Kuren Posted November 15, 2016 Share Posted November 15, 2016 (edited) 8 minutes ago, Moose65 said: Wait.......they never fixed the fishing from higher floors bug? lol that's great. I wonder if spear fishing works from the 2nd floor..... I wouldn't consider it a bug by any means. People fish from higher levels (such as boardwalks) all the time. It's one of the many nice things about fishing with a line and rod. I would consider it a bug if you couldn't fish from the second floor this way, as it's completely possible and even normal to do so. However, if the spearfishing works from above I would clearly consider it a bug but that seems pretty obvious. Edited November 15, 2016 by Kuren trombonaught 1 Link to comment Share on other sites More sharing options...
Moose65 Posted November 15, 2016 Share Posted November 15, 2016 1 minute ago, Kuren said: I wouldn't consider it a bug by any means. People fish from higher levels, such as boardwalks, all the time. It's one of the many nice things about fishing with a line and rod. I would consider it a bug if you couldn't fish from the second floor this way as it's completely possible and even normal to do so. However, if the spearfishing works from above I would clearly consider it a bug but that seems pretty obvious. Yeah, I figured second floor would be ok, but I was also guessing spear fishing would be coded the same way, and that you could probably also fish from 4+ floors too. Link to comment Share on other sites More sharing options...
Josko Posted November 15, 2016 Share Posted November 15, 2016 Sooo many zombies in Roosewood now! I have killed over 1050 zombies and there is still some more, would have been nice if roosewood had low amound of zombies Link to comment Share on other sites More sharing options...
Strats Posted November 15, 2016 Share Posted November 15, 2016 More of a question, but will existing lore in the game (i.e; radio broadcasts) be modified to include the two new town areas? Kuren and Kitaelia 2 Link to comment Share on other sites More sharing options...
pershgn Posted November 15, 2016 Share Posted November 15, 2016 The Rosewood spawn point doesn't seem to work in quick co-op, works fine for both of us in single player though. Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 15, 2016 Author Share Posted November 15, 2016 4 hours ago, josko_91 said: Sooo many zombies in Roosewood now! I have killed over 1050 zombies and there is still some more, would have been nice if roosewood had low amound of zombies In what difficulty you're playing? 3 hours ago, pershgn said: The Rosewood spawn point doesn't seem to work in quick co-op, works fine for both of us in single player though. What do you mean? You host a game, join it and you can't select Rosewood? Link to comment Share on other sites More sharing options...
hunger john Posted November 15, 2016 Share Posted November 15, 2016 4 hours ago, Strats said: More of a question, but will existing lore in the game (i.e; radio broadcasts) be modified to include the two new town areas? yeah there seems to be some patches with the broadcasts (like presumably we'll be able to spawn in louisville from the start yet lorewise it isn't part of the exclusion zone for a few days) would like to see it get gradually upgraded/modified to fit new areas etc etc as development goes on Kuren and Blasted_Taco 2 Link to comment Share on other sites More sharing options...
Batsphinx Posted November 15, 2016 Share Posted November 15, 2016 3 hours ago, hunger john said: yeah there seems to be some patches with the broadcasts (like presumably we'll be able to spawn in louisville from the start yet lorewise it isn't part of the exclusion zone for a few days) would like to see it get gradually upgraded/modified to fit new areas etc etc as development goes on I probably will do this at some point, but only when the map is more fully-fledged - and I won't change the actual details of what happens. Just more locations will be mentioned. When it comes to Louisville I was thinking we could do something clever when it comes to the actual days on the infection timeline that you're allowed to start on - when it comes to 'official' stuff outside player-chosen Sandbox settings anyway. We have some ideas on ways to keep players in the current PZ map before the exclusion zone border falls. Kitaelia, Blasted_Taco, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
Josko Posted November 15, 2016 Share Posted November 15, 2016 5 hours ago, RobertJohnson said: In what difficulty you're playing? Im playing on survival Link to comment Share on other sites More sharing options...
Blasted_Taco Posted November 15, 2016 Share Posted November 15, 2016 3 hours ago, Batsphinx said: When it comes to Louisville I was thinking we could do something clever when it comes to the actual days on the infection timeline that you're allowed to start on - when it comes to 'official' stuff outside player-chosen Sandbox settings anyway. We have some ideas on ways to keep players in the current PZ map before the exclusion zone border falls. Just what i was expecting to hear Kuren 1 Link to comment Share on other sites More sharing options...
pershgn Posted November 15, 2016 Share Posted November 15, 2016 (edited) 8 hours ago, RobertJohnson said: What do you mean? You host a game, join it and you can't select Rosewood? Yes, exactly, Rosewood does not appear in the list of available spawns with Muldraugh and West Point. This is hosting or joining quick co-op. Edited November 15, 2016 by pershgn Link to comment Share on other sites More sharing options...
Magic Mark Posted November 15, 2016 Share Posted November 15, 2016 I play zomboid multiplayer without steam MP (I use the -nosteam launch option). After successfully creating my character and connecting into the game, this pops up: console.txt Link to comment Share on other sites More sharing options...
NagashUD Posted November 15, 2016 Share Posted November 15, 2016 Just an observation about the smoker trait : playing with extremely rare loot settings, then i realised that is almost impossible to find any on Muldraugh/Rosewood; also cigarettes are not on zombie loot drops, gretting really frustrating after days ingame; those towns are no smoker, already talked about before about the cig loot drop but nothing has changed. So i'm stuck playing on Westpoint to hopefully get some (3 packs of 20 if i'm lucky) as well the cigarettes weight is too hight, 40 cigs are more heavy than a crowbar ... Kuren and morninam 2 Link to comment Share on other sites More sharing options...
hunger john Posted November 15, 2016 Share Posted November 15, 2016 3 minutes ago, NagashUD said: Just an observation about the smoker trait : playing with extremely rare loot settings, then i realised that is almost impossible to find any on Muldraugh/Rosewood; also cigarettes are not on zombie loot drops, gretting really frustrating after days ingame; those towns are no smoker, already talked about before about the cig loot drop but nothing has changed. So i'm stuck playing on Westpoint to hopefully get some (3 packs of 20 if i'm lucky) as well the cigarettes weight is too hight, 40 cigs are more heavy than a crowbar ... Yeah cig weight is a bit off + have never found any that weren't in storage units or wardrobes NagashUD and morninam 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 15, 2016 Author Share Posted November 15, 2016 @Kim Jong Un You're trying to play on Rosewood? Error is quite weird, shouldn't happen... It is your server? About cigs, I'll take a look, thanks NagashUD, hunger john, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
ditoseadio Posted November 15, 2016 Share Posted November 15, 2016 6 minutes ago, RobertJohnson said: @Kim Jong Un You're trying to play on Rosewood? Error is quite weird, shouldn't happen... It is your server? About cigs, I'll take a look, thanks It would be possible to add the % info of foraging to fishing? Why isn't found the herbalist magazine in the mailboxes like the other ones? It's too difficult to find... morninam and critical jim 2 Link to comment Share on other sites More sharing options...
NagashUD Posted November 15, 2016 Share Posted November 15, 2016 (edited) 5 minutes ago, ditoseadio said: It would be possible to add the % info of foraging to fishing? Agree indeed, but for the % foraging, a trait should maybe be required to be able to see it ? dunno seems weird for me on the actual state ( i can be wrong too ) "Why isn't found the herbalist magazine in the mailboxes like the other ones? " i didn't even know this one exist Edited November 15, 2016 by NagashUD Link to comment Share on other sites More sharing options...
critical jim Posted November 15, 2016 Share Posted November 15, 2016 23 minutes ago, ditoseadio said: It would be possible to add the % info of foraging to fishing? Why isn't found the herbalist magazine in the mailboxes like the other ones? It's too difficult to find... ive found it once or twice, but ive server hopped several times with this character (hit 10k kills the other day!), and no herbalist. id like to know if anyone has a definitive list of "fishing" locations, as I only know of the convenience store spawn, but apparently it spawns in fishing sheds. garages have a different loot table. Link to comment Share on other sites More sharing options...
NagashUD Posted November 15, 2016 Share Posted November 15, 2016 1 minute ago, critical jim said: ive found it once or twice, but ive server hopped several times with this character (hit 10k kills the other day!), and no herbalist. id like to know if anyone has a definitive list of "fishing" locations, as I only know of the convenience store spawn, but apparently it spawns in fishing sheds. garages have a different loot table. ok thanks for info ! Link to comment Share on other sites More sharing options...
Magic Mark Posted November 16, 2016 Share Posted November 16, 2016 (edited) 6 hours ago, RobertJohnson said: @Kim Jong Un You're trying to play on Rosewood? Error is quite weird, shouldn't happen... It is your server? About cigs, I'll take a look, thanks It was indeed an issue with my custom spawns, a comma had made it's way in where there wasn't supposed to be one. --- My new issue seems to be that the doors to the firestation do not lock/unlock and some cabinets have their items disappearing when I take them. Edited November 16, 2016 by Kim Jong Un Link to comment Share on other sites More sharing options...
Nonjojålol Posted November 16, 2016 Share Posted November 16, 2016 Joining a MP game where your character sleeps may be bugged. The game froze on a black screen with the clock icon in the middle. Link to comment Share on other sites More sharing options...
Nonjojålol Posted November 16, 2016 Share Posted November 16, 2016 The beta branch isn't working properly with real time. A full stomach goes down fast and cooking takes a pretty long time even on the fastest speed. The character gets extremely bored before the meal is done. Link to comment Share on other sites More sharing options...
Batsphinx Posted November 16, 2016 Share Posted November 16, 2016 While RJ is going through the bug list I'm compiling a doc of micro-tasks and new stuff polish that needs to go into the current 35 build that aren't clear bugs. So stuff like (scanning back through these past few pages) cigarette item spawns, making new items like arcade cabinets movable and a fishing %. If anything like this occurs to you, please shout it out. Thanks! Kuren and ditoseadio 2 Link to comment Share on other sites More sharing options...
Geras Posted November 16, 2016 Share Posted November 16, 2016 @Batsphinx Regargind foraging and fishing %: personally, I'd rather have a text message appear above the character's head saying "I can't seem to find anything else here" or "There seem to be no more fish here" instead of percentages. Zorak, EnigmaGrey, NebNebber and 6 others 9 Link to comment Share on other sites More sharing options...
davisilva26 Posted November 16, 2016 Share Posted November 16, 2016 Eu acho que devia ter armadilha para os zombie.tipo estaca de espinho ia ficar um pouco interessante. sua base ia fica um pouco mais protegida. Link to comment Share on other sites More sharing options...
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