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RELEASED: Build 35.26


RobertJohnson

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9 hours ago, Eagl said:

- I noticed that through some of the objects possible to pass, for example through a sofa, chair and the door... Offer to do such things are not passable, so it would be impossible to go through them.

- I also noticed that you can pass through objects if they are located near the windows. But I have not come up with any solutions except one, to remove the possibility climbed through the window if something is in front of him.

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20160817004542_1.jpg20160817004605_1.jpg20160817004620_1.jpg

Sorry for my english.

The objects that you can go trough windows are a feature so you don't get stuck when you climb trough windows, I think it works the same with the other furnishing. Anyways you are right.

Edited by axeladalidez78
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 dedicated server is crashing sometimes

 

java.lang.UnsatisfiedLinkError: fmod.javafmodJNI.FMOD_Studio_GetEvent(Ljava/lang/String;)J


	at fmod.javafmodJNI.FMOD_Studio_GetEvent(Native Method)


	at fmod.javafmod.FMOD_Studio_System_GetEvent(javafmod.java:445)


	at fmod.fmod.SoundBankEmitter.addSound(SoundBankEmitter.java:356)


	at fmod.fmod.SoundBankEmitter.playSoundImpl(SoundBankEmitter.java:195)


	at fmod.fmod.SoundBankEmitter.playSoundLoopedImpl(SoundBankEmitter.java:214)


	at fmod.fmod.SoundBankEmitter.playSoundLooped(SoundBankEmitter.java:209)


	at zombie.inventory.types.AlarmClock.update(AlarmClock.java:99)


	at zombie.iso.IsoCell.ProcessItems(IsoCell.java:1305)


	at zombie.iso.IsoCell.update(IsoCell.java:4652)


	at zombie.iso.IsoWorld.update(IsoWorld.java:2581)


	at zombie.gameStates.IngameState.update(IngameState.java:1273)


	at zombie.network.GameServer.main(GameServer.java:694)

 

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3 hours ago, nightmare said:

 dedicated server is crashing sometimes

 

Yes, it was already said in the tracker and fixed by RJ. Still needs to be pushed with the next update (that i'm really waiting, because my server can't work for know...)

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I found a shelve with items but it's empty.

 

Adding and removing items did a reset to properly appear as empty.

Shevles with items but empty.jpg

 

roughly at 10841x10251

 

The houses where this bug happens (3 so far in this playthrough) are completely empty.

 

Bug is inconsistent I haven't been able to get it again in 2 different attempts without zombies.

 

Edited by vanorfeadiel
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Build IWBUMS 35.9:

 

  • Fixed skill requirement on upgrading metal wall level 2
  • Fixed Build 34's alarm clock loaded into build 35 crash.
  • Made some fixes in the tutorial/improve it.
  • If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.
  • Added missing "metal bar barricade" translation in context menu.
  • Barricade context menu becomes now Barricade (Planks)
  • "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu
  • Zombies can now tears down your sheet rope (a damaged sheet rope will come in the next version)

 

 

Quick note here:

This is a smaller version, I'm on multiple stuff, (lot of small things/tweaks mostly) but I wanted to release something to fix the crash with the alarm clock, the sheet rope thing will evolve with the next version too (with a damaged sprite so you see when it becomes not really safe to use the sheet rope)

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5 minutes ago, GOGOblin said:

What do you mean? Spawn-points?

 

There are also empty cans now and a new gunpowder icon.

The baricaded houses full of zeds

Empty houses

Burned houses

Houses with death guys full of specific loot etc.

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40 minutes ago, GOGOblin said:

Oh, yes, and barricaded rooms.

And "npc" bodies with guns, pills and other stuff. 

 

This one time I entered a house and there was cooked meat in the stove, still warm... I know it was some bug but I like to believe it was an NPC who ran away when I arrived.

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