nasKo Posted August 1, 2016 Share Posted August 1, 2016 Something of an intermediary Mondoid this week, while RJ cranks out Build 35 features and fixes – while the wires of the new animation, clothing, model and combat systems we’ve developed are hooked up to the PZ mainframe. BUILD 35 IWBUMS The public IWBUMS test of some of Build 35’s features (reworked building, metal defences, big trees, nutrition, revamped sleeping system, night events etc) is ongoing and people seem to be liking it. We’ve now run through 35.1, 35.2 and 35.3 and recent changes include new skill books, clearer recipes, new sounds, object deconstruction balance, welding rods, sleep/pain balance and a bunch of other bug fixes. We need especially need feedback on how the sleeping system and welding change/improve the feel of the gameplay, so if you’re taking the IWBUMS build for a spin then please deposit your thoughts in this thread. The bug tracker, meanwhile, lives here. ANIMS BIT As discussed last week, all the relevant tech and anims are now in our dev branch – and what’s going on behind the scenes is tying all together. The ladies have been finished by Binky and have been passed over to Animator Martin to do the final stage of integrating the women, getting the clothing sized appropriately for them, making sure all the anims work okay with them etc. Here’s a WIP lady model vid, with a quick image for good measure. (Martin’s only received the female stuff today, so it’s all fairly rough at the present time.) Meanwhile Lemmy been working on the remainder of integrating the anims and clothing into the gameplay, making sure opening/climbing through windows works, getting the weapon models integrated with the inventory etc, and is currently working on getting the clothing items working with the inventory system. There’s still more to do but we’re getting there. MAP WORK We haven’t expanded the PZ map in a while, and with Louisville still a ways off we’re currently building a new residential area to the south for Build 35. We’ll leave the specifics as a surprise, but it’ll add an engaging new option to the usual WP/Muld spawn decision. While we’re back in the map, too, we’ll look at additions such as a body of water for Muld so ardent fishermen and fisherladies (for example) get more choice in their play area. Till next week gang! Cheers for reading! This week’s featured image by Большой Ник in Steamland. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Text link to the Youtube video: https://www.youtube.com/watch?v=O4a_HePFYnM dnk3912, Kajin, lordixi and 3 others 6 Link to comment Share on other sites More sharing options...
cool daddy shark Posted August 1, 2016 Share Posted August 1, 2016 $SCREAMER$ 1 Link to comment Share on other sites More sharing options...
$SCREAMER$ Posted August 1, 2016 Share Posted August 1, 2016 Maybe having dreams when your sleeping? Just a suggestion. Maybe aspects like mood will affect the kind of dream you have, like if were scared then you would have a dream of like a horde of zombies chasing you. I dont really think this would be in the game bit this is just an idea. Link to comment Share on other sites More sharing options...
miked79 Posted August 1, 2016 Share Posted August 1, 2016 #patientlywaitingforanimations. $SCREAMER$ and cool daddy shark 2 Link to comment Share on other sites More sharing options...
DramaSetter Posted August 1, 2016 Share Posted August 1, 2016 1 hour ago, miked79 said: #patientlywaitingforanimations. Something tells me that they will be ready by the end of August. $SCREAMER$ and miked79 2 Link to comment Share on other sites More sharing options...
Footmuffin Posted August 1, 2016 Share Posted August 1, 2016 There is no link to any thread for metalworking feedback, does that exist yet? Link to comment Share on other sites More sharing options...
syfy Posted August 1, 2016 Share Posted August 1, 2016 2 hours ago, DramaSetter said: Something tells me that they will be ready by the end of August. with the strict No ETA policy, we won't know until they tell us. so don't be surprised if you are off a bit Link to comment Share on other sites More sharing options...
$SCREAMER$ Posted August 2, 2016 Share Posted August 2, 2016 4 hours ago, miked79 said: #patientlywaitingforanimations. There is, an "accidental" ETA that one of the devs said. Chris said that "In the heat of the moment, someone doesnt realize what they have said after 10 seconds of saying it, a wise person would ignore anything said in them" That was basically what he said Link to comment Share on other sites More sharing options...
$SCREAMER$ Posted August 2, 2016 Share Posted August 2, 2016 So yea your speculation is somewhat accurate, BUT we have had some delays/setbacks in the past so I wouldnt really count on it. Link to comment Share on other sites More sharing options...
DramaSetter Posted August 2, 2016 Share Posted August 2, 2016 21 hours ago, syfy said: with the strict No ETA policy, we won't know until they tell us. so don't be surprised if you are off a bit It's just my sense of prediction, I call him "Captain Wasteland" syfy 1 Link to comment Share on other sites More sharing options...
Zorak Posted August 2, 2016 Share Posted August 2, 2016 Wohaaaa a map update ! Finally a New spot to spawn. I hope it will be more dense than MU with 2+ floors buildings Geras and Keshash 2 Link to comment Share on other sites More sharing options...
Matthee Posted August 3, 2016 Share Posted August 3, 2016 that prototype lady is actually cute. Link to comment Share on other sites More sharing options...
Keshash Posted August 3, 2016 Share Posted August 3, 2016 Could you, please, add a spawn point to Valley Station, if you're at it? Link to comment Share on other sites More sharing options...
Zorak Posted August 3, 2016 Share Posted August 3, 2016 1 hour ago, Matthee said: that prototype lady is actually cute. Nah, but I hope we will be able to customize ( . Y . ) size Link to comment Share on other sites More sharing options...
DramaSetter Posted August 4, 2016 Share Posted August 4, 2016 14 hours ago, Zorak said: Nah, but I hope we will be able to customize ( . Y . ) size You kidding,right? Link to comment Share on other sites More sharing options...
Zorak Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, DramaSetter said: You kidding,right? Ofc, but they could be a bit bigger Link to comment Share on other sites More sharing options...
cool daddy shark Posted August 7, 2016 Share Posted August 7, 2016 God I hope its tommorow, ive been having a weird week and I am really looking forward to this. Link to comment Share on other sites More sharing options...
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