Zorak Posted July 29, 2016 Share Posted July 29, 2016 Hey The reason for this idea is that PZ is so hard to grasp for new players. Tutorial and crafting UI helped a bit but still a lot of crafting things are hard to discover for new players. The idea is pretty much copied from old resident evil games. Each item you find you can inspect it. When you do so you will see a nice window with high res picture of it (Mash<3) and also a description of an item (Will ) The description depends on your spec so a doctor can tell a bit more about meds than carpenter etc. Like painkillers normal description would be that they help to remove pain (shocking news) but doctor also know that you can overdose them. Farmer know that milk and cigarettes can be used for plants curing etc. This will help new players to learn about deep wold of PZ crafting a lot faster and will also add a lot of flavor to the game. I know that some will be obvious but some are not (you need blow torch and welding mask to start welding). Keshash, MyTJ, Geras and 9 others 12 Link to comment Share on other sites More sharing options...
Magic Mark Posted July 29, 2016 Share Posted July 29, 2016 I think this is a pretty good idea if it can be implemented in a way that doesn't clog up the menu UI. "Bleach. Harmless. Drink all day" CaptKaspar, Jason132 and LeoIvanov 3 Link to comment Share on other sites More sharing options...
MyTJ Posted July 29, 2016 Share Posted July 29, 2016 Love the multiple occupation vs different description, although there may be an issue of concurrence with magazines (unless a farmer already start with those recipe, like for the engineer/electrician/park ranger/cook). I would not know, never used any of those Link to comment Share on other sites More sharing options...
blackteapie Posted July 31, 2016 Share Posted July 31, 2016 This is a good point, indeed. Link to comment Share on other sites More sharing options...
GOGOblin Posted August 4, 2016 Share Posted August 4, 2016 I think "inspect furniture" could be of use - all those doors and barricades hp. Or alternative sprites to show damage absorbed. CaptKaspar, Keshash and Geras 3 Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 7, 2016 Share Posted August 7, 2016 On 8/4/2016 at 4:02 AM, GOGOblin said: I think "inspect furniture" could be of use - all those doors and barricades hp. Or alternative sprites to show damage absorbed. Could be like the farming tool tip. But carpentry skill instead. Geras 1 Link to comment Share on other sites More sharing options...
Geras Posted August 7, 2016 Share Posted August 7, 2016 7 hours ago, CaptKaspar said: Could be like the farming tool tip. But carpentry skill instead. My thoughts exactly. Link to comment Share on other sites More sharing options...
OffitJim Posted August 8, 2016 Share Posted August 8, 2016 On 04/08/2016 at 9:02 AM, GOGOblin said: I think "inspect furniture" could be of use - all those doors and barricades hp. Or alternative sprites to show damage absorbed. This would be ideal. We'd be forced to put ourselves at risk more by having to look at our defences and replace/repair if necessary. Link to comment Share on other sites More sharing options...
chewgowski Posted August 9, 2016 Share Posted August 9, 2016 Good idea. Theres also the prospect of including ideas and information in books, magazines, somebodies notes or letters etc... So rather than only your character learning a recipe the player actually gets some of that delicious zombie info too. Link to comment Share on other sites More sharing options...
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