nolanri Posted June 3, 2016 Share Posted June 3, 2016 I could use someones help with some questions. I want to figure out how to hide the player while driving so its like hes IN the car. And lastly make it so the car crushes zombies it runs into. To kill the zomies i hit I just need help with a way to kill a zombie with his MovingObject class. i can already detect all the moving objects i collide with just dont know how to KILL the moving object i hit if its a zombie. someone help plz lordixi, Livio Persemprio, EUDOXIO and 18 others 21 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted June 3, 2016 Share Posted June 3, 2016 this is awesome, great job, is a small step in a mod, but a big step for motor vehicles. Link to comment Share on other sites More sharing options...
cool daddy shark Posted June 3, 2016 Share Posted June 3, 2016 holy shit please keep working on this. Link to comment Share on other sites More sharing options...
Zorak Posted June 3, 2016 Share Posted June 3, 2016 I hope it wont end like the NPC mod Link to comment Share on other sites More sharing options...
Hicks Posted June 3, 2016 Share Posted June 3, 2016 Should make use of the /alarm command and have it as a chance to sound off. Kuren 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted June 3, 2016 Share Posted June 3, 2016 If you could get a proper 3D model in there that fit with the look of the game and you found a way to hide the character I would be so down for this mod. Link to comment Share on other sites More sharing options...
Geras Posted June 3, 2016 Share Posted June 3, 2016 That looks very cool. Link to comment Share on other sites More sharing options...
Teesee Posted June 3, 2016 Share Posted June 3, 2016 Wow, that looks promising! A few ideas for improvement: A fitting 3D model for that car would definitely make it go from nice to awesome About the zombie killing, I have no clue. Maybe make that car act like a weapon, inflicting enough damage to one-hit-kill zeds when there's a collision? If you want to hide the player... I have no clue if what I'm thinking is doable at all, but here's an idea. When you put clothes on, I think it makes the game refresh the player model so it fits what clothes are being worn. Maybe you can make it so when you "equip" the car, it refreshes the model to turn it into somehting so tiny you wouldn't see it, or into the same model but with transparent texture, or into no model at all if it's only possible. Don't forget to add player damage in case of full-speed encounter with... let's say, a wall. Good job so far! Kuren 1 Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 3, 2016 Share Posted June 3, 2016 (edited) 1 hour ago, Zorak said: I hope it wont end like the NPC mod Well i definitely wnt to add it to Hydrocraft. We still have to work out some bugs. But I could see it being used for other things like a driveable Covered Wagon (Hay Powered!). Now we just need help with some art. Since the car in the video that Nolan used is from google images and probably copyrighted. Edited June 3, 2016 by Hydromancerx Kuren 1 Link to comment Share on other sites More sharing options...
Zorak Posted June 3, 2016 Share Posted June 3, 2016 I dont want to complain but tree collision would be nice. Also afaik that main issue with cars is map streaming in MP. Right now most servers have problems with it when you run as adrenaline junkie fitness instructor. I hope that TIS will deal with it coz its my most anticipated feature after animations. For maps I have mods For NPCs I have multiplayer For cars I have nothing Link to comment Share on other sites More sharing options...
nolanri Posted June 3, 2016 Author Share Posted June 3, 2016 someone help with this lua: for i=0, closeobjects:size()-1 do if(closeobjects:get(i):isZombie() == false) then closeobjects:remove(i); -- I WANT TO REMOVE THESE NON ZOMBIE OBJECTS FROM THIS ARRAY OF OBJECTS end end but the ":remove(i)" doesnt work how i thought it would Link to comment Share on other sites More sharing options...
Blasted_Taco Posted June 3, 2016 Share Posted June 3, 2016 oh god yes so much yes i dont want to see this die like the NPC mod or Dog mod, i need this so much Link to comment Share on other sites More sharing options...
hrot Posted June 3, 2016 Share Posted June 3, 2016 Very impressive mod and a lot of space for improvements. Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 3, 2016 Share Posted June 3, 2016 3 hours ago, Blasted_Taco said: i dont want to see this die like the NPC mod or Dog mod, i need this so much I don't think it will. Any even if it did. I think the community could recreate it. Its using the teleportation code on a bag (which looks like a car). And teleporting it a very short distance. Honestly I am not sure why this has not been done before. Pure genius! Nolan rocks! Kuren and Blasted_Taco 2 Link to comment Share on other sites More sharing options...
nolanri Posted June 4, 2016 Author Share Posted June 4, 2016 An Update here: Kuren, _Goiano_, Bughunter66 and 1 other 4 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted June 4, 2016 Share Posted June 4, 2016 8 hours ago, Hydromancerx said: Nolan rocks! I agree! Is a very clever way to work around the game like that, i will keep a very close eye on this mod, the main reason i dont ever use map packs of the community is because is a pain in the ass travel one city to the other. Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 4, 2016 Share Posted June 4, 2016 Nice! Glad you got the Jeep working. The "driver" may need to be edited out though. Also trees should at the very least sow down the car. When working on the pillars for HC, Yoss found some code that the trees use to slow down players when they pass through them. Perhaps your car could slow down when passing through trees. Link to comment Share on other sites More sharing options...
nolanri Posted June 4, 2016 Author Share Posted June 4, 2016 (edited) i set trees to a full collision. I got the injur player on fast collisons working now too. Edited June 4, 2016 by nolanri added details Kuren 1 Link to comment Share on other sites More sharing options...
Der_Kaptein Posted June 4, 2016 Share Posted June 4, 2016 Ways to improve: • Make the vehicles make sounds, attracting nearby zombies I love the fact that you managed to hide the playermodel in the small car! Link to comment Share on other sites More sharing options...
Spracky Posted June 4, 2016 Share Posted June 4, 2016 This is so awesome! my suggestions: • either have a way to accelerate, or slow the car speed down • don't let the car turn without moving forward or backward • going in reverse • car damage and health Zorak, Geras, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
Kuren Posted June 4, 2016 Share Posted June 4, 2016 Amazing work! Well done The second video really shows off how many details you've put into this As stated by others above, I'd love to see the car take damage from collisions (even zombies) if possible. Running into a few zombies or a large pack should K.O. your ride pretty quickly (depending on speed) in my opinion Anyway, again, great work here Link to comment Share on other sites More sharing options...
nolanri Posted June 6, 2016 Author Share Posted June 6, 2016 update _Goiano_, Hicks, Kuren and 3 others 6 Link to comment Share on other sites More sharing options...
Hicks Posted June 6, 2016 Share Posted June 6, 2016 Any way to stop it from looking like it's driving on ice? Link to comment Share on other sites More sharing options...
Jab Posted June 6, 2016 Share Posted June 6, 2016 I'd like to see 3D model cars for this. Maybe I'll model them. Who knows. EUDOXIO and Geras 2 Link to comment Share on other sites More sharing options...
Zorak Posted June 6, 2016 Share Posted June 6, 2016 Woha its looks great, tbh I didnt expect that this mod to be that good. Link to comment Share on other sites More sharing options...
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