JonJon Posted July 30, 2016 Share Posted July 30, 2016 Maybe the tuna fat value is because it's the one with vegetable oil in it? And you can consider that we it everything of it? Link to comment Share on other sites More sharing options...
Kuren Posted July 30, 2016 Share Posted July 30, 2016 (edited) 11 hours ago, RobertJohnson said: I took those numbers from an american website + wallmart, so be sure you're looking at USA stuff before saying numbers is not correct, but you can PM me with correct numbers if you see some fails! Hmm, odd that tuna would be listed this way, as canned tuna is really never that fatty lol. It's about the same as I mentioned on the Walmart site ( http://www.walmart.com/ip/Great-Value-Light-Tuna-Chunk-In-Water-5-oz/11965048 ) so maybe that other American site was off for some reason. But yes I am American, and these observations are simply from me being a diet/workout nut that reads all my nutritional facts (even when buying junk food) lol Anyway, thanks for the reply and sounds good I'll try to put together a decent list of things I notice so I don't spam your PM box with single spottings I'm amazed by how much data you've input for the food btw! There's so many items that I'm sure I wont even know the values for some in real life lol Edit: I love the Nutritionist trait because it lets me count my calories and protein like I do in real life It's a "must take trait" for me now lol Thanks for making such an awesome system that I can even do that One of the many reasons why PZ and you all at TIS are the best Edited July 31, 2016 by Kuren LeoIvanov 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted July 31, 2016 Author Share Posted July 31, 2016 My pleasure Yeah, taking all those values did take a lot of time! But it worth it in the end, still need to balance the loss of those values on your character... I may have made the system a bit too easier now, from the feedback I see... Kuren 1 Link to comment Share on other sites More sharing options...
Zorak Posted July 31, 2016 Share Posted July 31, 2016 RJ can you add metal floor/roof and door frame ? we can construct walls and windows from metal but somehow a wooden roof dont look that good with them Link to comment Share on other sites More sharing options...
LeetgamerBoi Posted July 31, 2016 Share Posted July 31, 2016 Are the metal barricades for doors and windows in? I cant seem to find out how to make them Link to comment Share on other sites More sharing options...
baconprison Posted July 31, 2016 Share Posted July 31, 2016 uh nightmares? Link to comment Share on other sites More sharing options...
DramaSetter Posted July 31, 2016 Share Posted July 31, 2016 (edited) I can not wait for animations Edited July 31, 2016 by DramaSetter mistake Link to comment Share on other sites More sharing options...
commando110 Posted July 31, 2016 Share Posted July 31, 2016 Out of curiosity since we now have new build options and with the new animation system coming up, is there a chance that the ability to open up garage doors maybe with a slow opening animation might be added in the future? Also to point out, the new build completely craps out when it tries to reload the lua. Geras, axeladalidez78, CaptKaspar and 1 other 4 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted July 31, 2016 Share Posted July 31, 2016 31 minutes ago, commando110 said: Out of curiosity since we now have new build options and with the new animation system coming up, is there a chance that the ability to open up garage doors maybe with a slow opening animation might be added in the future? Also to point out, the new build completely craps out when it tries to reload the lua. I had the same problem, looks like Hydrocraft will make your screen go black everytime you reload lua or exit a save. If you aren't using Hydrocraft , idk. Link to comment Share on other sites More sharing options...
DramaSetter Posted July 31, 2016 Share Posted July 31, 2016 Since were talking about animation, we see the possibility of jumping over holes in the tiles? Link to comment Share on other sites More sharing options...
Sergeant Giacomo Posted July 31, 2016 Share Posted July 31, 2016 2 hours ago, baconprison said: uh nightmares? I wonder how nightmares will work. Link to comment Share on other sites More sharing options...
Absle Posted August 1, 2016 Share Posted August 1, 2016 Not to be the guy who keeps piling on stuff for the devs to do, but is there any chance we'll get brick/cinder-block materials/walls? Sheet metal walls and shacks make a certain amount of sense, especially late in the apocalypse (where you're more likely to see them) and for internal buildings, but cinder-block walls seem like a more natural progression. At least they'd make a very nice "high level" version of the log walls. Great job on this update though guys, it's awesome! Geras, Kuren, EnigmaGrey and 1 other 4 Link to comment Share on other sites More sharing options...
Magic Mark Posted August 1, 2016 Share Posted August 1, 2016 1 hour ago, Absle said: Not to be the guy who keeps piling on stuff for the devs to do, but is there any chance we'll get brick/cinder-block materials/walls? Sheet metal walls and shacks make a certain amount of sense, especially late in the apocalypse (where you're more likely to see them) and for internal buildings, but cinder-block walls seem like a more natural progression. At least they'd make a very nice "high level" version of the log walls. Great job on this update though guys, it's awesome! This would be a great post for the suggestion board since I don't think they can tack this on to the next build 35 patch Kuren 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 1, 2016 Author Share Posted August 1, 2016 Can someone explain me the "can't build walls south/east" with screenshots? Tried for 4 directions and it worked here :/ Link to comment Share on other sites More sharing options...
axeladalidez78 Posted August 1, 2016 Share Posted August 1, 2016 19 minutes ago, RobertJohnson said: Can someone explain me the "can't build walls south/east" with screenshots? Tried for 4 directions and it worked here :/ Yesterday I had that problem but now seems to be fine for me. I think is because of the hitbox of the wall frame. When building a wall , you need to click the wood or metal from the wall frame , if you don't click the wood or metal doesn't work. And sorry but looks like steam takes time to upload the screenshots. Will edit if I can. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 1, 2016 Author Share Posted August 1, 2016 Yeah, I see the problem, gonna see if i can do something about it... 35.3 should come but Steam is almost dead atm... Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 1, 2016 Author Share Posted August 1, 2016 Build IWBUMS 35.3: Fixed metalwork magazines being destroyed when read Fixed clothings not being removed You can now build while having materials inside bags Fixed issue with disassembling an empty container Disassembling now take less time Added foraging skill book Now automatically equip the welding mask and blowtorch before doing any metal construction Fixed bugs in multi stage building, you can now directly create a wall lvl 2 or 3 if you have the required skill nasKo, Zorak, $SCREAMER$ and 7 others 10 Link to comment Share on other sites More sharing options...
pershgn Posted August 1, 2016 Share Posted August 1, 2016 (edited) I agree that the pain effecting sleep threshold seems a little low, a single small scratch is keeping me from falling asleep until high levels of tiredness, I feel like it could be bumped up a moodle level for when it starts to effect sleep. Really enjoying the sleep changes besides that. Scratch that, hand't slept with pain since the 35.2 update, that works much better. I am curious if anyone has found a digital watch? I've spent quite sometime searching high and low and still haven't found one. Really want to know if its alarm is a bit quieter than the alarm clock. Nutrition seems to be working much better than before, weight gain/loss is much more manageable, and i can maintain weight (maybe a little slow on loss?). I'm really curious if there is any intent to include nutritional deficiencies or diseases? Something like scurvy or protein deficiency. Weight feels like a stat that I'm managing, it isn't requiring me to balance my diet more than I would anyways. I feel like adding even a couple deficiencies would cause me to think much more about my food supply and what it consists of, and would cause me to search out sources of a given nutrient. I love that nutrition is working without me having to count calories, I would be unlikely to use it at that point, but a few deficiencies to watch out for I think would add a lot to the current system. Edited August 1, 2016 by pershgn Foot in mouth Kuren 1 Link to comment Share on other sites More sharing options...
NagashUD Posted August 1, 2016 Share Posted August 1, 2016 3 minutes ago, pershgn said: I am curious if anyone has found a digital watch? The mall should have some Link to comment Share on other sites More sharing options...
axeladalidez78 Posted August 1, 2016 Share Posted August 1, 2016 Talking about the mall. While I'm sleeping in a room on the mall , I heard like an alarm , but I can't find where does the sound come from. btw is in the 3rd floor. Link to comment Share on other sites More sharing options...
Sick Boy Posted August 1, 2016 Share Posted August 1, 2016 (edited) 1 hour ago, RobertJohnson said: Can someone explain me the "can't build walls south/east" with screenshots? Tried for 4 directions and it worked here :/ It's not because of the hit box. Try building a wall on an edge of a second floor. Facing "east" or "south". Your character seems to want to walk around to the "front" of the wall, but because you're on the second floor, the pathing wont force it to walk off the edge, so you just stand there doing nothing. I've included a screenshot like you asked, obviously the frame is "phased" out because it's in the foreground and I'm slightly behind it. None of those options to apply planks to the frame do anything when selected because the "pathing" of the frame or whatever causes your character to walk around to the front of the frame. (I suspect it's why you can't "barricade" short wall fences that face east or south either.) Edited August 1, 2016 by Sick Boy Jason132 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 1, 2016 Author Share Posted August 1, 2016 Ooohh, ok, I see, gonna fix that for next version Thanks a lot for the screenshot and the explanation! Jason132, Kuren and Maxwell218 3 Link to comment Share on other sites More sharing options...
Sick Boy Posted August 1, 2016 Share Posted August 1, 2016 1 minute ago, RobertJohnson said: Ooohh, ok, I see, gonna fix that for next version Thanks a lot for the screenshot and the explanation! Hell yeah. No problem. Do you think you could also fix the ability to barricade the short fences? They have a similar problem. You can barricade the North and West facing fences, but not the East or South fences. Jason132 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted August 1, 2016 Share Posted August 1, 2016 Wtf?Where's mondoid?Already 22:07 Link to comment Share on other sites More sharing options...
DramaSetter Posted August 1, 2016 Share Posted August 1, 2016 Is that normal? Maxwell218 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now