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Build 38 and Beyond: Small but Important Suggestions Thread

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1129. I might have already mentioned it explicitly, and I for sure mentioned littering mod but:

  • Chip Bags should leave bags usable as container (Neo Scavenger vibes anyone?) that you can hold in hand.
  • Empty pop cans should hold water
  • Empty tin cans should hold water and be able to gather it when it's raining

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1130. I have tossed this in other places, but I'm going to put it here.

Tackling Zombies. Runners who are too uncoordinated to actually stop. If the player dodges the Zombie, it trips as it tries to stop. If the player doesn't dodge the Zombie, they and the Zombie are both knocked to the ground.

Perhaps this would be a very rare zombie type, perhaps it would be an adjustable sandbox option. It would certainly put a new fear of zombies into veteran players if they knew a runner could take them out like this. New players are already scared of runners.

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Farming is dull and currently more resembles how I take care of my house plants.

 

Revamp with existing mechanics for more depth

 

1131. Farm tiles should create farm cells, such as forest and water cells and will have natures abundance. It is the players objective to forage the farm cell of pests keeping natural abundance less than a threshold to avoid existing diseases. This removes random chance and provides resource opportunities potentially not otherwise presented to the player.

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Posted this on my thread but worth the shot, i guess:

 

 

1) I assume there will be a party system, correct me if i'm wrong. If not this is a suggestion.

 

 

 

2) Afaik, professions have some unique traits that benefit the player, i suggest for multiplayer mode a revamp of professions in a collective sense, providing passive buffs for the group, for example:

 

2.1) A Doctor would have the unique trait of providing the hability for players around him, in his group, to identify how long will it take to heal wounds, showing a timer in the health menu. Also, maybe, he could indentify if a infection is a zombification or not. 

 

2.2) A Police officer would have the passive hability of lowering the panic rate of people around him

 

2.3) A fitness instructor would raise the xp gained of fitness training of people around him. Making strength and fitness gains when working out faster.

 

2.4)  A veteran would buff by a set percentage the speed everyone improves with ranged weapons

 

2.5)  Making nurses threat wounds of everyone, better, and with a faster healing rate. (I work as a heathcare provider and making nurses threat wounds better than doctors is a realistic thing to do, doctors identify and prescribe, nurses changing bandages is everyday life.)

 

Just a few examples

 

 

Extra: please make us able to sit on couches and chairs, would love to roleplay with the boys. 

 

 

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On 5/26/2021 at 3:28 AM, CaptKaspar said:

1136. Use broken spears for fuel in fires. 

 

Allow us to throw broken spears into a fire as a source of fuel. They are crafted from planks and tree branches which can be used as fuel. Why wouldn't a spear be able to be used as fuel?

I'd love that as well, would make less clutter as the only way to get rid of them is deleting through bin. Same applies to broken Stone Axes which I use a lot and similar tools (Stone Hammer, Stone Knife but also broken Planks, Pool cues, Spiked Planks and Baseball bats, though these at least can be repaired).

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1137. The boarded up survivor homes should have extra loot in every container in the house, not just the kitchen counters.

 

I always found it very strange to have just the kitchen stocked up, but rest of the house was like i.e. a book, a comb, and a t-shirt.

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1139. Washing cars should prioritize using tainted water if available in inventory or bags on the player. Currently if I have a water bottle with clean water in main inventory and buckets with tainted water in backpack, the character uses clean water from the water bottle.

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1142. put an animation holding gun more cool, like resident evil 4, because is very weird like your character hold the gun with their hands down, put like leon of resident evil 4 hands up 

leon.JPG

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Posted (edited)

1143. More foraging zones.

I find it strange we can't forage i.e. on farmland, or in green areas in towns. I'd be cool if foraging in these places was possible for stones, branches, earth worms, insects, etc.

 

1144. This one isn't probably a small suggestion, but the fitness system should be reworked. Every exercise, however small, should be beneficial for the player, increasing the damage/carry weight and endurance pool by tiny increments. This way we'd know that however small our workouts are, we get some bonus out of it.

 

As it is now, there's no point in using the fitness system if you have 6 or more points in strength or endurance - gaining the 7th point would take ingame months to get afaik by mostly exercising and doing little else.

 

1145. Removing grass should give us grass to use as kindling or to use in composter.

 

1146. Painting picket fences using different paints and colours.


image.png.6696f4d38374f08c6ea117f826677437.png
 

1147. Cigarettes should spawn in random amounts from 1 to 20 in a pack, not always 20 in a pack.

 

1148. Traps with bait should have bait visible in the world to know at a glance which traps have bait, and which don't.

 

Edited by Geras

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