EasyPickins Posted April 29, 2016 Share Posted April 29, 2016 IWBUMS 34.19 Fixed tutorial breakage caused by customizing zoom levels. Fixed render bug when ServerWelcomeMessage was empty. Added a lamp to the tutorial cabin kitchen. Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though. A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands. Possibly fixed the Steam server browser not realizing clients left the game. Fixed non-Steam co-op host not using the correct server password if one was set in the INI file. Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers. Fixed old tent sprites being used. Fixed container overlay sprites not appearing outside of pre-built rooms. Add Mash's new rain textures. The texture-compression option is forced on when the game is started in Compatibility Mode. To access IWBUMs, check the following link: Easy Co-Op FAQ NagashUD, Footmuffin, Z3759xy and 4 others 7 Link to comment Share on other sites More sharing options...
NagashUD Posted April 30, 2016 Share Posted April 30, 2016 Nice update !! hmm would be awesome to have a fix for the wood stove (can't add fuel or light it up after it has been move :/ ) Kuren, vickorano and Magic Mark 3 Link to comment Share on other sites More sharing options...
hunger john Posted April 30, 2016 Share Posted April 30, 2016 13 hours ago, EasyPickins said: Added a lamp to the tutorial cabin kitchen. HYPE!! Bughunter66 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted April 30, 2016 Share Posted April 30, 2016 12 hours ago, NagashUD said: Nice update !! hmm would be awesome to have a fix for the wood stove (can't add fuel or light it up after it has been move :/ ) I can confirm. Other than that, just amazing. Love to see new stuff. Kuren 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted April 30, 2016 Author Share Posted April 30, 2016 Moving wood stoves works for me. If it's an old savefile, try moving the stove again. Kuren, NagashUD and Antoniodc99 3 Link to comment Share on other sites More sharing options...
Magic Mark Posted April 30, 2016 Share Posted April 30, 2016 13 minutes ago, EasyPickins said: Moving wood stoves works for me. If it's an old savefile, try moving the stove again. Oh, that might have been it. Will try again when I get home from work. Link to comment Share on other sites More sharing options...
Kuren Posted April 30, 2016 Share Posted April 30, 2016 (edited) 1 hour ago, EasyPickins said: Moving wood stoves works for me. Just tested this with a fresh game and it worked for me . Thanks for the fix Edit: Just tested it with an older save as well and it works there now too! Thanks again (Note for others: If you already placed the wood stove and still see the power options, just pick it up and place it again to fix it) Edited April 30, 2016 by Kuren NagashUD 1 Link to comment Share on other sites More sharing options...
NagashUD Posted April 30, 2016 Share Posted April 30, 2016 2 hours ago, EasyPickins said: Moving wood stoves works for me. If it's an old savefile, try moving the stove again. Ok i ll try this on a new game ! thanks !! (i didn't see this fix on an update log :/ ) Kuren 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted May 1, 2016 Share Posted May 1, 2016 New Tent texture is very nice,i'm serious. 10/10 NagashUD, Antoniodc99, hunger john and 2 others 5 Link to comment Share on other sites More sharing options...
NagashUD Posted May 1, 2016 Share Posted May 1, 2016 New rain looks awesome, can't wait to see the snowing effect as well Kuren and vickorano 2 Link to comment Share on other sites More sharing options...
Zomboid Posted May 2, 2016 Share Posted May 2, 2016 Will we ever be able to die while sleeping in multiplayer or is this going to permanently be this way? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 2, 2016 Share Posted May 2, 2016 7 minutes ago, Zomboid said: Will we ever be able to die while sleeping in multiplayer or is this going to permanently be this way? Why even ask a question like that . . . Ever's a rather long time. It'll be fixed or added to when someone finds the time. Link to comment Share on other sites More sharing options...
Zomboid Posted May 2, 2016 Share Posted May 2, 2016 (edited) 4 minutes ago, EnigmaGrey said: Why even ask a question like that . . . Ever's a rather long time. It'll be fixed or added to when someone finds the time. I was curious if this was just a limitation of how single player can fast forward the entire simulation and a balancing choice so people can go afk without leaving the game or just a work in progress thing. How about half an Ever P.S. I am really excited about sleep being added to multiplayer. Edited May 2, 2016 by Zomboid EnigmaGrey 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted May 2, 2016 Author Share Posted May 2, 2016 What stops you dying while sleeping??? Zombadger 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 2, 2016 Share Posted May 2, 2016 2 hours ago, EasyPickins said: What stops you dying while sleeping??? If it's still the same, zombies break in then stand around until you wake up. Link to comment Share on other sites More sharing options...
NagashUD Posted May 2, 2016 Share Posted May 2, 2016 7 hours ago, Zomboid said: Will we ever be able to die while sleeping in multiplayer or is this going to permanently be this way? didn't get it either :/ Link to comment Share on other sites More sharing options...
Spazmatic Posted May 2, 2016 Share Posted May 2, 2016 (edited) New rain looks...light Spoiler Edited May 2, 2016 by Spazmatic +1 pic NagashUD and wsensor 2 Link to comment Share on other sites More sharing options...
EasyPickins Posted May 2, 2016 Author Share Posted May 2, 2016 28 minutes ago, Spazmatic said: New rain looks...light Reveal hidden contents I'll make it more transparent when shaders are turned on. It's not so opaque when shaders are off. Link to comment Share on other sites More sharing options...
Spazmatic Posted May 2, 2016 Share Posted May 2, 2016 Ow, Everything looks so diffrent with shaders turned off! Now im not sure which setting is better. Link to comment Share on other sites More sharing options...
EasyPickins Posted May 2, 2016 Author Share Posted May 2, 2016 2 hours ago, EnigmaGrey said: If it's still the same, zombies break in then stand around until you wake up. So this is an animation-related bug. Zombies may only attack during certain frames of their attack animation. When time is sped up, those frames are completely skipped. I'll try changing it so when time runs fast, zombies get one chance to attack per update. Zorak, Kuren, EnigmaGrey and 4 others 7 Link to comment Share on other sites More sharing options...
Jab Posted May 3, 2016 Share Posted May 3, 2016 (edited) On 4/29/2016 at 6:53 PM, EasyPickins said: Possibly fixed the Steam server browser not realizing clients left the game. EP, out of curiosity, couldn't clients ping servers directly for population count? This would give more realtime results, and would be less data for you guys to cache on your directory listing service for both the steam and non-steam heartbeat servers. Edited May 3, 2016 by Jab Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 3, 2016 Share Posted May 3, 2016 18 minutes ago, Jab said: EP, out of curiosity, couldn't clients ping servers directly for population count? This would give more realtime results, and would be less data for you guys to cache on your directory listing service for both the steam and non-steam heartbeat servers. Hundreds of clients pinging servers in the list. Very bad. Link to comment Share on other sites More sharing options...
Jab Posted May 3, 2016 Share Posted May 3, 2016 (edited) 2 minutes ago, EnigmaGrey said: Hundreds of clients pinging servers in the list. Very bad. People could mimick this ping system already if they wanted to if they intend to maliciously abuse any form of the server, including this. Also, this wouldn't be bad for bandwidth, and many other gaming communities / servers use this anyway, so I don't see this being bad at all. This would be even better for TIS because this would be less to manage. Edit: Another thing: Ping what's visible on the list, not every single server you retrieve. Even less bandwidth. Edited May 3, 2016 by Jab Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 3, 2016 Share Posted May 3, 2016 Just now, Jab said: People could mimick this ping system already if they wanted to if they intend to maliciously abuse any form of the server, including this. Also, this wouldn't be bad for bandwidth, and many other gaming communities / servers use this anyway, so I don't see this being bad at all. This would be even better for TIS because this would be less to manage. No reason for TIS force it on clients, however. Link to comment Share on other sites More sharing options...
Jab Posted May 3, 2016 Share Posted May 3, 2016 1 minute ago, EnigmaGrey said: No reason for TIS force it on clients, however. Saving money? That's just one good reason. I watch server populations, and having them in realtime and accurate is what I would want, both for Terminus, and other servers. Seeing this fix lets me know that TIS is investigating this issue. This is also a question I'd like to know from the developers side of things, as this is currently being worked on here in IWBUMS. I'd rather be paying a few cents for small packets so players can see exactly what's on with my server. Thanks. Link to comment Share on other sites More sharing options...
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