Trojan_Turps Posted September 21, 2016 Share Posted September 21, 2016 203. Give zombies a small % chance to knock open unlocked doors they bang on. 204. Sleeper zombies (like crawlers) that stand up when triggered. Unghin, Livio Persemprio, CaptKaspar and 2 others 5 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 21, 2016 Share Posted September 21, 2016 4 hours ago, Zorak said: 201. Change crafting UI a bit so you see all recipes -red - you dont know how to craft it - grey - you know how but dont have mats - white - you can and have mats to craft it 202. Add trading option for multiplayer. Just simple mmo style with drag window and accept button 203 add simple group system, on player list you can mark people as frendly neutral and hostile. If you set them as frendly you wont harme them even with pvp on Neutral - depends on you pvp status Hostile - you can always attack them YES!! to 202. Jericoshost 1 Link to comment Share on other sites More sharing options...
Keshash Posted September 21, 2016 Share Posted September 21, 2016 (edited) 206. Add an indicator of how much the wound have recovered. Something like: "Torso: Scratch (Fresh/No indicator/Skin almost regrown)." Or maybe just "Scratch (2/3 healed)". Or percentage. Edited September 21, 2016 by Keshash Kuren, Geras, grammarsalad and 4 others 7 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 21, 2016 Share Posted September 21, 2016 30 minutes ago, Keshash said: 206. Add an indicator of how much the wound have recovered. Something like: "Torso: Scratch (Fresh/No indicator/Skin almost regrown)." Or maybe just "Scratch (2/3 healed)". Or percentage. Great idea! Could be tied to our first aid skill. Sort of like how with farming we get more info about the crops the higher level we get. grammarsalad and Jericoshost 2 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 21, 2016 Share Posted September 21, 2016 207. Make it clearer to identify if items are on/off. For things like ovens, microwaves, alarm clocks, digital watches, radios, etc. Could we have a more visible green box that says "On" and a red or gray box that says "Off" that can be toggled? So you see the something like ON/OFF or ON/OFF If you asked a brand new player to tell you if the oven was on or off, it wouldn't be the simplest thing for them to answer. It will say "Turn on" which has the word "on" but actually means that it is off. I also often struggle when turning alarm clocks on digital watches off to identify if the alarm is actually on/off. Jericoshost, Livio Persemprio, Kuren and 2 others 5 Link to comment Share on other sites More sharing options...
Keshash Posted September 21, 2016 Share Posted September 21, 2016 Yeah, like one with terrible skills could tell something about a scratch, but more knowledge is needed for fractures etc. OR more skills could mean more accurate info. So, for wound noob has x/3 stages, but pro x/10 (With the faster stage changes) stages or similar. grammarsalad 1 Link to comment Share on other sites More sharing options...
strategiry Posted September 21, 2016 Share Posted September 21, 2016 (edited) 208. Reduce/Diminishing Returns to Recoildelaymodifier bonus per aiming level. Currently it gives +2 per level, giving a +20 bonus at aim 10. Base.Pistol has a RecoilDelay of 20. With aim 10, it shoots like an automatic. 209. (MP specific) Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps. Edited September 21, 2016 by strategiry grammarsalad, Jericoshost, ZombiesLoveBrainiacs and 2 others 5 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 22, 2016 Share Posted September 22, 2016 210. If two people are sharing the same bed or chair to sleep in they should share warmth and not get cold as fast, but possibly adds discomfort. grammarsalad 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 22, 2016 Share Posted September 22, 2016 211. Use screws for carpentry as well as nails. grammarsalad 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 22, 2016 Share Posted September 22, 2016 212. Transplant shrubs, flowers, etc with a bag, some dirt, and a shovel. Link to comment Share on other sites More sharing options...
morninam Posted September 22, 2016 Share Posted September 22, 2016 2 hours ago, CaptKaspar said: but possibly adds discomfort. sounds like somebody doesn't like to cuddle CaptKaspar, Kuren and Jericoshost 3 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 22, 2016 Share Posted September 22, 2016 213. Use pistols and sawed off shotguns in each hand 214. I always do this, but it looks silly; I spin in a circle while resting to keep my head on a swivel. Could there be a new animation for looking over your shoulder while sitting/resting instead? Did I read somewhere that you can't spin/pirouette walk in the upcoming animations? Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 22, 2016 Share Posted September 22, 2016 8 minutes ago, morninam said: sounds like somebody doesn't like to cuddle depends who its with Link to comment Share on other sites More sharing options...
Eternia13 Posted September 22, 2016 Share Posted September 22, 2016 215. Haven't seen in it in this thread, pertaining to the early game, how about if I have a real hammer, let me hammer a Stone into a Chipped Stone so I can make axes. Foraging a 4ish times puts my character in a coma lol, so unless I want to be in dream land forever, I can't forage much for Chipped Stones and I keep getting Stones. There are many hammers, so I've never made the stone hammer, but being able to turn the stones I find into an axe which is much rarer would be awesome. Plus the stone axe isn't uber, it quite actually is terrible, but it would give you a way to get a small defensive perimeter set up. It wouldn't make/break the game and requires no new items, just have a hammer in your inventory, boom can now craft stones into chipped stones. grammarsalad, Geras, Jericoshost and 3 others 6 Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 22, 2016 Share Posted September 22, 2016 216. let people attack through windows that have 1 (maybe 2) planks barricading them. When your safe-house gets attacked by zombies you need to go outside (where it is not safe) and fight the zombies in the street. I feel it would be better if we could defend our safe-house from the safety of our safe-house. 217. let zombies attack through windows that have 1 (maybe 2) planks barricading them. Because i believe in equal rights. CaptKaspar, Eternia13, Livio Persemprio and 6 others 9 Link to comment Share on other sites More sharing options...
Kuren Posted September 22, 2016 Share Posted September 22, 2016 4 hours ago, Trojan_Turps said: -snip- Can't help but think of this classic zombie scene when reading this Also, love the idea Unghin, Trojan_Turps, Jericoshost and 3 others 6 Link to comment Share on other sites More sharing options...
morninam Posted September 23, 2016 Share Posted September 23, 2016 218. when using a weapon include an indicator that lets the player know how charged the weapon is. it could just be like the green bar that you see when looting or eating. probably should give the option to turn it off as well for people who may not like it. grammarsalad, Jericoshost and Livio Persemprio 3 Link to comment Share on other sites More sharing options...
ShuiYin Posted September 23, 2016 Author Share Posted September 23, 2016 (edited) Well looks like this thread has gone really big and im glad some of the ideas here are implemented into the base game I have 1 more idea that i forgot to ask but feel that it might be a really needed one. (I am reluctant to add more to the long list but here goes) 219. For every weapon add context menu to inspect rounds (to check how many bullets in the gun) and also to take ammo (remove all ammo from the gun including the one in the chamber so when you find useless guns you can atleast empty and get some bullets). edit: seems like this is similar in function to item no 218 but using a different approach. Thanks Edited September 23, 2016 by ShuiYin Kuren, Livio Persemprio, Eternia13 and 5 others 8 Link to comment Share on other sites More sharing options...
Keshash Posted September 23, 2016 Share Posted September 23, 2016 220. Reading books right now is very boring. Please, change it that you can read books while walking. If you want additional balance, maybe, decrease FOV or reduce reading speed while reading and walking. Livio Persemprio, grammarsalad, Jericoshost and 1 other 4 Link to comment Share on other sites More sharing options...
Unghin Posted September 23, 2016 Share Posted September 23, 2016 (edited) 221. Add function to remove battery from radio like in flashlights. And why buttery so heavy? 0.5 meaning in kg? Edited September 23, 2016 by Unghin Jericoshost, grammarsalad and Eternia13 3 Link to comment Share on other sites More sharing options...
Geras Posted September 23, 2016 Share Posted September 23, 2016 2 minutes ago, Unghin said: 221. Add function to remove battery from radio like in flashlights. And why buttery so heavy? 0.5 meaning in kg? 221a. Add walkie-talkes to that, too. (We can't remove batteries from walkies now, can we?) grammarsalad, Jericoshost, Unghin and 1 other 4 Link to comment Share on other sites More sharing options...
Unghin Posted September 23, 2016 Share Posted September 23, 2016 (edited) 7 minutes ago, Geras said: 221a. Add walkie-talkes to that, too. (We can't remove batteries from walkies now, can we?) Oh, I mean all devices with batteries. We able take battery from device as radio\walkie-talkes but now it is uncomfortably - we need to interract with device from floor or hands and I suggested to add battery removing function like in flashlights. Edited September 23, 2016 by Unghin Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted September 23, 2016 Share Posted September 23, 2016 222. morninam, Zorak, Jericoshost and 3 others 6 Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted September 23, 2016 Share Posted September 23, 2016 On 21.9.2016 at 5:21 PM, strategiry said: 209. (MP specific) Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps. MP definitely needs better refreshinging systems in general, more like the DayZ mod. Clean up unused items on the ground & recycle unused items in containers, respawn more zombies if there aren't any around, make them spread out more, and so on... Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted September 24, 2016 Share Posted September 24, 2016 (edited) 223. Seeing as we can already change clock style, how being able to change what weight is measured in. For instance it could be either pounds or grams. 224. Ladders. 225. Locations like crashed plane, fuel-less train, or wrecked boat. Edited September 24, 2016 by TheWraithPlayer grammarsalad, EchelontheEyeless, Jericoshost and 2 others 5 Link to comment Share on other sites More sharing options...
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