OLd gRiFF Posted September 12, 2018 Share Posted September 12, 2018 On 7/7/2018 at 2:48 AM, bpdlr said: You shouldn't be able to read in the dark at all. Exactly, but using things like candles and other sources of light should increase visibility. it also gives even more purpose to those items. trombonaught 1 Link to comment Share on other sites More sharing options...
Burger_Time Posted September 12, 2018 Share Posted September 12, 2018 (edited) 894. If you put hot food into the fridge, fridge should break. 895. As we can change temperature scale now, we should be able to change them directly from the clocks/car thermometer, not in the settings. Edited September 14, 2018 by Burger_Time Link to comment Share on other sites More sharing options...
PapayaKing Posted September 14, 2018 Share Posted September 14, 2018 It would be cool to be able to craft those secret hideaway containers in the floorboards like you find in annotated map locations. I know you can claim safe-houses and whatnot, but in multiplayer, the one thing that stops me from playing this game on public servers versus my own private one, is loot being stolen. In games like Ark and Conan Exiles it doesn't matter because it's much easier to build containers, buildings, defenses, etc., but in PZ loot is rare and hard to come by. I feel like secret containers that you could put rugs over, for example, would be a great addition to the game. trombonaught, Sexual_Zombie and Vaileasys 3 Link to comment Share on other sites More sharing options...
Burger_Time Posted September 15, 2018 Share Posted September 15, 2018 (edited) 897. Fire doesn't seem to burn items on the tiles, so umm. Fire should destroy items on the ground? Edited September 15, 2018 by Burger_Time grammarsalad 1 Link to comment Share on other sites More sharing options...
Tails Posted September 23, 2018 Share Posted September 23, 2018 898. recipe magazines for crafting pipe bombs, flame trap, and aerosol bomb without choosing the engineer occupation. 899. flower pots to grow your crops and make it portable to travel with when you need to move your crops. 900. zombie corpses loot tables should have shotgun shells, 308 rounds and 223 rounds. Geras and grammarsalad 2 Link to comment Share on other sites More sharing options...
Ornament Posted September 24, 2018 Share Posted September 24, 2018 901: Glasses, for traits like short-sighted. You could expand it to let the glasses break on hit to the head and farsighted and sunglasses (perhaps with new weather system, for sunny weather? - then a cappy would also make sense) 902: Traits like alcoholic, kinda like smoker but for alcohol. To make it easier you could add things like beer, vodka etc. 903: Asthma needing an inhaler on a regular base. Could be found on zombies. 904: Brushing teeth (should be optional) 905: Some other illnesses than the zombie virus. At the moment you're nearly dead, when a zombie hits you and you can't do anything about it. But if you don't get scratched or bitten, you don't need much medics, except for accidents with the car or with broken windows. Perhaps having headaches or something like this. 906: More clutter 907: Give rubber bands a use, like slinging it on a zombie or building a slingshot like i suggested before 908: Use cologne/deodorant to distract zombies smell instinct. You don't smell like flesh if you use it. 909: Chalk to draw on roads, rain should wash it away however. 910: razor blades as a weapon(not sure though) 911: using clothes for storing small things (trousers/hoodies/cargo pants with 1 or 2 capacity) 912: mirrors to look around corners (could be difficult tho) grammarsalad, Tails and Massi 3 Link to comment Share on other sites More sharing options...
SlightlyOff Posted September 25, 2018 Share Posted September 25, 2018 913: Weather/storm/fog controls options in Sandbox. I would love to see some options under the Nature tab in sandbox to allow people more control over the weather. I really enjoy the atmosphere of the special scenario "A Storm is Coming." I'd like to recreate something like that for multiplayer or just a personalized sandbox game. I like to create personally tweaked sandbox game depending on my mood. Having options in sandbox would let me capture the weather/storms that I loved in "A Storm is Coming" while also allowing me to further customize my game. grammarsalad 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 25, 2018 Share Posted September 25, 2018 9 minutes ago, SlightlyOff said: 913: Weather/storm/fog controls options in Sandbox. I would love to see some options under the Nature tab in sandbox to allow people more control over the weather. I really enjoy the atmosphere of the special scenario "A Storm is Coming." I'd like to recreate something like that for multiplayer or just a personalized sandbox game. I like to create personally tweaked sandbox game depending on my mood. Having options in sandbox would let me capture the weather/storms that I loved in "A Storm is Coming" while also allowing me to further customize my game. Turbo's added (and improved on) this in the shift + backspace menu that'll likely be released on Thursday. SlightlyOff and Vaileasys 2 Link to comment Share on other sites More sharing options...
Burger_Time Posted October 2, 2018 Share Posted October 2, 2018 914. Fire should melt snow. trombonaught, Geras, CaptKaspar and 2 others 5 Link to comment Share on other sites More sharing options...
ProjectSky Posted October 2, 2018 Share Posted October 2, 2018 (edited) 915: Maybe this is not a suggestion, but I hope PZ have a more standard Lua library (io, utf8 and more). maybe deprecated Kahlua? Edited October 2, 2018 by ProjectSky Link to comment Share on other sites More sharing options...
Geras Posted October 3, 2018 Share Posted October 3, 2018 (edited) 916. We should be able to collect and melt snow for water. 917. Water in containers should freeze when outside in freezing temperatures (same goes for food). Edited October 3, 2018 by Geras Octopus, grammarsalad, trombonaught and 4 others 6 1 Link to comment Share on other sites More sharing options...
Kaleidozombie Posted October 4, 2018 Share Posted October 4, 2018 918-ish. I think this has been added already, but I wanted to add some detail to it. I'm just going to copy and paste what i wrote in the official TIS Discord server. Quote It would be nice if the washing machines in the game became usable items soon. Worked like containers as well. Like stoves and microwaves, but for clothing. Also a chance to find clothing inside. Either all clean or all dirty depending on whether they'd been cleaned or not before being abandoned. Throw food in and turn the machine on and you destroy the food. It would also dirty any clothes you have in the machine at the time. They would be usable only when both the power and water are running. With generators you could keep the power going, but I'm not sure what you could do about the water to keep them working after the water is shut off. My guess is you'd have to revert to washing clothing with soap and water again. Anyway, just tossing another idea out there. ThomEye and grammarsalad 2 Link to comment Share on other sites More sharing options...
Burger_Time Posted October 5, 2018 Share Posted October 5, 2018 (edited) 919. If unpackaged food lays down on the ground for a bit, it should become dirty, give Unhappiness and have chance to poison you. Can be even worse if food have already been consumed partially. Edited October 5, 2018 by Burger_Time ThomEye, grammarsalad and trombonaught 2 1 Link to comment Share on other sites More sharing options...
Arsenal26 Posted October 11, 2018 Share Posted October 11, 2018 920. Shouldn't take a whole bottle of Palmolive to wash a sweater. Maybe around 10-12 uses per clothing item? trombonaught, Geras and grammarsalad 3 Link to comment Share on other sites More sharing options...
Geras Posted October 13, 2018 Share Posted October 13, 2018 (edited) 921. Car seats should be accessible from outside the car. You know, by opening the door, without the need of getting inside the vehicle to get/store your stuff on the seats. 922. It would be very convenient if we could set desired pressure on car tire pump OR Make it that way that pumping stops after reaching recommended tire pressure. Edited October 13, 2018 by Geras trombonaught, grammarsalad and Arsenal26 3 Link to comment Share on other sites More sharing options...
Arsenal26 Posted October 13, 2018 Share Posted October 13, 2018 1 hour ago, Geras said: 921. Car seats should be accessible from outside the car. You know, by opening the door, without the need of getting inside the vehicle to get/store your stuff on the seats. This reminded me of an issue I had yesterday where I removed all my vehicle doors to do repairs/replace, and discovered I could not get into the car!!! if anything entering/exiting should be *Faster* without doors. But as it stands no doors means no access !?? I think it's looking for a door to *open* before going on to the next thing..... but since there's no door, it just sort of does nothing. 923. Enable entry into vehicles that have doors removed Link to comment Share on other sites More sharing options...
Kaleidozombie Posted October 13, 2018 Share Posted October 13, 2018 (edited) 4 hours ago, Geras said: 921. Car seats should be accessible from outside the car. You know, by opening the door, without the need of getting inside the vehicle to get/store your stuff on the seats. You can already do this by opening the door using the vehicle wheel menu. Edited October 13, 2018 by Kaleidozombie Formatting. Burger_Time 1 Link to comment Share on other sites More sharing options...
Geras Posted October 13, 2018 Share Posted October 13, 2018 3 hours ago, Kaleidozombie said: You can already do this by opening the door using the vehicle wheel menu. Neat, I didn't know that. It should be set as default then, without the need to open every single door to every car you encounter as long as door's lock isn't locked. Link to comment Share on other sites More sharing options...
Burger_Time Posted October 21, 2018 Share Posted October 21, 2018 924. More situations that affects character's mood. Character should become anxious when watching news, unhappy when infected, panicked when being shot or activating an alarm, etc. Also player should become very anxious at the start because it's god damn apocalypse going on outside! 925. Umm... Let's leave it untitled. If ability to kill your self will be added, there should be a goal to reach if you want to do it. I.e you have to reach "Desperation" sadness level to do it. grammarsalad 1 Link to comment Share on other sites More sharing options...
Geras Posted October 31, 2018 Share Posted October 31, 2018 926. Add "Dig for worms" context menu action for gardening trowel and shovel. It's a bit annoying to constantly dig a gardening patch like a maniac on 2x time speed to get worms. You could make the action as long as foraging action and make an area deplete of worms after some digging similarly as foraging works. 927. Add the ability to disable "Dig with hands" context menu option. It's redundant after finding a trowel/shovel and only adds a risk of misclicking. 928. Add a crafting option to increase generator fuel tank capacity. There is little need for it being so tiny and it would be rather easy to upgrade it in a real situation. i.e. Use: - vehicle fuel tank or 5x empty gas cans - 2x metal junk - metal pipe - 1x full duct tape or 3x full sticky tape Keep: - screwdriver - wrench - blow torch Skill requirement: - metalworking lvl 2 grammarsalad 1 Link to comment Share on other sites More sharing options...
trombonaught Posted November 6, 2018 Share Posted November 6, 2018 929. Button/Click Creep Keep all player interactions to the following: Right click for menus/options Left click to execute Spacebar to cancel execution https://theindiestone.com/forums/index.php?/topic/24748-button-creep/ Geras 1 Link to comment Share on other sites More sharing options...
Josko Posted November 6, 2018 Share Posted November 6, 2018 I know there is a mod for this, but I thought it would be nice if the devs added energy drinks, official energy drinks I Always thought the lack of energy drinks was a little wierd and for so long! Cant believe they havnt added that yet grammarsalad 1 Link to comment Share on other sites More sharing options...
trombonaught Posted November 6, 2018 Share Posted November 6, 2018 7 hours ago, josko_91 said: I know there is a mod for this, but I thought it would be nice if the devs added energy drinks, official energy drinks I Always thought the lack of energy drinks was a little wierd and for so long! Cant believe they havnt added that yet I don't remember these being so prevalent at the time. Link to comment Share on other sites More sharing options...
Josko Posted November 7, 2018 Share Posted November 7, 2018 Didnt redbull exist in 1993? Lol Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted November 12, 2018 Share Posted November 12, 2018 930. Allow players to paint letters & symbols on walls & floors. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now