NagashUD Posted August 12, 2016 Share Posted August 12, 2016 Right click on objects gives a "contextmenu_MetalBarBarricade" : Link to comment Share on other sites More sharing options...
Bensk Posted August 12, 2016 Share Posted August 12, 2016 Quote Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping Aw i don't get credit for my idea? Or was this already suggested / in the pipeline? Either way cheers love the game keep up the great work!! Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 12, 2016 Author Share Posted August 12, 2016 I don't always credit, this one was bring to me by EnigmaGrey, idea by Oneline from a Russian server Rathlord 1 Link to comment Share on other sites More sharing options...
Bensk Posted August 12, 2016 Share Posted August 12, 2016 Quote I don't always credit, this one was bring to me by EnigmaGrey, idea by Oneline from a Russian server No worries - I'm just glad its in the game!! Cheers! Kuren 1 Link to comment Share on other sites More sharing options...
Absle Posted August 13, 2016 Share Posted August 13, 2016 Every time I see my zomboid updating on steam I rush to this post so fast i'm afraid my keyboard will light on fire in the hopes that it's finally the new animations. Kuren, Keshash, axeladalidez78 and 1 other 4 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted August 13, 2016 Share Posted August 13, 2016 (edited) 1 hour ago, Absle said: Every time I see my zomboid updating on steam I rush to this post so fast i'm afraid my keyboard will light on fire in the hopes that it's finally the new animations. I'm sure it will be finally here until build 35.98 (maybe another test branch[?] ) or something like that and the good stuff comes on the mondoids (On monday) so if were you every monday I will be refreshing the heck out of the main page until it updates. I already do , also let's keep this post for reporting information about the nutrition or bugs of the current build shall we? Hope it didn't sound too serious i'm really sorry if it did. Edited August 13, 2016 by axeladalidez78 Can't stop editing typos Absle 1 Link to comment Share on other sites More sharing options...
Absle Posted August 13, 2016 Share Posted August 13, 2016 2 hours ago, axeladalidez78 said: I'm sure it will be finally here until build 35.98 (maybe another test branch[?] ) or something like that and the good stuff comes on the mondoids (On monday) so if were you every monday I will be refreshing the heck out of the main page until it updates. I already do , also let's keep this post for reporting information about the nutrition or bugs of the current build shall we? Hope it didn't sound too serious i'm really sorry if it did. You're right, sorry about that. But 35.98 huh? Only 90 more version to go axeladalidez78 1 Link to comment Share on other sites More sharing options...
Moose65 Posted August 13, 2016 Share Posted August 13, 2016 (edited) Just some quick feedback on skill books....... I think the rarity of them "may" be too low. I don't know if the additional new skill books are taking up slots or what, but I set the loot to abundant to test it out. In order to get a complete set of foraging books, (on abundant mind you), I had to check the bookstore, the post office, AND the school, and I barely found the last book (Advanced foraging in the school). I honestly dread how hard it may be to find particular skill books with regular loot settings. If the new skill books are taking up loot spots, perhaps an increase in the quantity of books that spawn is in order. Edit: In older builds, it seemed like I only had to check one major loot location on abundant to find a complete set of books for a particular skill. Edited August 13, 2016 by Moose65 Link to comment Share on other sites More sharing options...
Keshash Posted August 13, 2016 Share Posted August 13, 2016 May I ask you a question? When/if (Not asking for ETAs) you release IWBUMS for animations, will you add it to this, metalworking, IWBUMS or make another one? Or there won't be an IWBUMS for clothing and animations? Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 13, 2016 Author Share Posted August 13, 2016 @Moose65: Really weird, no adding more books won't change the spawn rate of others, and during my playthrough I even thought there was too many books and wanted to lower the spawn of all of them... Gonna need to test a bit more, I'd like more feedback on this if possible then @Keshash: It should be on this same IWBUMS, maybe another version at beginning if we need to do quick changes (e.g. Chris making Animations changes/me in IWBUMS and he need a version while I'm not ready...) Jason132, Keshash and Kuren 3 Link to comment Share on other sites More sharing options...
NagashUD Posted August 13, 2016 Share Posted August 13, 2016 (edited) Barricading does not work if nais are in bagpack (character moving to location put planks and hammer in slots but does not do action ) Edited August 13, 2016 by NagashUD Maxwell218 1 Link to comment Share on other sites More sharing options...
Joosy69 Posted August 14, 2016 Share Posted August 14, 2016 (edited) I can't find any bags of "charcoal" for the charcoal BBQs anymore! I only find bags of "coal", and the BBQ doesn't take coal. Bags of coal are new, right? What are they used for? Edited August 14, 2016 by Joosy69 typo Geras and Domek 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted August 14, 2016 Share Posted August 14, 2016 There is an item that spawned for me when I was disassembling a chair called 'unusable wood'. I get that you can't build with it but for logic reasons you should be able to use it as fire fuel (or for extra points, an ingredient to build the fire pit). Geras, CaptKaspar and Kuren 3 Link to comment Share on other sites More sharing options...
morninam Posted August 14, 2016 Share Posted August 14, 2016 On 8/12/2016 at 4:49 AM, RobertJohnson said: Build IWBUMS 35.8: Fixed a bug making you always tired Added missing object as bed (bar stool, barber chair...) Fixed wrong burnt fencing on some fencing Now remove curtains if a windows burn Barricade action can take items from your backpacks (Greas's suggestion) Can't barricade metal fences anymore Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping yay! im not always tired anymore, I can start playing again. Link to comment Share on other sites More sharing options...
morninam Posted August 14, 2016 Share Posted August 14, 2016 sometimes when my character wakes up ill get the slight pain moodle and my health drops a tiny bit. i did just sleep on a bar stool though. Is this intentional or a bug? Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 14, 2016 Author Share Posted August 14, 2016 It's intentional, check the patch note, basically you'll have some neck pain, not a big deal, but pain can always be tough when fighting some zombies.... Try to sleep on bed to avoid being tired in the morning and have pain! NagashUD and Kuren 2 Link to comment Share on other sites More sharing options...
dannyisdude Posted August 14, 2016 Share Posted August 14, 2016 6 hours ago, RobertJohnson said: It's intentional, check the patch note, basically you'll have some neck pain, not a big deal, but pain can always be tough when fighting some zombies.... Try to sleep on bed to avoid being tired in the morning and have pain! I understand the pain, but health dropping? That seems a bit ridiculous. If I sleep and my entire body hurts in the morning because I didn't sleep well, it doesn't make me any closer to death than I was before. Link to comment Share on other sites More sharing options...
Moose65 Posted August 14, 2016 Share Posted August 14, 2016 1 minute ago, dannyisdude said: I understand the pain, but health dropping? That seems a bit ridiculous. If I sleep and my entire body hurts in the morning because I didn't sleep well, it doesn't make me any closer to death than I was before. Now I'm just waiting for someone to come in and say "Sleeping on a bar stool killed me!" lol. I'm curious now if its possible to die from this if you were on the verge of death already. Blasted_Taco and Geras 2 Link to comment Share on other sites More sharing options...
dannyisdude Posted August 14, 2016 Share Posted August 14, 2016 1 hour ago, Moose65 said: Now I'm just waiting for someone to come in and say "Sleeping on a bar stool killed me!" lol. I'm curious now if its possible to die from this if you were on the verge of death already. Well I would assume so, as, very little health - small amount of health = no health = dead. Link to comment Share on other sites More sharing options...
Kuren Posted August 14, 2016 Share Posted August 14, 2016 1 hour ago, Moose65 said: Now I'm just waiting for someone to come in and say "Sleeping on a bar stool killed me!" lol. I'm curious now if its possible to die from this if you were on the verge of death already. I haven't experimented with this yet but from the post by morninam it sounds like the health drops and the pain kicks in when you wake up. Not sure if this is in-fact the case but if it is then you should always be healing a bit while you sleep (if you're taking care of your character and not leading them towards death anyway of course) and as long as the heath drop isn't higher than what you healed it should be fine. Moose65 1 Link to comment Share on other sites More sharing options...
Kyel Logen Posted August 14, 2016 Share Posted August 14, 2016 Is it possible now to store Gas in Metalbarrels? : D Link to comment Share on other sites More sharing options...
Eagl Posted August 16, 2016 Share Posted August 16, 2016 (RU) Разработчики, вы создали самую лучшую и самую реалистичную игру про выживание в зомби-апокалипсисе в мире. Спасибо большое за отлично продуманную и интересную игру. Спасибо, что работаете не покладая рук и делаете игру лучше с каждым днём. Не смотря на то, что сейчас я редко играю в PZ, но это не значит, что игра мне надоела и я в неё играть уже не буду. Я периодически захожу на ваш сайт и читаю новости и вижу, что вы усердно работаете и добавляете всякие интересные вещи в PZ. Желаю вам удачи в дальнейшей работе, меньше багов в коде:P и конечно же здоровья.=) (EN) Developers, you have created the best and most realistic game about survival in the zombie Apocalypse in the world. Thank you for the well thought-out and interesting game. Thank you for working tirelessly and make the game better every day. Despite the fact that now I rarely play PZ, but this does not mean that the game it got boring and I play it will not. I periodically I go to your website and read the news and see that you work hard and add all sorts of interesting things in PZ. I wish you good luck in further work, less bugs in the code:P and of course health.=) P.S. Sorry if I made somewhere a mistake in the text. daMastaChef, Pat_Bren, VikiDikiRUS and 6 others 9 Link to comment Share on other sites More sharing options...
Pat_Bren Posted August 16, 2016 Share Posted August 16, 2016 I think you should be able to disassemble furniture you've picked up and that's in your inventory (if you have the proper tools). Not related to this build specifically, but the separate menus/options for interacting can be confusing. For example you have to click in the world to place a mousetrap, there's no action to place if you click the trap itself, and you can't "place" it using the furniture moving place, which might confuse people not used to PZ's UI quirks. Pann, Kuren, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
NagashUD Posted August 16, 2016 Share Posted August 16, 2016 Sorry if i'm bit off topic but i think an option for the sleep required time (sleep is way too short in MP, example sleep time required in %, 100 % is a full 8 hours sleep) in mutiplayer would be awesome Link to comment Share on other sites More sharing options...
Eagl Posted August 16, 2016 Share Posted August 16, 2016 - I noticed that through some of the objects possible to pass, for example through a sofa, chair and the door... Offer to do such things are not passable, so it would be impossible to go through them. - I also noticed that you can pass through objects if they are located near the windows. But I have not come up with any solutions except one, to remove the possibility climbed through the window if something is in front of him. Spoiler Sorry for my english. Keshash 1 Link to comment Share on other sites More sharing options...
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