markusm Posted June 9, 2016 Share Posted June 9, 2016 On 08/06/2016 at 1:19 PM, nolanri said: I was gonna suggest to start disabling other mods one by one and see what happens. I hope your sure it was mod " ZomboidXBow " because i'll add a note that you might have incompatibility with this enabled Yep, in my case it was Quick Bags that caused the problem. Link to comment Share on other sites More sharing options...
markusm Posted June 9, 2016 Share Posted June 9, 2016 Spoke too soon .. disabling Quick Bags lets me access the car as a container. But I've still got the issue where when I try to start it, all it does is spawn a registration paper. I've made sure this is the only mod running. Link to comment Share on other sites More sharing options...
nolanri Posted June 11, 2016 Author Share Posted June 11, 2016 On 6/9/2016 at 5:42 PM, markusm said: Spoke too soon .. disabling Quick Bags lets me access the car as a container. But I've still got the issue where when I try to start it, all it does is spawn a registration paper. I've made sure this is the only mod running. shutdown pz and wait a minute to make sure your workshop is up to date, then when in game with mod loaded tell me what you see when your press the Insert key Link to comment Share on other sites More sharing options...
nolanri Posted June 13, 2016 Author Share Posted June 13, 2016 new feature - Kuren 1 Link to comment Share on other sites More sharing options...
nolanri Posted June 15, 2016 Author Share Posted June 15, 2016 This is the current problem preventing multiplayer release: GridSqaure:transmitRemoveItemFromSquare(item) seems to occasionally fail or time out or something when used multiple times per second in the character update event. This problem is causing cars to duplicate themselves from time to time as you drive along. I have yet to find a solution to this Link to comment Share on other sites More sharing options...
nolanri Posted June 16, 2016 Author Share Posted June 16, 2016 5 new vehicles added! Different kinds of vehicles now have unique attributes. For example larger vehicles slower acc but faster top speed. More storage but harder on gas. Slower but more durable. Smaller cars better on gas and better accell but less storage, and less durability. Also Loot in vehicles more tuned to the type of vehicle looting, find tools in the pickup truck, axes and water in the firetruck, weapons and ammo in the millitary vehicles more easily than normal cars. Car rarity changed. Civillian vehiles most common now. Kuren 1 Link to comment Share on other sites More sharing options...
EvaN Posted June 16, 2016 Share Posted June 16, 2016 Very nice additions, also the cars seems to be facing random directions now, love it Link to comment Share on other sites More sharing options...
nolanri Posted June 16, 2016 Author Share Posted June 16, 2016 (edited) Even more cars added again - demo here - https://youtu.be/vwydLZ_yULA Edited June 16, 2016 by nolanri wrong link Kuren 1 Link to comment Share on other sites More sharing options...
Virindi_Screenwriter Posted June 16, 2016 Share Posted June 16, 2016 (edited) 3 hours ago, nolanri said: Even more cars added again - demo here - https://youtu.be/vwydLZ_yULA FABULOUS! Edited June 16, 2016 by virindi_Screenwriter Link to comment Share on other sites More sharing options...
nolanri Posted June 16, 2016 Author Share Posted June 16, 2016 List of all the Vehicles with their information here: http://undeniable.info/pz/DrivingCarsMod.php#list Geras, Hicks and Kuren 3 Link to comment Share on other sites More sharing options...
Keshash Posted June 17, 2016 Share Posted June 17, 2016 Oh, my, this is so awesome! Great job, Nolanri! Link to comment Share on other sites More sharing options...
nolanri Posted June 17, 2016 Author Share Posted June 17, 2016 (edited) Should I add this or not? - https://youtu.be/YKYDTphyRCI Edited June 17, 2016 by nolanri Geras 1 Link to comment Share on other sites More sharing options...
fluffe9911 Posted June 17, 2016 Share Posted June 17, 2016 (edited) Yes but make it insanely rare and less op aka I would make it so it can destroy like 3-4 reg buildings before it breaks down lol Edit nvm just saw it was already added lol Edited June 17, 2016 by fluffe9911 Link to comment Share on other sites More sharing options...
Virindi_Screenwriter Posted June 18, 2016 Share Posted June 18, 2016 Wow, a TANK! ... I got just one problem: When I drive it, do I play Wagner's 'Flight of the Valkyries" or John Williams 'Imperial March'? *thumbs up* Loving it nolanri! Link to comment Share on other sites More sharing options...
Keshash Posted June 18, 2016 Share Posted June 18, 2016 (edited) Wagner ftw. Imho, you should add tanks, but make 'em super rare, consume lots of fuel and, possibly (?), require skill/magazine? Also, could you make vehicles solid? I mean, so we couldn't go through them, like some furniture (tv, tables). Edited June 18, 2016 by Keshash Link to comment Share on other sites More sharing options...
Hicks Posted June 18, 2016 Share Posted June 18, 2016 If you ever figure out how to make this work online, I think you're going to need a separate workshop version as a tank online that can destroy buildings is giving me anxiety! (Make it spawnable by admins only) Link to comment Share on other sites More sharing options...
EvaN Posted June 18, 2016 Share Posted June 18, 2016 Lost yet another character to an zombie-virus infection, resulting from a minor bump with a tree (yep, you can get infected by car-related injuries ) I'm not even mad tho, I'll start a fresh game to enjoy all the new cars and stuff Link to comment Share on other sites More sharing options...
Geras Posted June 19, 2016 Share Posted June 19, 2016 On 17.06.2016 at 11:03 PM, nolanri said: Should I add this or not? - https://youtu.be/YKYDTphyRCI Yeah, you should read a book or a magazine to drive it. Also a ton of fuel M1A1 Abrams fuel economy: Fuel Consumption A tank will need approximately 300 gallons every eight hours; this will vary depending on mission, terrain, and weather. A single tank takes 10 minutes to refuel. Refueling and rearming of a tank platoon--four tanks--is approximately 30 minutes under ideal conditions. 0.6 miles per gallon. 60 gallons per hour when traveling cross-country 30+ gallons per hour while operating at a tactical ideal 10 gallons basic idle A mine plow will increase the fuel consummation rate of a tank by 25 percent Keshash 1 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted June 19, 2016 Share Posted June 19, 2016 i'm gonna go ahead and make the obvious question, but, once the mod will be released on multiplayer, will it be possible for up to 4 or 5 players to jump in the same car (one drives and the others are passengers, or perhaps they could even swing their weapons and shoot with their guns from the window)? Kuren and Keshash 2 Link to comment Share on other sites More sharing options...
nolanri Posted June 19, 2016 Author Share Posted June 19, 2016 https://youtu.be/AryrxFbfRMQ Air plane EUDOXIO, fluffe9911, Kuren and 2 others 5 Link to comment Share on other sites More sharing options...
Geras Posted June 20, 2016 Share Posted June 20, 2016 o_o This is just beyond awesome. Feels like in the book "The Dog Stars" We now need a Pilot profession! Kuren, Keshash and Mr_Sunshine 3 Link to comment Share on other sites More sharing options...
Keshash Posted June 20, 2016 Share Posted June 20, 2016 Can we merge Kerbal Space Program with Project Zomboid? Great job, but there is no airports in the game. Where would you find them? And aren't they too OP? Dialog in multiplayer: "- Joe, zombies chasing us, get on the plane! - Ok, Joe, how do I use this thi~~ You survived 13 days. You killed 50 zombies." Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 20, 2016 Share Posted June 20, 2016 24 minutes ago, Keshash said: Great job, but there is no airports in the game. Where would you find them? Oh no? What about the abandoned airfield in valley station? http://pzmap.crash-override.net/#0.7404637391751285,0.18012218128897112,164.84466236095113 Kuren 1 Link to comment Share on other sites More sharing options...
Keshash Posted June 20, 2016 Share Posted June 20, 2016 (edited) Oh, I didn't knew about that, sorry. Edit: Wait, but it's a drag racing track. Why would airplanes be there? Edited June 20, 2016 by Keshash Link to comment Share on other sites More sharing options...
Livio Persemprio Posted June 20, 2016 Share Posted June 20, 2016 (edited) Yep, i'm worried about OPness about this one, but it's so cool that I can't believe it yet. I'm still worried about multiplayer though, can multiple people sit in the same car (or airplane)? Edited June 20, 2016 by Livio Persemprio Keshash 1 Link to comment Share on other sites More sharing options...
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