Tonzint Posted October 27, 2019 Share Posted October 27, 2019 You can change jog to toggle. Go to settings and you'll find option for it under 'Accessibility' tab. Link to comment Share on other sites More sharing options...
bunpyre Posted November 1, 2019 Share Posted November 1, 2019 Just because it's only a small request I'm putting it in here. I'd like to ask that it's considered that dandelion coffee gets added in? It would tie in nicely with foraging and be a nice post-apocalyptic drink. In the same vein, may there please be some consideration for the coffee and tea recipes to make sugar optional? strategiry, Okamikurainya, trombonaught and 1 other 4 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 4, 2019 Share Posted November 4, 2019 1063: A recently leveled indicator next to the skill that just leveled up. Now that leveling is automated, it can be hard to keep track of what just leveled up and I think a little icon would help that. strategiry, MrHrulgin, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
Geras Posted November 4, 2019 Share Posted November 4, 2019 1064 Ability to look around while inside a car. Right-click and move mouse around to check your surroundings, same as when sneaking. ZombiesLoveBrainiacs 1 Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted November 4, 2019 Share Posted November 4, 2019 29 minutes ago, Geras said: Ability to look around while inside a car. You can do that if the window is open. It's a bit strange that the window needs to be open, tho. ColonelJukeBox and Geras 2 Link to comment Share on other sites More sharing options...
buwaro Posted November 6, 2019 Share Posted November 6, 2019 1065 more starting hats/facewear for different occupations i.e. police hat for police, balaclava for buglers, chefs hat for chefs and fast food hat for burger flipper, sweat band for fitness instructor, fisher's hat for the fisher, and surgical masks for doctor/nurse ColonelJukeBox, trombonaught and Geras 3 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 14, 2019 Share Posted November 14, 2019 1066: Clearing grass should result in the chance to find Plant Fiber for crafting Twine based on the Player's Foraging skill. At the moment clearing grass is simply for aesthetics at best and a nuisance at worst, some realistic reward would be a nice addition. Octopus and Geras 2 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 17, 2019 Share Posted November 17, 2019 1067: Fast Hair Growth and Slow Hair Growth Traits. Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 19, 2019 Share Posted November 19, 2019 1068: Rising and Lowering arrow indicators for exertion, the same as for the current temperature Moodles. trombonaught and Geras 2 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 20, 2019 Share Posted November 20, 2019 1069: Light Sweater and Heavy Sweater traits. IRL, I hardly sweat at all while running in the African heat, while my friend becomes a veritable fountain with the bare minimum of exertion, so it's very much a variable thing. buwaro and Stormc12 2 Link to comment Share on other sites More sharing options...
sodogewow Posted November 21, 2019 Share Posted November 21, 2019 1070: audible breathing from idling zeds Currently zombies are completely silent unless they see you, I thing they should make at least some sound to be able to recognize when there's someone right behind the door Geras, Stormc12 and ZombiesLoveBrainiacs 3 Link to comment Share on other sites More sharing options...
Stormc12 Posted November 29, 2019 Share Posted November 29, 2019 (edited) 1071. Desire paths. Having trails form as a result of one specific path being continuously used by your character, vehicles, zombies (and NPC survivors in the future!) would be a nice touch and add a bit of post-apocalyptic atmosphere to the game, and could also help those holding out in locations in the wilderness only connected by meager dirt roads that are being threatened with becoming overgrown and unable to be used. I'm not sure how hard it would be to implement into the game, but it could solve the problem of "this dirt road I always use is covered in trees, bushes, and grass now." 1072. A way to move vehicles without driving them. Some roads will be randomly blocked with car wrecks, which, in the case of vehicles that are nothing more than burnt out hunks of metal, can be disassembled for scrap, but intact vehicles seem to not have that option. Usually, you can drive around them, but some roads are narrow to the point where you'll have to drive through the grass, which can become a major issue as time goes on when bushes and trees begin to grow. Having a way to move these vehicles would be very useful. Towing them, setting them to neutral and pushing them, or some other method would be very useful, and it would also allow vehicles to even be used as barricades more easily without having to hope the vehicle has gas, working parts, and (if you can't hotwire) a key. Edited November 29, 2019 by Stormc12 Geras, ZombiesLoveBrainiacs, StealthBoy and 1 other 3 1 Link to comment Share on other sites More sharing options...
MrHrulgin Posted November 30, 2019 Share Posted November 30, 2019 (edited) 1073. When able to hotwire a vehicle, let any action that would otherwise start the car count as an attempt to hotwire it. With 4 ways to start a car (clicking on the engine, clicking on the ignition key location, pressing "w", using the radial menu), having only 1 work for hotwiring and the other 3 do nothing is somewhat frustrating. 1074. When you right-click to open up the vehicle mechanics screen, don't force the character to walk to the engine first, just let us open the window. If I'm replacing the back window of a car, walking to the front to just walk back around it is just silly. 1075. Keep favorited status for a bottle regardless of filled status. I can't remember how many times I've put my water bottle away because it wasn't favorited any more because I'd finished the last of it. Edited November 30, 2019 by MrHrulgin trombonaught, crossed, Okamikurainya and 1 other 4 Link to comment Share on other sites More sharing options...
Tybs Posted December 12, 2019 Share Posted December 12, 2019 Small but important gamepad suggestion: it would be nice if holding the trigger was sufficient to keep stomping on a zombie, just like when holding space with a keyboard. Right now I kinda get click crazy when trying to take one out, to the point of minor RSI complaints... Guess I could try calming down a bit, but the tension gets me every time 😅 Geras 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 13, 2019 Share Posted December 13, 2019 20 hours ago, Tybs said: Small but important gamepad suggestion: it would be nice if holding the trigger was sufficient to keep stomping on a zombie, just like when holding space with a keyboard. Right now I kinda get click crazy when trying to take one out, to the point of minor RSI complaints... Guess I could try calming down a bit, but the tension gets me every time 😅 Is this with a controller? The word click is throwing me off. Holding left-click should already do this, just like holding space. Link to comment Share on other sites More sharing options...
buwaro Posted December 14, 2019 Share Posted December 14, 2019 (edited) 1078 Toasters, appear on kitchen counters like microwaves, right click to use, only 3 options: "pick up", "disassemble"(for electronics xp and scrap) and "toast bread" slices(or waffles). Toasting bread slices turns it into toast a base recipe ingredient where spreads such as butter can be added(and avocado and maybe cooked eggs) Edited December 14, 2019 by buwaro Added dissemble Wolf_EX, Tails and trombonaught 3 Link to comment Share on other sites More sharing options...
Geras Posted December 16, 2019 Share Posted December 16, 2019 1079 Add "Zombie virus infection chance" to sandbox, so we can adjust how infectious scratches, lacerations, and bites are. I'd like to set bites to 99%, personally, for my sandbox games. ZombiesLoveBrainiacs, CaptKaspar, lootedspiffo and 2 others 3 1 1 Link to comment Share on other sites More sharing options...
Stormc12 Posted December 18, 2019 Share Posted December 18, 2019 1080. The ability for zombies to reach through windows, over fences, or poorly barricaded windows. It would make fences not overpowered as a horde-killing tool, as zombies could simply pull your character over them and devour you while you're on the ground. Link to comment Share on other sites More sharing options...
Tybs Posted December 20, 2019 Share Posted December 20, 2019 (edited) On 12/13/2019 at 8:03 PM, EnigmaGrey said: Is this with a controller? The word click is throwing me off. Holding left-click should already do this, just like holding space. Apologies: yes, I'm talking about the controller here 😁 Edited December 20, 2019 by Tybs Link to comment Share on other sites More sharing options...
Geras Posted December 21, 2019 Share Posted December 21, 2019 1081 QoL: Make cars "remember" that heater was turned on. It'd save a few clicks every time we start a car in winter. trombonaught and Wolf_EX 2 Link to comment Share on other sites More sharing options...
Tybs Posted December 22, 2019 Share Posted December 22, 2019 Could the mouse be permanently hidden when using a controller? When streaming from another device, I don't have the option of moving it. Currently using an autohide tool for it, but for some reason it pops up once in a while. Would make sense to just have an option to disable the mouse when a controller is in use. trombonaught 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted December 26, 2019 Share Posted December 26, 2019 1082 Make a splashing sound when running/walking through puddles. trombonaught, Wolf_EX, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
Geras Posted December 31, 2019 Share Posted December 31, 2019 (edited) 1083 QoL: Sort fire fuel by burn time in the right-click menu. Currently it's all over the place. I highlighted boards and unusable wood somewhere in the middle of the list. Other items in the screenshot are books and magazines. Edited December 31, 2019 by Geras trombonaught 1 Link to comment Share on other sites More sharing options...
Geras Posted January 1, 2020 Share Posted January 1, 2020 1084 We should be able to fill glass jars with water. Glass jars should collect water when placed outside (I mean, mug collects water, so why not jar?). Wolf_EX and trombonaught 1 1 Link to comment Share on other sites More sharing options...
Strats Posted January 13, 2020 Share Posted January 13, 2020 1085 Rework existing professions to account for new skills being added. For instance, it would make sense for the repairman profession to have a level in electrical, metalworking, and/or mechanics, for mechanic to have a level in metalworking, etc. Geras and ZombiesLoveBrainiacs 2 Link to comment Share on other sites More sharing options...
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