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Additional "Stability" parameter to the walls


Keshash

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Inspired by zombie flipping fence on it's side instead of completely ripping it to shreds.

 

I like current wall HP system, but what if very large horde just pushed it with all it's might? It wouldn't be completely destroyed, it would just lie on the ground, without any point. So, I suggest to add to zombies and walls something like this:

 

Each tile of wall has some "Stability". When on a tile near it attacks it looses x points of stability per some amout of time. Or when zombie walks into the wall. When there is no zombies nearby stability slowly regenerates to some point. 

 

When wall looses all it's stability points it flips on the side, allowing to walk through, without vanishing. So the player could repair with less materials than crafting new wall.

 

Supports could add stability points to any wall, depending on the direction it facing. And, bring some eye-candy to the fortifications.

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5 minutes ago, Keshash said:

And, bring some eye-candy to the fortifications

And some "logic-candy" to gameplay, otherwise it looks like TWD scene: several tons of rotting flesh VS a shitty wire fence - will not make supports, will wait until the fence starts to bend down.

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