NagashUD Posted August 4, 2016 Share Posted August 4, 2016 (edited) RJ : small problem with ingame menus, can't interact with things behind the wall meshes :/ Edited August 4, 2016 by NagashUD Link to comment Share on other sites More sharing options...
Neutz Posted August 4, 2016 Share Posted August 4, 2016 3 hours ago, NagashUD said: Seems like player can't destroy them at the moment, "just tested", they are the same as the in game fences Just tried it out, Both zombies and myself were able to destroy them. A bit disappointing, hopefully it can be changed. Kuren and Geras 2 Link to comment Share on other sites More sharing options...
Geras Posted August 4, 2016 Share Posted August 4, 2016 20 hours ago, RobertJohnson said: Added a confirm modal dialog before going to sleep Thanks for that Link to comment Share on other sites More sharing options...
NagashUD Posted August 4, 2016 Share Posted August 4, 2016 17 minutes ago, Neutralnz1 said: Just tried it out, Both zombies and myself were able to destroy them. A bit disappointing, hopefully it can be changed. Hmm weird cause i tried myself before to post to be sure, i had an axe and tried to hit it but i couldn't hit the fence, i will retry , thanks for the report ! Kuren 1 Link to comment Share on other sites More sharing options...
NagashUD Posted August 4, 2016 Share Posted August 4, 2016 (edited) hitbox seems to be like this : I have to be on the side of it to be able to break it, can you confirm ? (thats why the first time i though we couldn't break it) Edited August 4, 2016 by NagashUD Link to comment Share on other sites More sharing options...
tommysticks Posted August 4, 2016 Share Posted August 4, 2016 On July 25, 2016 at 0:33 PM, RobertJohnson said: Native model loading support for weapon mods This has been added? There an example? Link to comment Share on other sites More sharing options...
MrZombifiedGamer Posted August 5, 2016 Share Posted August 5, 2016 It wont let me update this to this version? My most recent IBUMS version is version 34.28... Link to comment Share on other sites More sharing options...
MrZombifiedGamer Posted August 5, 2016 Share Posted August 5, 2016 Oh sorry guys. In case anyone was having my issue just switch from IBUMS and back, it'll force download the new version. That's how I fixed it. Kuren 1 Link to comment Share on other sites More sharing options...
Yolan Posted August 5, 2016 Share Posted August 5, 2016 Anybody else not having their body weight change? I'm playing IWBUMS branch, 6 months later pre-set, which I assume has nutrition working. I chose a skinny character, reasoning that life had been tough for the last half year, and I really wanted a challenge. So far however my weight has remained stable at 70 kg. It hasn't budged up or down at all over 15 days of playing. That seems a bit odd, as I was under the impression that with all the wood chopping and zed killing and running around I was doing the few cans of beans bits and pieces I was eating wouldn't really be enough to sustain my bodyweight. Any chance that the skinny perk has actually caused my weight to become fixed as static? I.E. a bug? Or is it that this feature is not enabled for the 6 month later preset?? Just wandering. Cheers. Link to comment Share on other sites More sharing options...
EvaN Posted August 5, 2016 Share Posted August 5, 2016 Only problem i'm having right now is a looped beeping sound when I start the game (even before the main menu, frequency is about 2-3 BPM). The beeps loop for about a minute then stops. It only happens with IWBUMS 35.5 (I often switch between IWBUMS and stable release for solo/multi). Except for the beeps, the game works just fine No idea what is causing that Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2016 Author Share Posted August 5, 2016 I enabled Nutrition to have feedback, looks like I made it a bit too easy, gonna change that for 35.6... Thanks for the feedback, really helping me! Keshash, NagashUD and Kuren 3 Link to comment Share on other sites More sharing options...
NagashUD Posted August 5, 2016 Share Posted August 5, 2016 1 hour ago, RobertJohnson said: I enabled Nutrition to have feedback, looks like I made it a bit too easy, gonna change that for 35.6... Thanks for the feedback, really helping me! Hope an update today Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2016 Author Share Posted August 5, 2016 Build IWBUMS 35.6: Added sleeping quality: Sleeping on a good bed could reduce the needed time to sleep a tad On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck Increased the "chance" of getting a night event Can't barricade metal wall frames Fixed sleeping tooltip Fixed crafted fences blocking the wrong direction Fixed carpentry craft not checking inside your backpacks for materials when first right click Fixed infinite metal welding sound on multiplayer Balanced nutrition (still need feedbacks! :D) axeladalidez78, ditoseadio, Blasted_Taco and 5 others 8 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted August 5, 2016 Share Posted August 5, 2016 Soo... now that we have sleep quality... Should you guys update the Commonly Suggested Suggestions ? Link to comment Share on other sites More sharing options...
nightmare Posted August 5, 2016 Share Posted August 5, 2016 50 minutes ago, RobertJohnson said: Build IWBUMS 35.6: Added sleeping quality: Sleeping on a good bed could reduce the needed time to sleep a tad On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck Increased the "chance" of getting a night event Can't barricade metal wall frames Fixed sleeping tooltip Fixed crafted fences blocking the wrong direction Fixed carpentry craft not checking inside your backpacks for materials when first right click Fixed infinite metal welding sound on multiplayer Balanced nutrition (still need feedbacks! :D) dedicated server files are still 35.5, with steamcmd https://steamdb.info/search/?a=app&q=project+zomboid Link to comment Share on other sites More sharing options...
NagashUD Posted August 5, 2016 Share Posted August 5, 2016 (edited) 1 hour ago, RobertJohnson said: Build IWBUMS 35.6: Added sleeping quality: Sleeping on a good bed could reduce the needed time to sleep a tad On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck Increased the "chance" of getting a night event Can't barricade metal wall frames Fixed sleeping tooltip Fixed crafted fences blocking the wrong direction Fixed carpentry craft not checking inside your backpacks for materials when first right click Fixed infinite metal welding sound on multiplayer Balanced nutrition (still need feedbacks! :D) I fell in love of this update ! By the way, the antique oven when you move it, impossible to add fuel anymore :/ Edited August 5, 2016 by NagashUD Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2016 Author Share Posted August 5, 2016 Sorry, dedicaced server are now updated nightmare 1 Link to comment Share on other sites More sharing options...
Sick Boy Posted August 5, 2016 Share Posted August 5, 2016 26 minutes ago, RobertJohnson said: 23 minutes ago, NagashUD said: By the way, the antique oven when you move it, impossible to add fuel anymore :/ I've noticed that too. All that work to get my wood burning stove and now it's a useless decoration. NagashUD 1 Link to comment Share on other sites More sharing options...
Nate1387 Posted August 5, 2016 Share Posted August 5, 2016 Hey guys ive been trying to add a sheet rope to a window frame that i have built but it doesnt show an option. Thinking maybe i needed to upgrade it to level 2 i did so but still no add sheet rope option. i have all the materials to do so and can even add one to another window in my base. im i missing something else youre supposed to do to a window youve built since the new update? Thanks for any info Link to comment Share on other sites More sharing options...
Bennytheowl Posted August 5, 2016 Share Posted August 5, 2016 (edited) I'm new to all of this again so forgive me, but what's the steam code? Edited August 5, 2016 by Bennytheowl Link to comment Share on other sites More sharing options...
Teesee Posted August 5, 2016 Share Posted August 5, 2016 42 minutes ago, Bennytheowl said: I'm new to all of this again so forgive me, but what's the steam code? Do you mean the activation code to join the IWBUMS branch? If yes, you'll find all you need on this thread : Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 5, 2016 Share Posted August 5, 2016 6 hours ago, Nate1387 said: Hey guys ive been trying to add a sheet rope to a window frame that i have built but it doesnt show an option. Thinking maybe i needed to upgrade it to level 2 i did so but still no add sheet rope option. i have all the materials to do so and can even add one to another window in my base. im i missing something else youre supposed to do to a window youve built since the new update? Thanks for any info Maybe a dumb question, but do you have the required number of sheet ropes? 1 for each floor? If you're on the second floor (by US terminology ) you need to have 2 sheet ropes. Link to comment Share on other sites More sharing options...
morninam Posted August 6, 2016 Share Posted August 6, 2016 I've been meaning to join the forum for a while because I have a few questions and suggestions. so one thing I've been wondering for a while now is how do the hearty appetite and light eater traits affect weight gain and loss, have they been balanced? and is there anyway you could tweak the sleep mechanic for those who pick the claustrophobic trait? beta blockers don't reduce panic levels indoors, so sleeping options are limited and it's really difficult early game sleeping outdoors. Maybe the trait could be changed so that once you spend several hours indoors your panic level goes down, but every time you exit and re-enter an indoor space you panic again and you have to wait for it to level off again. just a thought. with the new sleep mechanics, the claustrophobic trait needs to be balanced CaptKaspar, Keshash and NagashUD 3 Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 6, 2016 Share Posted August 6, 2016 19 hours ago, Yolan said: Anybody else not having their body weight change? I'm playing IWBUMS branch, 6 months later pre-set, which I assume has nutrition working. I chose a skinny character, reasoning that life had been tough for the last half year, and I really wanted a challenge. So far however my weight has remained stable at 70 kg. It hasn't budged up or down at all over 15 days of playing. That seems a bit odd, as I was under the impression that with all the wood chopping and zed killing and running around I was doing the few cans of beans bits and pieces I was eating wouldn't really be enough to sustain my bodyweight. Any chance that the skinny perk has actually caused my weight to become fixed as static? I.E. a bug? Or is it that this feature is not enabled for the 6 month later preset?? Just wandering. Cheers. My weight is increasing. In 34.8 my weight was steadily decreasing and it seemed like there was nothing I could do to stop it. Eventually I became underweight. Now in 35.5 I have gained back at least 8 kg and am almost back out of underweight. So far I am liking the re-balance, but perhaps it is too easy? I have been eating a lot of cabbage and fish soup with an occasional ice cream or chips thrown in there. My character had no weight traits to start though. Kuren 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 6, 2016 Share Posted August 6, 2016 12 minutes ago, morninam said: I've been meaning to join the forum for a while because I have a few questions and suggestions. so one thing I've been wondering for a while now is how do the hearty appetite and light eater traits affect weight gain and loss, have they been balanced? and is there anyway you could tweak the sleep mechanic for those who pick the claustrophobic trait? beta blockers don't reduce panic levels indoors, so sleeping options are limited and it's really difficult early game sleeping outdoors. Maybe the trait could be changed so that once you spend several hours indoors your panic level goes down, but every time you exit and re-enter an indoor space you panic again and you have to wait for it to level off again. just a thought. with the new sleep mechanics, the claustrophobic trait needs to be balanced Welcome to the forums! I think this is a great suggestion! There is already a similar mechanic for zombies; eventually overtime your character is less susceptible to being panicked by zeds. Could get even more specific with it and your claustrophobic panic level could be based on the size of the room you're in. A large open floor plan living room, not a lot of panic. A small bedroom or closet and your character freaks out! Until then maybe you could move a chair onto a roof and sleep there for safety if you need to sleep outdoors. There are a number of roofs you can access. Could make a tent as well. Kuren 1 Link to comment Share on other sites More sharing options...
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