CaptKaspar Posted January 3 Posted January 3 1164. Carpenters of a minimum level (TBD) should be able to disassemble player built walls. Currently a sledgehammer is needed to destroy them. Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 3 Posted January 3 1165. Sledgehammers should leave “unusable wood” after destroying wooden objects. Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 7 Posted January 7 1166. Make trap crates use a full carrot to bait. Right now they use most of a carrot and you get a small amount of carrot left over. Who wouldn't just put the whole carrot in the trap as bait? Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 7 Posted January 7 1167. Melted ice cream refrozen is frozen melted ice cream. Wouldn't it just be ice cream again? OxManZomboid 1 Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 8 Posted January 8 1168. Seatbelts Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 8 Posted January 8 1169. To plumb a sink to a rain barrel we should need some piping. Maybe a metal-working skill? Or could use PVC. Don't hate me for suggesting this, but shouldn't we need some sort of filter system to get clean water from the rain barrel to the sink? Maybe we could use some gravel, sand, and charcoal. Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 10 Posted January 10 1170. To the best of my knowledge no one in the US calls lights “lamps” other than maybe a light on an end table or a nightstand, but people here usually still call those “lights”. You won’t ever hear anyone say “Turn off the lamp”. It doesn’t happen. “Lamps” should be called “lights”. Light on a pole, wall light, etc. Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 18 Posted January 18 1171. When cooking you can pull ingredients from nearby containers. When repairing an item you can NOT pull repair mats from nearby containers. Make it so that we can. OxManZomboid 1 Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted January 31 Posted January 31 (edited) 1172. Harvest rotten crops instead of having to destroy them. Harvested rotten crops can go in composters for both compost and worms. Those with higher levels of a cooking can still safely utilize rotted crops. Having to destroy rotten crops in the field is a waste. Edited January 31 by CaptKaspar OxManZomboid 1 Quote Share this post Link to post Share on other sites More sharing options...
jwrul Posted March 15 Posted March 15 1173. Weather forecasts on the radio are too precise. In game, temperature and wind speed are given to two decimal places (i.e. 76.13 degrees, 12.15 mph). In real life these are given at most to the nearest whole number (i.e. 76 degrees, 12 mph). Also, weather forecasts generally include daily high and low temperatures, but not average daily temperature. CaptKaspar, OxManZomboid and trombonaught 2 1 Quote Share this post Link to post Share on other sites More sharing options...
gusbighead Posted May 28 Posted May 28 (edited) 1174. Clothing topic, based on realism and what we see in game: Police hats, Chef hat and Golf cap should give insulation; Ranger hat and Boonie hat give almost the same insulation of a Beanie hat (should be similar insu. of Cowboy hat); Nuclear Biochemical Mask should have neck insulation/protection; Medical Coat shouldn't have neck insulation/protection; Padded Jacket and Hoddie does offer neck insulation/protection, but when hooded doesn't give anything (need to be fixed); Army Coat shouldn't give insulation/protection at the neck, and should give thighs insulation/protection; Poncho shoudn't give insulation/protection at the shins *and it gives insu./prot. at the head with the hood down (BUG)*, and should give insulation/protection when hooded (need to be fixed); Suit Jacket shouldn't give neck insulation/protection; Camo hunting, Foreman, Gray hunting, Green Camo hunting, High Visibility, and Orange Hunting Vests should give protection; Wedding jacket shouldn't give neck insulation/protection, and should give a little at the thighs; Diamond-pattern Sweater shouldn't give neck insulation/protection; Polo Sweater should have neck insulation/protection; Ghillie Suit Torso should have neck and thighs insulation/protection; Hazmat Suit should have head, hands and feet insulation/protection; Boxing gloves should have protection; Long gloves should have forearms insulation/protection; Long Shorts shouldn't have shin insulation/protection; Military Camo Shorts should have protection and shouldn't have shin insulation; Underwear should have some insulation; Boots, Rain boots and Riding boots should have shin insulation/protection. Edited May 29 by gusbighead CaptKaspar 1 Quote Share this post Link to post Share on other sites More sharing options...
Bullet_Magnate Posted June 2 Posted June 2 In addition to weight, each container and item should have a general size value (small, medium, large, etc), or maybe "longest dimension" numeric value, to minimize instances where items that are very light but very long / bulky can't be stuffed in containers obviously too small to hold them (e.g., a spear in a glove compartment). Right now I just generally try to avoid creating these situations, but it would be nice to have it built in to an extent. OxManZomboid 1 Quote Share this post Link to post Share on other sites More sharing options...
CaptKaspar Posted June 20 Posted June 20 On 6/2/2022 at 2:04 PM, Bullet_Magnate said: In addition to weight, each container and item should have a general size value (small, medium, large, etc), or maybe "longest dimension" numeric value, to minimize instances where items that are very light but very long / bulky can't be stuffed in containers obviously too small to hold them (e.g., a spear in a glove compartment). Right now I just generally try to avoid creating these situations, but it would be nice to have it built in to an extent. I think the “weight” value currently is more of an “encumbrance” value. Thats why things like plastic outdoor chairs that realistically weigh next to nothing have a higher value than for example an axe. They might be light but they’re awkward to carry around. I don’t love the current system, mostly because of scenarios you described above. A spear should never be able to fit in a glovebox. I should never be able to put a plastic chair or a log in my backpack. Things like that. The system isn’t perfect, but it’d probably be extra tedious to define every item by weight and volume and have different limits on every container type. Not saying it shouldn’t happen though. I do think its more realistic to run out of volume in a bag before you run out of weight. Unless you’re carrying bricks or tons of ammo, you’re not likely going to exceed the weight limits of most backpacks, but you would realistically run out of volume pretty quickly. Bullet_Magnate 1 Quote Share this post Link to post Share on other sites More sharing options...
Faalagorn Posted August 5 Posted August 5 On 6/21/2022 at 1:05 AM, CaptKaspar said: I think the “weight” value currently is more of an “encumbrance” value. Thats why things like plastic outdoor chairs that realistically weigh next to nothing have a higher value than for example an axe. They might be light but they’re awkward to carry around. I don’t love the current system, mostly because of scenarios you described above. A spear should never be able to fit in a glovebox. I should never be able to put a plastic chair or a log in my backpack. Things like that. The system isn’t perfect, but it’d probably be extra tedious to define every item by weight and volume and have different limits on every container type. Not saying it shouldn’t happen though. I do think its more realistic to run out of volume in a bag before you run out of weight. Unless you’re carrying bricks or tons of ammo, you’re not likely going to exceed the weight limits of most backpacks, but you would realistically run out of volume pretty quickly. CDDA have a very realistic and advanced system for weight/size/length, including pockets. Not saying Zomboid should as advanced (though I wouldn't mind it), but can be looked for inspiration for anyone wandering. Quote Share this post Link to post Share on other sites More sharing options...
bugme Posted Wednesday at 09:43 PM Posted Wednesday at 09:43 PM 1175. Some very small/quick fixes to add a bit more real life accuracy (mostly weapons). Quote Share this post Link to post Share on other sites More sharing options...