blindcoder Posted May 27, 2016 Share Posted May 27, 2016 Water / Elecricity Shutoff Fine Tuning This mod lets you customise the water and electricity shutoff date. You can enter either a specific day on which the shutoff will happen or a custom range. See the video for details: https://www.youtube.com/watch?v=BPoNhJF7_bA Download You can get the mod here: github: https://github.com/blind-coder/pz-bcfinetune/releases (needs bcUtils, too: https://github.com/blind-coder/pz-bcUtils/releases) Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691831046 Enjoy EUDOXIO, Foulmouth, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
Geras Posted May 27, 2016 Share Posted May 27, 2016 (edited) Sweet! Now random zombies mod & random zombie migration mod, pretty please? Also a suggestion: Could add a clear "random" option so we don't know when water and electricity will be shut off? I know we can set 1-356 but then we know the time constraints when it can happen. Edited May 27, 2016 by Geras blindcoder 1 Link to comment Share on other sites More sharing options...
blindcoder Posted May 27, 2016 Author Share Posted May 27, 2016 Random zombies and random zombie migration? What do you mean? Link to comment Share on other sites More sharing options...
Geras Posted May 27, 2016 Share Posted May 27, 2016 (edited) What I mean is as of now you could set your clock on when zombies migrate. They are dead punctual (lol). What would be awesome is to have a system that picks a random number as to when migration happens so it would be no longer at the same hour, or even the same day. Zombies could, for example, migrate 3 times a day in a bad RNG scenario, or once a week in a good scenario. You get my point. As of random zombies now you set them to be "normal" and every zombie on the map is normal. You set them to "pinpoint hearing" and every one of them hear you fart from a mile away. What would be cool is to have a "random zombies" option where some of them are weak, some are strong, some are normal, some have good sight, some not, some good hearing, some not, small percent of them are runners (small %). You get my idea. Edited May 27, 2016 by Geras Viilea 1 Link to comment Share on other sites More sharing options...
blindcoder Posted May 27, 2016 Author Share Posted May 27, 2016 Ah, yeah, now I understand. Not sure if that's possible with Lua mods, though. I think that's deep in the Java part of the code. Geras 1 Link to comment Share on other sites More sharing options...
Trink_Reiniger Posted May 27, 2016 Share Posted May 27, 2016 Good mod, gonna use it. 47 minutes ago, Geras said: option where some of them are weak, some are strong, some are normal I like it. Link to comment Share on other sites More sharing options...
Twister Posted May 27, 2016 Share Posted May 27, 2016 (edited) Good ! Make game more intense when you know the date when they gonna shutdown That increase stress and panic xD, hurry to fill all your empty gas can before you can't do anymore ! I like the precision, thank you ! Im also very interested about the zombie random suggestion of Geras, i follow ! Edited May 27, 2016 by Twister Link to comment Share on other sites More sharing options...
Virindi_Screenwriter Posted May 27, 2016 Share Posted May 27, 2016 Pretty handy! And I agree with Twister, it's a bit more intense when it's a for-sure countdown. Link to comment Share on other sites More sharing options...
Brax Posted June 27, 2016 Share Posted June 27, 2016 (edited) Hallo, about water/electricity shutoff. I'm a new player and started a game in sandbox mode; first week of infection and normal difficulty. No mod installed. I'm aware now i've chosen a very easy mode. I am at the fourth month in the game. Water and electricity are still working. I've read in other topics it should be cut off after a month, more or less. Can this happen in such an easy mode? or have i to start another game with a harder difficulty? P.S. nice game. Edited June 27, 2016 by Brax Link to comment Share on other sites More sharing options...
blindcoder Posted June 27, 2016 Author Share Posted June 27, 2016 First week is a shutoff of 2-6 months IIRC, but I might be mistaken. It'll tell you in the scenario description, though. Link to comment Share on other sites More sharing options...
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