Chris0135 Posted October 16, 2016 Share Posted October 16, 2016 12 minutes ago, EnigmaGrey said: When Hosting a server via easy co-op, the host is automatically given admin powers despite not being an admin. There's also no a database to manipulate, so things get a bit weird, which might explain some of your issues, Capt. Hey enigma, when i host via the host button, I think I do have admin powers. But i definately dont have access to admin level commands such as godmode, invisibility, start rain, and stuff like that. When i type /help i only get like /changepassword, /roll and something with cards. Any ideas whats happening? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 16, 2016 Share Posted October 16, 2016 Help just doesn't work in this case -- you should still have access unless it's changed in build 35. If you type /godmode it should still toggle it on or off. Likewise, you can still give items with /additem "friend's Steam name" "base.apple" Link to comment Share on other sites More sharing options...
Chris0135 Posted October 16, 2016 Share Posted October 16, 2016 Yeah it must of been changed in build 35, it says invalid command Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 16, 2016 Author Share Posted October 16, 2016 Yeah, it's my bad, I had a talk with EG about it, now I get it. So for next version, what I'll do will prob be (don't hesitate to tell me if it's bad): - Host loggin as non admin - Host and only him will have access to an admin panel (in the main menu screen, while in game just press escape) - From this panel he can get his admin superpower, allowing him to do wht the heck he wants - When he's done admining, he can remove the super power again That way, you're not always an admin (because I changed some code in it, like admin can't get hits by zed or pvp etc...) but you can administrate your server (even tho i find it quite cheaty, specially with the player stats UI now, but meh.) Sounds good to you guys? Edit: If it sounds cool, I'll try to release a version tomorrow with a few fixes in MP stuff, I know I said i'll work again on SP, but had to do some MP stuff... (and specially now i get lot of ppl playing easy coop and can't use my new admin tools, and i really needs feedback on them, to be sure it's ain't broken!) Dr_Cox1911, VikiDikiRUS, EreWeGo and 1 other 4 Link to comment Share on other sites More sharing options...
VikiDikiRUS Posted October 16, 2016 Share Posted October 16, 2016 4 minutes ago, RobertJohnson said: Sounds good to you guys? Da. Link to comment Share on other sites More sharing options...
Chris0135 Posted October 16, 2016 Share Posted October 16, 2016 51 minutes ago, RobertJohnson said: Sounds good to you guys? Sounds great, thanks! Link to comment Share on other sites More sharing options...
Teesee Posted October 16, 2016 Share Posted October 16, 2016 Hey RJ, just so you know: in the multiplayer options tab, the text for the colour selection cannot be translated. Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 17, 2016 Author Share Posted October 17, 2016 Build IWBUMS 35.19: IMPORTANT CHANGE! Now COOP host can have access to admin panel in the escape menu while in game! [New] [MP] Coop host can now get admin power via the admin panel (press escape while in game, click on "admin panel"), disable admin power when you're done to avoid weird zombies behavior [MP] You can now check (and changes) your own stats in the admin panel [MP] Added a server options UI in the admin panel, from there you can see all your server options, their value, and change them easily [Bug Fix] [MP] Fixed a bug in alarm clock/multiplayer causing screen to blink & you suddently get lot of pain/damage Stop the ringing of an alarm clock if you set it's time before clicking on stop Wire can't be consolidated Can now translate the MP text color option Fixed painting some walls making them invisible Fixed upgrading a wall made it going in front of other objects Zorak, Kitaelia, Blasted_Taco and 3 others 6 Link to comment Share on other sites More sharing options...
Unghin Posted October 17, 2016 Share Posted October 17, 2016 Sounds great, thanks a lot! Link to comment Share on other sites More sharing options...
Jacksay Posted October 17, 2016 Share Posted October 17, 2016 dedicated server on linux don't start : ( https://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=464 Link to comment Share on other sites More sharing options...
Unghin Posted October 17, 2016 Share Posted October 17, 2016 Looks like everything works, but window of server options UI is to tall and I was unable to change it size, so I couldn't see button's names in bottom of my screen. Also, what about horde map for COOP host admin panel? Link to comment Share on other sites More sharing options...
justcrow Posted October 17, 2016 Share Posted October 17, 2016 Good work Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 17, 2016 Author Share Posted October 17, 2016 16 minutes ago, Unghin said: Looks like everything works, but window of server options UI is to tall and I was unable to change it size, so I couldn't see button's names in bottom of my screen. Also, what about horde map for COOP host admin panel? Can you screenshot this UI problem? And what you mean by horde map? Link to comment Share on other sites More sharing options...
OnceYouKillACow Posted October 17, 2016 Share Posted October 17, 2016 Do you still have to type in commands to spawn items for users? Link to comment Share on other sites More sharing options...
ZLO Posted October 17, 2016 Share Posted October 17, 2016 When will be update in public? Or when at least animation appears on the test? Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 17, 2016 Author Share Posted October 17, 2016 2 hours ago, OnceYouKillACow said: Do you still have to type in commands to spawn items for users? Yes, but I plan on adding a UI for it in the admin panel EUDOXIO and Kuren 2 Link to comment Share on other sites More sharing options...
steiger Posted October 18, 2016 Share Posted October 18, 2016 RJ -- not to be pedantic about the wire pour issue you just fixed, but thread, twine, and matches suffer the same issue. Maybe it makes sense for bottles of disinfectant and lighters? I dunno, but thought I'd mention it. Thanks for your work. Link to comment Share on other sites More sharing options...
Maxi605 Posted October 18, 2016 Share Posted October 18, 2016 On 15/10/2016 at 1:14 AM, Maxi605 said: can't create a composter, there's no image and when i click it there's nothing to create anybody? Link to comment Share on other sites More sharing options...
steiger Posted October 18, 2016 Share Posted October 18, 2016 4 minutes ago, Maxi605 said: anybody? If you review the thread, it's been mentioned. I think they know about it. RJ's been focusing on MP items lately. Patience is difficult but necessary. FYI, it's just that the image/art that is missing. You can build the composter and it will work, you just have to remember where you put it. Link to comment Share on other sites More sharing options...
Chris0135 Posted October 18, 2016 Share Posted October 18, 2016 (edited) Do you guys think these nutrition values add up? The protein and fat and carbs make sense, but only 265 calories for a steak, mutton chop, egg, and leek stir fry sounds wrong. while a bag of chips give 720 calories... My friend and i literally grab the overweight perk because when we make food via cooking, we are not getting enough calories. We keep losing so much weight, we have to eat a bag of chips that gives us 720 calories (-15 hunger) to coincide with the 265 calorie stir fry (-44 hunger). Just some input about nutrition. Btw thanks RJ for allowing co-op to have admin rights, i would not have been able to notice it without giving myself the nutritionist perk real quick to see why i kept losing weight. Edited October 18, 2016 by Chris0135 Added a bit more Kuren 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 18, 2016 Author Share Posted October 18, 2016 I took nutrition values from american website (walmart and something gouv related, i could find the site again) so it should be ok... Yeah, it's easy to lost weight in a game as you don't taste anything So yeah, no chips, easy! As for the composter, can you verify your file via Steam? I know Steam sometimes mess up when I do lot of updates... Silly steam And yeah, thanks Steiger! Tbh I don't remember all our items so it's kinda hard for me to remember everything that can't be consolidated Rememebr to use bug tracker, specially if you don't have any answer, it's way easier for me to keep tracking your problems (pst, i'm also really often on discord if you need to ping me if i don't answer here.. :D) Link to comment Share on other sites More sharing options...
Hicks Posted October 18, 2016 Share Posted October 18, 2016 FYI - If you're working out whether carbs, proteins and fats are all calculated correctly within meals/recipes or individual food items, consider the science behind it. 1g of carbs = 4 calories 1g of proteins = 4 calories 1g of fat = 9 calories Quick calculation should tell you if things are adding up right if you add all these up from a recipe and see what the game actually gives you. Kuren 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 18, 2016 Share Posted October 18, 2016 I posted a bug in the tracker about painted objects not remaining painted if you pick them up and place them down again. Also can we have the icon for the painted container in our inventory window be painted as well? Link to comment Share on other sites More sharing options...
steiger Posted October 18, 2016 Share Posted October 18, 2016 5 hours ago, RobertJohnson said: As for the composter, can you verify your file via Steam? I know Steam sometimes mess up when I do lot of updates... Silly steam I've verified my file via Steam. I even tried having Steam wipe my local files and downloading fresh, still no composter in my build menu. I know the art work exists in my build, because there are composters in the map in West Point in the grocery store next to the hardware store. I can see them, but I can't move them or build ones like them. My inviso-composters also can't be disassembled, they can only be destroyed with a sledgehammer. Link to comment Share on other sites More sharing options...
nasKo Posted October 18, 2016 Share Posted October 18, 2016 19 hours ago, ZLO said: When will be update in public? Or when at least animation appears on the test? When it is ready. Animations are the way bigger task so the more appropriate thing would be "at least" releasing the mountain of fixes and other stuff to stable before the animations drop into testing. Link to comment Share on other sites More sharing options...
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