nolanri Posted July 10, 2016 Share Posted July 10, 2016 (edited) Description: Adds a metal Safe to the game. The safe can be crafted with level 9 Carpentry, 4 sheets of metal, 25 screws, Crowbar and a hammer. Or it can be found in crates in all areas. The safe is a normal container item when you first find or craft it. So fill it with items. Then from the inventory menu right click and choose lock safe. The safe will then be locked and anchored to the ground and you will get a key in your inventory that can be used to unlock it. The anchored safe is impossible to destroy or steal for any normal player, they will not even be able to see whats inside. So your items are now safe. Just don't lose your key. http://undeniable.info/pz/SafeStorageMod.php Now with a combination lock safe. 5 digit combination lock. Can use a different lock code each time you lock it. You must right click on the outer locked safe to unlock it, not the inner caps lock saying COMBINATION LOCKED. First click on ground tile then right click safe to enter combination to unlock Now a player with the Burglar Profession can Crack open safes with a Crowbar, Screwdriver and Hammer. But he must have at least 4 Sneaking points. Each Attempt to crack the safe takes a while, and is not guaranteed to work. Though only your time is lost with repeated failed attempts. Higher level sneaking has a better chance to crack the safe each attempt. Edited July 16, 2016 by nolanri updates Matthee, Hicks, grammarsalad and 3 others 6 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted July 10, 2016 Share Posted July 10, 2016 Awesome mods nolanri! This and your key mod should is way better than the claim system IMHO! Link to comment Share on other sites More sharing options...
Hicks Posted July 10, 2016 Share Posted July 10, 2016 Another great job! Link to comment Share on other sites More sharing options...
MLFHNT Posted July 10, 2016 Share Posted July 10, 2016 Hey, that's pretty good. Any known incompatibilities with other mods? Link to comment Share on other sites More sharing options...
nolanri Posted July 12, 2016 Author Share Posted July 12, 2016 Now with a combination lock safe On 2016/7/10 at 2:40 PM, MLFHNT said: Hey, that's pretty good. Any known incompatibilities with other mods? Haven't heard of any yet. Link to comment Share on other sites More sharing options...
Snakeman Posted July 16, 2016 Share Posted July 16, 2016 ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: get function: removeNoResults -- file: SafeStorage.lua line # 47 function: UnLockSafe -- file: SafeStorage.lua line # 149 Callframe at: PerformMakeItem function: perform -- file: ISCraftAction.lua line # 44 java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor30.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77) at zombie.inventory.RecipeManager.PerformMakeItem(RecipeManager.java:1022) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:72) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:77) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9519) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2642) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) Caused by: java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 at java.util.ArrayList.rangeCheck(ArrayList.java:604) at java.util.ArrayList.get(ArrayList.java:382) ... 39 more Link to comment Share on other sites More sharing options...
Snakeman Posted July 16, 2016 Share Posted July 16, 2016 Please, you can fix the "NoResult" item spawn on the floor when lock a Metal Safe? Madruga 1 Link to comment Share on other sites More sharing options...
Madruga Posted July 20, 2016 Share Posted July 20, 2016 I've been using on my server for the last week and the only "complaints" I have so far are: 1 - "No result" item after locking a safe (I've accumulated quite a few of these already) 2 - Both the lock and combination safes are moving sideways and forward every time I lock them. But overall, great mod! Thank you! Link to comment Share on other sites More sharing options...
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