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RELEASED: Public Build 34.28


EasyPickins

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Public build 34.28 is released (also on GOG!)

 

All this is from IWBUMS 34.28:

 

  • A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting.  This should allow admins to deal with problem players that are abusing the account-sharing features of Steam.  To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually.  Banning a player the usual ways only bans the Steam ID of the client, not the owner.
  • Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
  • Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
  • Disabled Nutrition.update() on the server and for dead players.
  • Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
  • Players are sorted by name in the in-game players list.
  • Take items from the ground and other containers when lighting fireplaces and woodstoves.
  • Fixed bird sound playing for trapped animals.
  • Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
  • Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
  • Reduce all food-related properties (like calories) when adding bait to traps.
  • Boredom/Unhappiness now get reduced when eating food or using food as bait.
  • Place moved rugs on top of the topmost floor object.

 

Added in the public build:

  • Removed a bunch of server and client console spam.  If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server.  Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).
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1 hour ago, EasyPickins said:

Public build 34.28 is released (also on GOG!)

 

All this is from IWBUMS 34.28:

 

  • A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting.  This should allow admins to deal with problem players that are abusing the account-sharing features of Steam.  To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually.  Banning a player the usual ways only bans the Steam ID of the client, not the owner.
  • Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
  • Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
  • Disabled Nutrition.update() on the server and for dead players.
  • Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
  • Players are sorted by name in the in-game players list.
  • Take items from the ground and other containers when lighting fireplaces and woodstoves.
  • Fixed bird sound playing for trapped animals.
  • Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
  • Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
  • Reduce all food-related properties (like calories) when adding bait to traps.
  • Boredom/Unhappiness now get reduced when eating food or using food as bait.
  • Place moved rugs on top of the topmost floor object.

 

Added in the public build:

  • Removed a bunch of server and client console spam.  If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server.  Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).

Uh  so i updated my server and now its asking for a new databse password and all this stuff.

 

EDIT:: Never mind i was stupid and ran the server on the wrong user!

Edited by ModdedTibby
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6 minutes ago, ModdedTibby said:

Uh  so i updated my server and now its asking for a new databse password and all this stuff.

 

Are we forced to rewhitelist everyone?

 

It shouldn't affect that.  Are you using -cachedir on the server?

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When i try to connect on DS (same version) :

[26-05-16 20:49:37] user Nagash kicked because Lua/script checksums do not match.

We didn't install or changed anything since last update :/

20160526193332_1.jpg

Edited by NagashUD
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23 hours ago, EasyPickins said:

Public build 34.28 is released (also on GOG!)

 

All this is from IWBUMS 34.28:

 

  • A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting.  This should allow admins to deal with problem players that are abusing the account-sharing features of Steam.  To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually.  Banning a player the usual ways only bans the Steam ID of the client, not the owner.
  • Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
  • Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
  • Disabled Nutrition.update() on the server and for dead players.
  • Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
  • Players are sorted by name in the in-game players list.
  • Take items from the ground and other containers when lighting fireplaces and woodstoves.
  • Fixed bird sound playing for trapped animals.
  • Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
  • Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
  • Reduce all food-related properties (like calories) when adding bait to traps.
  • Boredom/Unhappiness now get reduced when eating food or using food as bait.
  • Place moved rugs on top of the topmost floor object.
  • Added Non Player Characters.

Added in the public build:

  • Removed a bunch of server and client console spam.  If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server.  Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).

 

Could you guys look into a way to remove ashes from burned corpses for this or next iwbums? It would be amazing.

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On 5/26/2016 at 6:34 PM, NagashUD said:

When i try to connect on DS (same version) :

[26-05-16 20:49:37] user Nagash kicked because Lua/script checksums do not match.

We didn't install or changed anything since last update :/

 

 

Are you using Steam? Can you verify your game files?

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On 06/06/2016 at 3:37 AM, kirrus said:

 

Are you using Steam? Can you verify your game files?

Yeah we are using steam, we verified game files, reinstalled the game and server, and still this error, (everyone in the team having this issue even with clean game), we contacted the server owner (that's why i took long to answer to be sure) and finally it seems like it's RoxServer messed up with their server, we can all connect to other server but not ours, so we look for a new one located in france :/ and there is not much sadly :(

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15 hours ago, NagashUD said:

Yeah we are using steam, we verified game files, reinstalled the game and server, and still this error, (everyone in the team having this issue even with clean game), we contacted the server owner (that's why i took long to answer to be sure) and finally it seems like it's RoxServer messed up with their server, we can all connect to other server but not ours, so we look for a new one located in france :/ and there is not much sadly :(


That sucks, sorry!

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