Zaphod Beeblebrox Posted December 14, 2016 Share Posted December 14, 2016 Since zombies can now tear down sheet ropes, would it be possible to add a function to a sheet rope that's attached to a window, like 'Roll Up Sheet Rope'? The appearance could be the same as the 'opened curtain' sheets, except on the outside, and bottom of a window. Kuren, ilikecaterpillars, daMastaChef and 3 others 6 Link to comment Share on other sites More sharing options...
Kuren Posted December 14, 2016 Share Posted December 14, 2016 5 hours ago, Zaphod Beeblebrox said: Since zombies can now tear down sheet ropes, would it be possible to add a function to a sheet rope that's attached to a window, like 'Roll Up Sheet Rope'? The appearance could be the same as the 'opened curtain' sheets, except on the outside, and bottom of a window. First off, let me say welcome to The Indie Stone forum Secondly, I totally agree and I know many others in the community want the same thing, so thank you for bringing it up as your first post here! It truly demonstrates how common sense this suggestion is Link to comment Share on other sites More sharing options...
Zaphod Beeblebrox Posted December 14, 2016 Share Posted December 14, 2016 Thank you for the welcome. I was doing my usual lurking, when I read RJ's changelog for 35.25, and that particular topic grabbed my attention due to it happening to me earlier in the evening in my game. Kuren 1 Link to comment Share on other sites More sharing options...
Kelefane Posted December 14, 2016 Share Posted December 14, 2016 So when is this going live to public? I assume this week? Link to comment Share on other sites More sharing options...
Joosy69 Posted December 15, 2016 Share Posted December 15, 2016 6 hours ago, Kelefane said: So when is this going live to public? I assume this week? ...and will this include the new animations? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 15, 2016 Share Posted December 15, 2016 6 hours ago, Kelefane said: So when is this going live to public? I assume this week? Sometime this week. 8 minutes ago, Joosy69 said: ...and will this include the new animations? No. Animations didn't make the cut for this build. Kelefane 1 Link to comment Share on other sites More sharing options...
Kelefane Posted December 15, 2016 Share Posted December 15, 2016 10 hours ago, EnigmaGrey said: Sometime this week. Will it be announced first? Or just go live out of the blue at some point? Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 15, 2016 Author Share Posted December 15, 2016 This is now in public branch! Jason132, ProjectSky, Mr_Sunshine and 4 others 7 Link to comment Share on other sites More sharing options...
ProjectSky Posted December 15, 2016 Share Posted December 15, 2016 Public version still display IWBUMS? Link to comment Share on other sites More sharing options...
Kelefane Posted December 15, 2016 Share Posted December 15, 2016 23 minutes ago, RobertJohnson said: This is now in public branch! so its live now and public? Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 15, 2016 Author Share Posted December 15, 2016 Yeah, just forgot to remove the "IWBUMS" in version, should be done now Kelefane and ilikecaterpillars 2 Link to comment Share on other sites More sharing options...
Twinkielooter Posted December 15, 2016 Share Posted December 15, 2016 Huzzah!! trombonaught 1 Link to comment Share on other sites More sharing options...
ditoseadio Posted December 15, 2016 Share Posted December 15, 2016 (edited) @RobertJohnson What happened with the forge? And what about with all unfixed bugs reported in tracker? Edited December 15, 2016 by ditoseadio Link to comment Share on other sites More sharing options...
Batsphinx Posted December 15, 2016 Share Posted December 15, 2016 4 minutes ago, ditoseadio said: @RobertJohnson What happened with the forge? And what about with all unfixed bugs reported in tracker? We'll continue to fix reported bugs in the patches. There are a couple of yours, for example, that have been tackled in Turbo's branch - which is going to go into IWBUMS on Monday before its integrated. The forge is still something that's there for us to come back to. Kuren, dnk3912, ditoseadio and 1 other 4 Link to comment Share on other sites More sharing options...
ilikecaterpillars Posted December 15, 2016 Share Posted December 15, 2016 The first post says 35.35, by the way. Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 15, 2016 Author Share Posted December 15, 2016 No it's not, pft. ilikecaterpillars 1 Link to comment Share on other sites More sharing options...
EUDOXIO Posted December 15, 2016 Share Posted December 15, 2016 God Praise RJ!! By giving us those AWESOME!!! admin panels Link to comment Share on other sites More sharing options...
Jacksay Posted December 15, 2016 Share Posted December 15, 2016 (edited) Dedicated Server Linux still in 35.25a Edited December 15, 2016 by Jacksay Link to comment Share on other sites More sharing options...
riccardochiara Posted December 15, 2016 Share Posted December 15, 2016 HELLO guys, someone can help us with the Linux Server command for do the Hardreset/wipe? we can't find the command. Please, answer! thank you Link to comment Share on other sites More sharing options...
Kirrus Posted December 15, 2016 Share Posted December 15, 2016 32 minutes ago, riccardochiara said: HELLO guys, someone can help us with the Linux Server command for do the Hardreset/wipe? we can't find the command. Please, answer! thank you I asked our lord and master of the multiplayer server for you. For a hard reset, just delete the map/world files in the 'Zomboid' folder, in ~/Zomboid/saves/multiplayer/servertest Default server name is 'servertest' because.. that's what it was during testing, and it kinda stuck. For a soft reset, edit the start-server.sh script, and add -Dsoftreset after the xms and xmx values. CaptKaspar 1 Link to comment Share on other sites More sharing options...
justcrow Posted December 16, 2016 Share Posted December 16, 2016 Where is the FactionDaySurvivedToCreate option? Link to comment Share on other sites More sharing options...
justcrow Posted December 16, 2016 Share Posted December 16, 2016 And I can't add "Rosewood" map in MP in settings. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 16, 2016 Share Posted December 16, 2016 9 minutes ago, justcrow said: And I can't add "Rosewood" map in MP in settings. It's part of the main Muldraugh map. trombonaught 1 Link to comment Share on other sites More sharing options...
justcrow Posted December 16, 2016 Share Posted December 16, 2016 Just now, EnigmaGrey said: It's part of the main Muldraugh map. Thanks! and what about where the option " FactionDaySurvivedToCreate" is? Link to comment Share on other sites More sharing options...
justcrow Posted December 16, 2016 Share Posted December 16, 2016 There must be "TranscationID" bug. Whenever I log in my server, this message "You were kicked because transactionID don't match" makes me crazy after checking the option on. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now