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Improvised armor


MrTrololo

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Armor is really overdue though. We already have modifiers for damage delivery on weapons, some modifiers/values for damage prevention on clothes would be really nice. I guess armor come with the new graphics n animations, kinda pointless without it, but i agree, even the clothes that are in the game now could provide some slight scratch resistance and could be reinforced with duct tape and newspaper.

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  • 2 weeks later...

IMO armour is pretty much essential. If being merely scratched is a possible vector for infection, you'd take every precaution available regardless of how comfortable it is. This could be reflected in-game, with boredom increasing at a higher rate the less comfortable the clothing you wear. With NPCs coming eventually, as well as PvP combat, this can extend to ballistic protection. If there are zombified soldiers or cops knocking about, they'd probably still be wearing their kevlar and whatnot. 

They'd have to be configured/configurable as to how much of which parts of the body they cover, and how effectively from each type of attack. Furthermore, different types of armour would have different weights, temperature modifiers, and with specialised types they could incur penalties on interaction/inventory management speed. Furthermore, different types of attacks (Specifically in regards to human v human) should incur stamina penalties on the target, depending on whether an attack was stopped or not.

 

For example, a military plate carrier will have a good chance of stopping a bullet (As well as slashing, stabbing and scratching) dead, but it only covers the most exposed parts of the torso (Meaning there's a chance for a given attack to bypass it completely) and getting hit with a bullet would most likely wind the wearer, maybe even breaking a rib or two or causing bruises. Furthermore it'd be uncomfortable, heavy and cumbersome.

As another example, a thick leather jacket would cover the arms and torso almost completely, so any attack would pretty much have to go through it first. However, it'd provide minimal to no protection against most types of damage, the tradeoff is that it's relatively light and unobtrusive. 

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8 hours ago, Morbo513 said:

As another example, a thick leather jacket would cover the arms and torso almost completely, so any attack would pretty much have to go through it first. However, it'd provide minimal to no protection against most types of damage, the tradeoff is that it's relatively light and unobtrusive. 

 

As long as there is a reasonable trade-off to the armor.

 

I ride motorcycles. I ride with a mesh nylon jacket whenever I can.

 

http://www.vansonleathers.com/prod-Vent_Max_4_Series_w__House_Stripes-617.aspx?

 

However, there are days when it is simply too hot to wear the thing (and I live in New England), even when I may or may not be going significantly over posted speed limits. When sitting and with a significant breeze (relative wind), you can overheat quickly in these. A thick leather jacket? Forget about it. A thick leather jacket that you are wearing while sprinting, dodging, engaging in melee combat, swinging axes, sawing logs, tilling fields, etc? You'll pass out from heat exhaustion in no time on a hot day wearing a jacket like that doing those activities.

 

I am all for armor, but there needs to be appropriate trade-offs. Ballistic armors should slow you down and make you less nimble. Any additional layers of clothing should increase your exhaustion and increase your thirst. The heavier the material the worse the effect.

 

My mesh jacket that breathes well and is extremely lightweight would be great with its high tensil strength for stopping zombie scratches and bites, but even that thing burns me out just riding a motorcycle.

Edited by CaptKaspar
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Yeah, that's the point - although in winter it'd probably save your virtual life for those properties too. But that's where improvised armour comes in anyway, you could probably manufacture something that, while not necessarily comfortable or unobtrusive, wouldn't overheat the wearer. You could also wear armour without clothing so as to stay cool.

Whether or not armour encumbrance and mobility penalties would be its own system IDK, but that's also the point of interaction/inventory bonuses/maluses. These items could also be their own containers so to speak, with certain types facilitating the access of certain items - though they wouldn't provide weight reduction. Now military clothing and armour (carriers specifically) is purpose-built for this, so it'd be hard to find something to counterbalance any such advantage it'd provide. It could only allow the wearer to put magazines, a knife, a pistol and medical supplies in, while everything else would have to go in the "default" inventory or a rucksack, with a big transfer malus. However these are kinda arbitrary restrictions based on what it's designed for, not what it's actually capable of containing.

 

There's a whole other aspect to this we've missed which is durability. There are a million and one ways to go about this, way I see it the more depth the better. They could have locational damage as with the characters themselves.  They could be resistant to degradation from certain attacks but more vulnerable to others. 

 

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If we talk about armor dont forget about shields, riot, wooden, metal etc.

One of the few thing done in cool way in dead state (but numbers were fucked). I would love to see it in PZ but this time done in 100% right way.

Edited by Zorak
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Worth taking a look at the Mondoid for this week, I think the clothing layers will help with the modding aspects, especially in the case of improvised armors, which I do generally support (either by mod or by vanilla, either way is fine for me, just as long as it is an option) so it is something at the least they are considering when designing the base game. So either way, at this point it does look like you'll get what your looking for.

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On 22.06.2016 at 8:40 AM, Zorak said:

If we talk about armor dont forget about shields, riot, wooden, metal etc.

One of the few thing done in cool way in dead state (but numbers were fucked). I would love to see it in PZ but this time done in 100% right way.

i written already post about shields,but somebody made this before me,of course they would be also very useful to block zombies attacks and pushing them back

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