5 is none)
    Distribution = 1, (1 is urban, 2 is uniform)
    DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time)
    StartYear = 1, (1 is the 1st year etc)
    StartMonth = 4, (1 is Jan, 12 is Dec)
    StartDay = 1, (1 is the 1st of the month etc)
    StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM)
    WaterShut = 2,
    ElecShut = 2,
    WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant)
    ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant)
    FoodLoot = 4, (1 is extremely rare, 5 is abundant)
    WeaponLoot = 2, (1 is extremely rare, 5 is abundant)
    OtherLoot = 3, (1 is extremely rare, 5 is abundant)
    Temperature = 3, (1 is very cold, 5 is very hot)
    Rain = 3, (1 is very dry, 5 is is very rainy)
    ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days))
    XpMultiplier = 15.0, (Obvious)
    Farming = 1, (1 is vey fast, 5 is very slow)
    StatsDecrease = 4, (1 is very fast, 5 is very slow)
    NatureAbundance = 3, (1 is very poor, 5 is very abundant)
    Alarm = 6, (1 is never, 6 is very often)
    LockedHouses = 6, (1 is never, 6 is very often)
    StarterKit = false,
    Nutrition = false,
    FoodRotSpeed = 5, (1 is very fast, 5 is very slow)
    FridgeFactor = 5, (1 is very low, 5 is very high)
    LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months)
    TimeSinceApo = 1,
    PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high)
    PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant)
    EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow)
    ZombieLore = {
        Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest))
        Strength = 3, (1 is superhuman, 2 is normal, 3 is weak)
        Toughness = 3, (1 is tough, 2 is normal, 3 is fragile)
        Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission)
        Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks)
        Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks)
        Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only)
        Memory = 2, (How much zombies will remember. 1 is long, 4 is none)
        Decomp = 1, (1 is slows/weakens them, 4 is no effect)
        Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor)
        Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor)
        Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor)
        ThumpNoChasing = true,
    },
    ZombieConfig = {
        PopulationMultiplier = 0.5,
        PopulationStartMultiplier = 1.0,
        PopulationPeakMultiplier = 2.0,
        PopulationPeakDay = 100,
        RespawnHours = 50.0,
        RespawnUnseenHours = 15.0,
        RespawnMultiplier = 0.1,
        RedistributeHours = 12.0,
        FollowSoundDistance = 200,
        RallyGroupSize = 20,
        RallyTravelDistance = 30,
        RallyGroupSeparation = 15,
        RallyGroupRadius = 3,

    },

}

 

This I am sure will help a lot of people out who are starting to run their own servers.

 

Cheers all,

 

M700N

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  • 4 weeks later...

WaterShut and ElecShut should be a toggle for if they START shut off... for like as if you started months after the apocalypse...

 

Starter kit gives new characters a few extra items in their bag when they spawn... like a weapon, some food, stuff like that

 

Nutrition enables the new nutrition system (not sure if it's implemented yet though)

 

The entire block for zombie config is for tweaking zombie mechanics... spawning... hunting... packing... etc... you can get a decent overview of them if you look in the sandbox settings in the zomboid main menu... like if you wanted to start a new sandbox game... look at those settings...

 

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  • 1 year later...
On 8/26/2016 at 6:35 AM, M700N said:

Hi all,

 

I have the below for my server with the explanations I know, Please can someone fill in the blanks?;

 

SandboxVars = {
    Zombies = 4, (1 is insane amount, 5 is none)
    Distribution = 1, (1 is urban, 2 is uniform)
    DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time)
    StartYear = 1, (1 is the 1st year etc)
    StartMonth = 4, (1 is Jan, 12 is Dec)
    StartDay = 1, (1 is the 1st of the month etc)
    StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM)
    WaterShut = 2, (1 is Instant, 2 is 0-30 days, 3 is 0-2 months, 4 is 0-6 months, 5 is 0-1 year, 6 is 0-5 years, 7 is 2-6 months, 8 is 6-12 months)
    ElecShut = 2, (1 is Instant, 2 is 0-30 days, 3 is 0-2 months, 4 is 0-6 months, 5 is 0-1 year, 6 is 0-5 years, 7 is 2-6 months, 8 is 6-12 months)
    WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant) (Would assume this is a minimum guaranteed days based on the selected prior settings. Need to test is -1 = instant on all settings)
    ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant) (Would assume this is a minimum guaranteed days based on the selected prior settings. Need to test is -1 = instant on all settings)
    FoodLoot = 4, (1 is extremely rare, 5 is abundant)
    WeaponLoot = 2, (1 is extremely rare, 5 is abundant)
    OtherLoot = 3, (1 is extremely rare, 5 is abundant)
    Temperature = 3, (1 is very cold, 5 is very hot)
    Rain = 3, (1 is very dry, 5 is is very rainy)
    ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days))
    XpMultiplier = 15.0, (Obvious)
    Farming = 1, (1 is vey fast, 5 is very slow)
    StatsDecrease = 4, (1 is very fast, 5 is very slow)
    NatureAbundance = 3, (1 is very poor, 5 is very abundant)
    Alarm = 6, (1 is never, 6 is very often)
    LockedHouses = 6, (1 is never, 6 is very often)
    StarterKit = false,
    Nutrition = false,
    FoodRotSpeed = 5, (1 is very fast, 5 is very slow)
    FridgeFactor = 5, (1 is very low, 5 is very high)
    LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months)
    TimeSinceApo = 1,
    PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high)
    PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant)
    EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow)
    ZombieLore = {
        Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest))
        Strength = 3, (1 is superhuman, 2 is normal, 3 is weak)
        Toughness = 3, (1 is tough, 2 is normal, 3 is fragile)
        Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission)
        Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks)
        Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks)
        Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only)
        Memory = 2, (How much zombies will remember. 1 is long, 4 is none)
        Decomp = 1, (1 is slows/weakens them, 4 is no effect)
        Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor)
        Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor)
        Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor)
        ThumpNoChasing = true,
    },
    ZombieConfig = {
        PopulationMultiplier = 0.5,
        PopulationStartMultiplier = 1.0,
        PopulationPeakMultiplier = 2.0,
        PopulationPeakDay = 100,
        RespawnHours = 50.0,
        RespawnUnseenHours = 15.0,
        RespawnMultiplier = 0.1,
        RedistributeHours = 12.0,
        FollowSoundDistance = 200,
        RallyGroupSize = 20,
        RallyTravelDistance = 30,
        RallyGroupSeparation = 15,
        RallyGroupRadius = 3,

    },

}

 

This I am sure will help a lot of people out who are starting to run their own servers.

 

Cheers all,

 

M700N

 

I added in Blue my observations, hope it helps and we should test all combination to get accurate on modifiers. Found ElecShut and WaterShut corrspond to the choises we have in SOLO Sandbox mode. They do carry on on Server is you apply a saved preset from Solo.

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