GOGOblin Posted August 22, 2016 Share Posted August 22, 2016 16 hours ago, SunGod said: Obesity should not be negative trait worth of 10 points, its free points in real survival situation First of all, if one is fat because of cheeseburgers - its ok, but if this is because of some illness - thats not the "proper" fat to spend while hungry. Ingame trait may represent some metabolism failure. The other disadvantage of +20kg is worse running, worse overheating. Fat (healthy) guys get advantage when they survive in cold and hungry place, while PZ seems to be pretty warm at least at first and has enogh food. If PZ nutrition will be upgraded and improved later the body fat should be considered as food Link to comment Share on other sites More sharing options...
SunGod Posted August 22, 2016 Share Posted August 22, 2016 (edited) 1 hour ago, GOGOblin said: First of all, if one is fat because of cheeseburgers - its ok, but if this is because of some illness - thats not the "proper" fat to spend while hungry. Ingame trait may represent some metabolism failure. The other disadvantage of +20kg is worse running, worse overheating. Fat (healthy) guys get advantage when they survive in cold and hungry place, while PZ seems to be pretty warm at least at first and has enogh food. If PZ nutrition will be upgraded and improved later the body fat should be considered as food fat is fat no matter how you get it, reason people get fat out of cheseburgers is because lots of carbs in buns and sauces combined with fat, coupled with soft drinks as well. Also carb content in modern diet make you hungry all the time, so people are overeating alot, and not exercising so their str/fit levels are low as well(brain tells you you are hungry but you really are not). your body fat is your reserve food, thats the point of it, 1 kilo of fat is 9000 calories, which can last you from 3 days if you are doing hard work, a week if you are just walking around without much extortion, or 10-11 days if you are just sitting around, so 20-30 kilos of extra fat can push you trough the winter with minimal upkeep. In RL for survival purposes it would be beneficial to fatten up during warm months so you can survive winter much easier in a situation where you cant preserve food, and crops dont grow. Edited August 22, 2016 by SunGod Link to comment Share on other sites More sharing options...
GOGOblin Posted August 22, 2016 Share Posted August 22, 2016 10 minutes ago, SunGod said: fat is fat no matter how you get it Don't insulin-issues lead to some inproper fat metabolism? 11 minutes ago, SunGod said: so 20-30 kilos of extra fat can push you trough the winter with minimal upkeep. Sounds too optimistic I once got rid of ~25 kilos myself - that was not a whole winter, nor starving, nor surviving Z apocalypse, just some food restrictions and gym (not really hard training at all, much less then a common PZ day). But maybe sitting and staring at one spot without moving could realy let me survive for a long time using mostly body fat. Link to comment Share on other sites More sharing options...
Batsphinx Posted August 22, 2016 Share Posted August 22, 2016 If anyone's in a testing mood and wouldn't mind doing us a favour, we really could do with people running through the IWBUMS branch tutorial. There've been a few micro-tweaks (probably nothing you'd notice easily) but it still might have introduced unexpected bugs. We'll have the game at the Insomnia games event next week in Birmingham, so it'd be good to know that it's watertight. Thank youuuu x Strats, Moose65, Rathlord and 1 other 4 Link to comment Share on other sites More sharing options...
GOGOblin Posted August 22, 2016 Share Posted August 22, 2016 1 hour ago, Batsphinx said: a few micro-tweaks I found one bug: disassemble (dismantle?) context menu option on door that does not work (primary hammer, secondary saw). Maybe this optoin needs a screwdriver or better carpentry, I dont know, but it exists an does nothing. Also a radio that works in hand and doesnt work dropped on the ground is a kinda unpleasant question generator for a tutorial. F0D4ST1K0 1 Link to comment Share on other sites More sharing options...
Zorak Posted August 22, 2016 Share Posted August 22, 2016 3 hours ago, Batsphinx said: If anyone's in a testing mood and wouldn't mind doing us a favour, we really could do with people running through the IWBUMS branch tutorial. There've been a few micro-tweaks (probably nothing you'd notice easily) but it still might have introduced unexpected bugs. We'll have the game at the Insomnia games event next week in Birmingham, so it'd be good to know that it's watertight. Thank youuuu x I did it just now and it works fine, no bugs crashes etc. Link to comment Share on other sites More sharing options...
Moose65 Posted August 22, 2016 Share Posted August 22, 2016 (edited) 5 hours ago, Batsphinx said: If anyone's in a testing mood and wouldn't mind doing us a favour, we really could do with people running through the IWBUMS branch tutorial. There've been a few micro-tweaks (probably nothing you'd notice easily) but it still might have introduced unexpected bugs. We'll have the game at the Insomnia games event next week in Birmingham, so it'd be good to know that it's watertight. Thank youuuu x Some quick feedback on the tutorial, just running around or randomly spinning is causing some things to auto complete way too fast, so I see a tutorial box for a split second. These should probably have a minimum timer on them since it is a tutorial. Edit: Already posted a few bugs with the tutorial, some which have been around for quite awhile. Edited August 22, 2016 by Moose65 Link to comment Share on other sites More sharing options...
ShuiYin Posted August 23, 2016 Share Posted August 23, 2016 (edited) Since in the mondoid its mentioned that small but important stuff are added such as drying of towels and that we are urged to suggest in the forums. I want to suggest some others that might be a good thing to add 1. Removing of zombie ash (burned zombie) 2. Addition of Red and Black paint. 3. Making clothing as moddable as other items. 4. Maybe introduce the head slot and shoe slot as well. (No need for this to have the graphic no hurries with visual char display ) Thanks Edited August 23, 2016 by ShuiYin Kuren 1 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted August 23, 2016 Share Posted August 23, 2016 58 minutes ago, ShuiYin said: Since in the mondoid its mentioned that small but important stuff are added such as drying of towels and that we are urged to suggest in the forums. I want to suggest some others that might be a good thing to add 1. Removing of zombie ash (burned zombie) 2. Addition of Red and Black paint. 3. Making clothing as moddable as other items. 4. Maybe introduce the head slot and shoe slot as well. (No need for this to have the graphic no hurries with visual char display ) Thanks You should post this in the suggestion forum over here http://theindiestone.com/forums/index.php?/forum/20-pz-suggestions/ Also i am pretty sure than when the animations update drops in, there are going to be different shoes types now and hats, so the slots are already there. Kuren, Jason132 and ShuiYin 3 Link to comment Share on other sites More sharing options...
vanorfeadiel Posted August 23, 2016 Share Posted August 23, 2016 12 hours ago, Batsphinx said: If anyone's in a testing mood and wouldn't mind doing us a favour, we really could do with people running through the IWBUMS branch tutorial. There've been a few micro-tweaks (probably nothing you'd notice easily) but it still might have introduced unexpected bugs. We'll have the game at the Insomnia games event next week in Birmingham, so it'd be good to know that it's watertight. Thank youuuu x I haven't found any bug per say. The only issue is that there is nothing to do once you've killed the 194 zombies (assuming that's all there is, couldn't attract any more screaming and running with the radio on)... Shouldn't be a problem with 99.99% of new players but just wanted to point it out. Maybe have a small Easter Egg if they manage to pull that off like: "Maybe you'll actually survive for a few days before you die. Let's see how you do in Survival." Alternatively, make the zombie able to zoom in a bit more on the player or respawn additional hordes once the population goes below a certain number. Link to comment Share on other sites More sharing options...
ShuiYin Posted August 23, 2016 Share Posted August 23, 2016 (edited) 1 hour ago, Blasted_Taco said: You should post this in the suggestion forum over here http://theindiestone.com/forums/index.php?/forum/20-pz-suggestions/ Also i am pretty sure than when the animations update drops in, there are going to be different shoes types now and hats, so the slots are already there. thanks i have posted a new thread in suggestion so that small but nagging changes can be suggested there. Edited August 23, 2016 by ShuiYin Link to comment Share on other sites More sharing options...
Strats Posted August 23, 2016 Share Posted August 23, 2016 13 hours ago, Batsphinx said: If anyone's in a testing mood and wouldn't mind doing us a favour, we really could do with people running through the IWBUMS branch tutorial. There've been a few micro-tweaks (probably nothing you'd notice easily) but it still might have introduced unexpected bugs. We'll have the game at the Insomnia games event next week in Birmingham, so it'd be good to know that it's watertight. Thank youuuu x Just tested. Everything ran pretty well! Link to comment Share on other sites More sharing options...
F0D4ST1K0 Posted August 23, 2016 Share Posted August 23, 2016 (edited) u get multiple doors types, each have a beautiful, can only dismantle Edited August 23, 2016 by F0D4ST1K0 Link to comment Share on other sites More sharing options...
azeritto Posted August 23, 2016 Share Posted August 23, 2016 Wheeeeeeereeeeee iiiiiiiiiiiiiisssssss aaaaaaaaaaaannniiiiiiiiiiiiiiimmm..... BANG BANG BANG!!! Link to comment Share on other sites More sharing options...
Kirrus Posted August 23, 2016 Share Posted August 23, 2016 35 minutes ago, azeritto said: Wheeeeeeereeeeee iiiiiiiiiiiiiisssssss aaaaaaaaaaaannniiiiiiiiiiiiiiimmm..... BANG BANG BANG!!! Rass 1 Link to comment Share on other sites More sharing options...
Blake81 Posted August 23, 2016 Share Posted August 23, 2016 Been wondering, why has nobody updated the IWBUMS number on the main page. It still says 35.0 Maxwell218 and Jason132 2 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted August 24, 2016 Share Posted August 24, 2016 (edited) There's a problem with the tutorial , I ate the mouse before it told me and now I'm stuck. You can see the unhappiness moddle on the right. Edited August 24, 2016 by axeladalidez78 Link to comment Share on other sites More sharing options...
Blake81 Posted August 24, 2016 Share Posted August 24, 2016 I'm having a problem with building the Metal Shelves. It seems like no wall is good for them; I have all the materials and the skill, but when I try placing them, they never change from red. NagashUD 1 Link to comment Share on other sites More sharing options...
NagashUD Posted August 24, 2016 Share Posted August 24, 2016 17 minutes ago, Blake81 said: I'm having a problem with building the Metal Shelves. It seems like no wall is good for them; I have all the materials and the skill, but when I try placing them, they never change from red. It works for me sometimes, and sometimes it doesn't :/ Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 24, 2016 Author Share Posted August 24, 2016 Weird, you're placing them against a wall? Try to show me a screenshot wiht your map position next time, so i can see if i can reproduce, that'd be handy Link to comment Share on other sites More sharing options...
NagashUD Posted August 24, 2016 Share Posted August 24, 2016 ok i will when i ll encounter this glitch again, by the way is it possible to get a fix for the antique oven and the barbecue coal ? can't add fuel on antique oven anymore and it's a really good friend when the electricity is off :/ Geras 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 25, 2016 Author Share Posted August 25, 2016 Build IWBUMS 35.10: Falling take your weight, athleticism and type of floor to calcul fracture/damage done Falling more than three storeys is always fatal You now only have 40% chance of spawning with your key ring You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left Coffee and tea bag are now food items New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it! Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead Stairs planks and nails requirement increased from 8 to 15 Can now use Unusable Wood as fire fuel Lot of fruits and vegetables now have thirst reduction Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring Possible fix for the alarm clock crash in MP Pot of soup and stew from evolved recipes now reduce thirst Stop random building code for tutorial (should stop sometimes random zombies spawn) INVENTORY EXPERIMENTAL TWEAKS:Goal: make it feel more like a windows explorer Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your second) Using "control" key now select one more item/unselect in the list, just like the "shift" key did before Increrased a tad the highlighted white rectangle of selected items dnk3912, Faalagorn, NagashUD and 13 others 16 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted August 25, 2016 Share Posted August 25, 2016 If you have suggestions for future fixes, please put them in suggestions. If you need help with the update, please put it in the support section. If you've encountered a bug, help us squash it by posting in the tracker If you want to discuss this update or thank Romain and TIS for their work, place it here. Thanks everyone. Link to comment Share on other sites More sharing options...
GOGOblin Posted August 25, 2016 Share Posted August 25, 2016 Just now, EnigmaGrey said: If you want to discuss this update or thank Romain and TIS for their work, place it here. As my post was teleported to Suggestions: RJ, thaks for soups and usable unusable wood! (and other things you do to gameplay) Jason132 and RobertJohnson 2 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted August 25, 2016 Share Posted August 25, 2016 Can't make a hot drink: Link to comment Share on other sites More sharing options...
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