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Additional zombie configuration options


Morbo513

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Relatively simple suggestion: Allow us to define and mix several types of zombies, and configure the ratios. 

For example, we could have the majority of zombies using default settings, but with a small proportion of their population made up of runners who are weak, with dull senses. Again, for example's sake, we could go further and add a third type; Strong and resilient, but slow zombies who have much sharper senses and cognition.

 

Additionally there could be the option to just have each zombie's properties randomised, from arrays chosen by the host/player. 

 

The point of this is to break up the relative monotony of the game's combat where zombies are concerned; Once you've fought one, you've fought them all. The option to mix in zombies with different properties would allow us to make them less predictable and therefore more dangerous and more engaging to fight.

 

Furthermore, a few more settings for each property (Speed, resilience etc) would allow us to better fine-tune them to suit our purposes, even if it's still limited to a single zombie type. 

 

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On 6/21/2016 at 8:59 PM, Geras said:

It's been suggested a few times, but yeah, we need:

 

a) random zombies

b) option to fine tune zombies manually

c) random zombie migration and group sizes

d) basically to have an option to random everything

 

Random Zombie migration and group sizes is a must for me too. Zombies being able to react to sounds from further away would be good as well.

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