nasKo Posted July 11, 2016 Share Posted July 11, 2016 Hi there survivors. Work continues on the animation, combat, blood, gore and clothing systems that will in turn unlock the implementation of our final primary game features. We’ve had new textures going into the system (different clothing, like long-sleeved shirts) but most of the work has been under the hood, so this week’s Mondoid isn’t quite the blow-out that the last one was. That said, we’re expecting an internal test build of nu-nutrition, metalwork and sleep systems fairly soon, which will then be released to the community in an IWBUMS for testing and balance feedback. (Please note that, at the time of writing, this hasn’t been merged with the animation system though, which still requires tinkering. As such let’s turn to what RJ and Turbo are up to, which is primarily in turning a spotlight onto longstanding features to bring some added spice to survival. RJ RIGMAROLE In RJ’s case we wanted to get back to the feeling that falling asleep in the zombie apocalypse is a dangerous thing to do, just as it was back in the earliest builds of PZ. As such this week RJ has been coding in a reduced player control on when you’re actually able to sleep (so if you’re anxious or in pain you might require sleeping pills) and also removing control from what time you actually wake up in SP and local co-op. RJ has also been inside the Sadistic AI Director so that he can better govern zombie movement and intrusions while you’re sleeping. “Basically, if you’re going to sleep in the next build then you need to be extra-sure that the TV is off, the curtains are closed and the lights are off.” he explained, when he received his weekly Mondoid prod. “We’re looking into zombie behaviour a bit, and buildings with zombies outside and have light showing or sounds audible could attract attention. These events will be rare, but enough to keep you on edge – just as anxious characters might wake in the middle of the night now.” “My next job will be to remove the choice of how much time you want to sleep, and adding a working alarm clock system for you, and maybe your nearby co-sleepers. You might want to be careful to turn the alarm off if you waking up early and go off scavenging with your clock in your backpack though!” In terms of general tweaks from community suggestions and improvements it’s also worth noting that in the next build RJ has also coded in some nerfs to the Lucky trait (abundant Spiffo plushies will be no more L ), some extra and more easily identifiable skill books where they were previously lacking, a bunch of new items relevant to metalwork, more world-filler to flesh out your shelf space and the ability to turn off helicopter/gunshot meta-game events in your sandbox options. TURBO TIME While he waits for more community radio/TV translation work to roll in (Russian is in the works!) Turbo is currently working on ways to tie the system closer to gameplay through their impact on the boredom moodle, and then the boredom moodle’s impact on the player. As we’ve mentioned before, we also need to finish off the work that sees XP/recipes learned from certain shows. He’s also working on improving the visual/audio aspect of this system to make it feel like a bigger part of the game world. As a test-bed for this, here’s a rough and ready (and very WIP!)vid of a community suggestion that came up when thinking of ways to make the game feel a bit more 90s. here you go, blackteapie: https://www.youtube.com/watch?v=z4wknM0z8oE BLINDCODER’S MARVELLOUS MAPPAGE Finally, a public service announcement. Blindcoder’s amazing PZ map project has a new home at http://map.projectzomboid.com/, so it’s all nice and official – albeit still under the strict custodianship of Mister Blindcoder. There’s still work to be done on the 2x overlays for some of the community maps, but BC is happy to throw the doors open to the general public, and asks for any issues to be reported on the PZ forums. As ever, our eternal thanks go out to Benjamin and his amazing work on this. This week’s featured image by Spot on your Steam service over there. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Johnny, Sieben, blackteapie and 3 others 6 Link to comment Share on other sites More sharing options...
Geras Posted July 11, 2016 Share Posted July 11, 2016 Very nice art for the arcade machines. An actual minigame would be fantastic, though. Space Invaders or something Link to comment Share on other sites More sharing options...
Bughunter66 Posted July 11, 2016 Share Posted July 11, 2016 I remember really old builds where I would go to sleep only to wake up to zombies in my room, talk about knocking! Asparagus 1 Link to comment Share on other sites More sharing options...
MadDan Posted July 11, 2016 Share Posted July 11, 2016 Is him pushing the arcade machine to simulate an animation being there or, is he frustrated and wants his coins back? Either way, I love this surprise. Keshash 1 Link to comment Share on other sites More sharing options...
Zorak Posted July 11, 2016 Share Posted July 11, 2016 Make a link to PZ map on the main PZ page ! And if we are speaking about night, can you make it a bit darker and or make flashlights more important. Also Famicom is also iconic for 90s. Contra <3 Great work guys ! giff me new iwbums now ! Asparagus and Keshash 2 Link to comment Share on other sites More sharing options...
DramaSetter Posted July 12, 2016 Share Posted July 12, 2016 (edited) Oh,really?I probably fell into a coma and woke up the first of April. Edited July 12, 2016 by DramaSetter Link to comment Share on other sites More sharing options...
blackteapie Posted July 12, 2016 Share Posted July 12, 2016 6 hours ago, nasKo said: here you go, blackteapie: https://www.youtube.com/watch?v=z4wknM0z8oE Thanks. Link to comment Share on other sites More sharing options...
JonJon Posted July 12, 2016 Share Posted July 12, 2016 7 hours ago, nasKo said: some extra and more easily identifiable skill books where they were previously lacking Yay! All hail RJ, long may he code! Zorak and Strats 2 Link to comment Share on other sites More sharing options...
Strats Posted July 12, 2016 Share Posted July 12, 2016 (edited) Sweet! All this fear is welcomed. Just a thought, but could it be possible that neglecting your mental state leads to nightmares, which wreck your sleep and cause other negative effects, which cause even more issues? Failure to stave off depression could destroy your character physically (through exhaustion. Also, depending on how effective these arcade games are, it could be worth running a generator to use them in the late game. This is all looking promising! Edited July 12, 2016 by Strats Spelling Asparagus 1 Link to comment Share on other sites More sharing options...
SaltandPretzels Posted July 12, 2016 Share Posted July 12, 2016 3 hours ago, Strats said: Sweet! All this fear is welcomed. Just a thought, but could it be possible that neglecting your mental state leads to nightmares, which wreck your sleep and cause other negative effects, which cause even more issues? Failure to stave off depression could destroy your character physically (through exhaustion. Also, depending on how effective these arcade games are, it could be worth running a generator to use them in the late game. This is all looking promising! Another thought to add. If you neglect your mental health, you will run in to the problem of hallucination. You will hear knocking/thumping sound ( but nobody is there), radio messages will change to more sinister and even insane messages, sometimes you woke up screaming from nightmares, which can attract real threat. And arcade machine will turn on and off by itself. Oh the horror. Asparagus 1 Link to comment Share on other sites More sharing options...
Keshash Posted July 12, 2016 Share Posted July 12, 2016 (edited) Wow. Does "Insert coin" mean that there will be money in the game? With Elcor's voice: slightly funny: Could you add this song in the game for more horrors and terrors? https://youtu.be/9pPQnhhUqtU Edited July 12, 2016 by Keshash Link to comment Share on other sites More sharing options...
VikiDikiRUS Posted July 12, 2016 Share Posted July 12, 2016 Can we will play Project Zomboid on this arcade machine? Link to comment Share on other sites More sharing options...
GOGOblin Posted July 12, 2016 Share Posted July 12, 2016 14 hours ago, nasKo said: “My next job will be to remove the choice of how much time you want to sleep, and adding a working alarm clock system for you, and maybe your nearby co-sleepers. You might want to be careful to turn the alarm off if you waking up early and go off scavenging with your clock in your backpack though!” I hope there will be electronic watches with alarm, because having a huge "wind-up (keywound), mechanical, spring-driven alarm clock" in a backpack is a bit comic.. Geras 1 Link to comment Share on other sites More sharing options...
Moose65 Posted July 12, 2016 Share Posted July 12, 2016 14 hours ago, Zorak said: Make a link to PZ map on the main PZ page ! And if we are speaking about night, can you make it a bit darker and or make flashlights more important. Also Famicom is also iconic for 90s. Contra <3 If this was located in japan it would be. In the states it would have been the Nintendo Entertainment System. Either way though, they would have to use a generic name :/ Link to comment Share on other sites More sharing options...
Teesee Posted July 12, 2016 Share Posted July 12, 2016 *watches video* So, both arcades AND epilepsy are WIP? Neat! Link to comment Share on other sites More sharing options...
ShadowHits Posted July 12, 2016 Share Posted July 12, 2016 3 minutes ago, Teesee said: *watches video* So, both arcades AND epilepsy are WIP? Neat! Need help for the translation ? ^^ Link to comment Share on other sites More sharing options...
Asparagus Posted July 13, 2016 Share Posted July 13, 2016 19 hours ago, Keshash said: Wow. Does "Insert coin" mean that there will be money in the game? I mean... I remembered picking up money before... or was it my character's lack of sleep making her hallucinate? O__O Link to comment Share on other sites More sharing options...
SaltandPretzels Posted July 13, 2016 Share Posted July 13, 2016 1 hour ago, Asparagus said: I mean... I remembered picking up money before... or was it my character's lack of sleep making her hallucinate? O__O DUM DUM DUMMMMMMMMMMMMMMMM! Link to comment Share on other sites More sharing options...
GOGOblin Posted July 13, 2016 Share Posted July 13, 2016 On 11.07.2016 at 9:08 PM, nasKo said: thinking of ways to make the game feel a bit more 90s. https://www.reddit.com/r/AskReddit/comments/4sipsp/what_was_socially_acceptable_in_the_90s_but_not/ not sure if it is useful, but maybe /r/ will inspire someone to suggest nice things nasKo 1 Link to comment Share on other sites More sharing options...
Ola Nordmann Posted July 15, 2016 Share Posted July 15, 2016 Can't wait for this update! Link to comment Share on other sites More sharing options...
cool daddy shark Posted July 18, 2016 Share Posted July 18, 2016 Please be the update and not filler today. Please. Geras 1 Link to comment Share on other sites More sharing options...
Zorak Posted July 18, 2016 Share Posted July 18, 2016 1 hour ago, sharkstertheshark said: Please be the update and not filler today. Please. Slim chance Link to comment Share on other sites More sharing options...
Kirrus Posted July 18, 2016 Share Posted July 18, 2016 1 hour ago, sharkstertheshark said: Please be the update and not filler today. Please. It's probably going to be a while yet. Link to comment Share on other sites More sharing options...
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