littleblueboxes Posted April 26, 2016 Share Posted April 26, 2016 Playing on Survival IWBUMS and I'm having a pretty normal time of it, living past 6 months now and just building a nice base with walls and a garden etc. But I've noticed something that's really ticking me off. I put two doors at the front of my wall (I have a wooden wall running the entire circumference of the Town Hall) and every freaking DAY the doors attract zombies. Only the doors. Nowhere else on the manmade walls or any other feature or building on my base. I never hear thudding or anything from any other location. But the zombies seem magnetically drawn to the doors and I'll always have 2-3 zombies headbutting JUST those squares. It seems quite clear the programming right now makes the zombies a little TOO obvious in what they target. If they were all over the place and hitting various points of my defences that would be fine, but they aren't. Considering just building rope ladders over my walls and removing doors entirely. ZombiesLoveBrainiacs, Magic Mark, Jason132 and 1 other 4 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted April 26, 2016 Share Posted April 26, 2016 Indeed. For the minute switch to a sheet rope system, without doors they'll target the walls properly Link to comment Share on other sites More sharing options...
Okamikurainya Posted April 26, 2016 Share Posted April 26, 2016 It's cus they're a bunch of door-ks. Jason132, thisistherevolt, DresdenBBQ and 6 others 9 Link to comment Share on other sites More sharing options...
Acet Posted April 27, 2016 Share Posted April 27, 2016 /me is tempted to setup some decoy doors and see what happens Link to comment Share on other sites More sharing options...
Foulmouth Posted April 27, 2016 Share Posted April 27, 2016 1 hour ago, Acet said: /me is tempted to setup some decoy doors and see what happens I use a similar tactic to this already, on my outer wall I have windows barricaded with 2 planks (so I can see how many zombies are there) and they always break the planks first then climb through. It makes it easier to do repairs and gives me more time to deal with them. Link to comment Share on other sites More sharing options...
r0land Posted May 29, 2016 Share Posted May 29, 2016 Hey I have a small base with selfmade wood walls and 3 doors. My game options are set to many zombies, they have good senses and follow navigation and doors. My problem is not just that the zombies are attracted by the doors and try to headbutting them.. my problem is that the zombies always open the doors!? For example: I load my savegame. I stand inside my base. I check the 3 doors.. 2 of them are closed, 1 is open. I close the door and check the base.. no zombie in. Then I stop in the middle of the base and check some mod files ( just 3-5 minutes ). Suddenly I hear zombie moans. Back to the game window.. I see a zombie next to me starting his attack.. and 2 more zombies on the screen in my base. I kill them all and check the base and doors again. Result: 2 open doors, 1 closed door. So what? Zombies using selfmade doors? Why they don't use unlocked doors at all the buildings? How to lock my doors? Any tools for it? Greetings Link to comment Share on other sites More sharing options...
Pann Posted May 29, 2016 Share Posted May 29, 2016 4 hours ago, r0land said: I have a small base with selfmade wood walls and 3 doors. My game options are set to many zombies, they have good senses and follow navigation and doors. Someone may correct me here, but I am pretty sure the doors option gives them the ability to open doors. I'm not crazy enough to use this in sandbox - but I am pretty sure that means they can open unlocked doors. Link to comment Share on other sites More sharing options...
Joshnpk Posted May 29, 2016 Share Posted May 29, 2016 (edited) The reason zombies are so attracted to doors is there programmed to be, they will start thumping on doors providing they are close by even if they don't hear a nose on the other side. If you go into zombie options in the sandbox setting and deselect the option "Environmental Attacks" then zombies will only attack doors/windows in response to a nose they hear or an object that's in there way, which is how it should be by default in my opinion. Edited May 29, 2016 by Joshnpk Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 29, 2016 Share Posted May 29, 2016 Zombies aren't programmed to attack doors any more than any other isothumpable directly intersecting their path. Link to comment Share on other sites More sharing options...
r0land Posted May 29, 2016 Share Posted May 29, 2016 7 hours ago, r0land said: I have a small base with selfmade wood walls and 3 doors. My game options are set to many zombies, they have good senses and follow navigation and doors. 3 hours ago, Cithanor said: Someone may correct me here, but I am pretty sure the doors option gives them the ability to open doors. I'm not crazy enough to use this in sandbox - but I am pretty sure that means they can open unlocked doors. Hm.. I would like to be sure we talk about the same thing. My game is not in english language and the localization is sometimes very confusing. So I hope I translate it right now: There is a zombie option.. about sense or sensibility.. you can set it to "simple navigation", "navigation" or "navigation + doors". I thought ( from earlier game versions or translations ) this options means how zombies get attracted by player actions. Navigation = moving sound, doors = door sound. Means: If you set it to "navigation + doors" zombies will be attracted by your moving sound and if you use doors. Is this right or wrong ? Link to comment Share on other sites More sharing options...
hunger john Posted May 30, 2016 Share Posted May 30, 2016 20 hours ago, r0land said: I thought ( from earlier game versions or translations ) this options means how zombies get attracted by player actions. Navigation = moving sound, doors = door sound. Means: If you set it to "navigation + doors" zombies will be attracted by your moving sound and if you use doors. Is this right or wrong ? Just checked in-game, and yeah, it means zombies open unlocked doors. I guess there's a good reason to use your keys after all! Link to comment Share on other sites More sharing options...
r0land Posted May 30, 2016 Share Posted May 30, 2016 4 hours ago, hunger john said: Just checked in-game, and yeah, it means zombies open unlocked doors. I guess there's a good reason to use your keys after all! We can use keys to lock doors ?? Link to comment Share on other sites More sharing options...
hunger john Posted May 30, 2016 Share Posted May 30, 2016 2 minutes ago, r0land said: We can use keys to lock doors ?? Yes, when you spawn in the game, you automatically get the keys to the building you spawn in. Right click on doors to lock them. You can currently only lock doors that lead outside. You can also find keys on zombies, there is a small chance they will drop the key to a building nearby. Link to comment Share on other sites More sharing options...
r0land Posted May 31, 2016 Share Posted May 31, 2016 And what is with selfmade doors? Link to comment Share on other sites More sharing options...
ChatNoir Posted May 31, 2016 Share Posted May 31, 2016 17 hours ago, r0land said: And what is with selfmade doors? You can lock them as well if you have the key for the door knob you used to build the door. Just destroy a door you have the key for and get the door knob. This mod helps to keep track of door knobs and keys: http://theindiestone.com/forums/index.php?/topic/14219-do-i-have-a-key-for-this-show-if-you-have-a-key-for-a-knob-in-the-tooltip-v300/#comment-177594 DresdenBBQ 1 Link to comment Share on other sites More sharing options...
Spracky Posted May 31, 2016 Share Posted May 31, 2016 My hypothetical hypothesis: Zombies still have extremely basic cognitive abilities. This means that when they want into a building, they go for the entrances they used before turning: windows and doors. Of course this is all just lore and imagination, it doesn't change the fact that they are programmed this way. Still, maybe it will give some peace of mind. Link to comment Share on other sites More sharing options...
r0land Posted May 31, 2016 Share Posted May 31, 2016 1 minute ago, Spracky said: when they want into a building, they go for the entrances they used before turning: windows and doors. But.. many of them had also sex before turning.. and I cannot see any sexual activity these days. Of course there is always such a strange zombie moaning outside the walls.. xD Link to comment Share on other sites More sharing options...
Spracky Posted May 31, 2016 Share Posted May 31, 2016 Just now, r0land said: But.. many of them had also sex before turning.. and I cannot see any sexual activity these days. Of course there is always such a strange zombie moaning outside the walls.. xD Sex doesn't get you food. Link to comment Share on other sites More sharing options...
nubus Posted June 1, 2016 Share Posted June 1, 2016 What r0land says makes sense Sex is a basic instinct on most species since it's condition sine qua non for reproduction. Link to comment Share on other sites More sharing options...
Spracky Posted June 1, 2016 Share Posted June 1, 2016 5 hours ago, nubus said: What r0land says makes sense Sex is a basic instinct on most species since it's condition sine qua non for reproduction. But let's assume you're starving to death. Would you rather have food or sex? Food is obviously the dominant requirement. DresdenBBQ and nubus 2 Link to comment Share on other sites More sharing options...
Teesee Posted June 1, 2016 Share Posted June 1, 2016 To get back on topic and settle everything for good, let's say zeds enjoy having sex with doors. Period. Link to comment Share on other sites More sharing options...
nubus Posted June 1, 2016 Share Posted June 1, 2016 2 hours ago, Spracky said: But let's assume you're starving to death. Would you rather have food or sex? Food is obviously the dominant requirement. Nothing better than a quickie after a good guy steak, man! 2 hours ago, Teesee said: To get back on topic and settle everything for good, let's say zeds enjoy having sex with doors. Period. Yeah, knobs look sooo sexy when polished... Link to comment Share on other sites More sharing options...
lemmy101 Posted June 2, 2016 Share Posted June 2, 2016 On 5/31/2016 at 9:09 PM, Spracky said: My hypothetical hypothesis: Zombies still have extremely basic cognitive abilities. This means that when they want into a building, they go for the entrances they used before turning: windows and doors. Of course this is all just lore and imagination, it doesn't change the fact that they are programmed this way. Still, maybe it will give some peace of mind. This is the lore. They have basic navigation, residual patterns in their rotting brains so they can walk, recognise clear routes and not just walk into walls or lay on the floor breakdancing. There is something from their life that is still there that makes them recognize doors as a route, and to generally head to them over walls. It so happens that this is as beneficial to the game's difficulty as it benefits a zombie movie's script. A zombie with zero memory of the most basic of living person's navigational cognitive ability would be a rather ineffectual baddie. gabriel rodrigues brandao, Spracky and DresdenBBQ 3 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted June 2, 2016 Share Posted June 2, 2016 On 6/1/2016 at 9:37 AM, Spracky said: But let's assume you're starving to death. Would you rather have food or sex? Food is obviously the dominant requirement. I'd rather have sex than food Bourbon and thisistherevolt 2 Link to comment Share on other sites More sharing options...
Spracky Posted June 2, 2016 Share Posted June 2, 2016 2 minutes ago, Queen Glory said: I'd rather have sex than food Good to see someone with their priorities in line DresdenBBQ and Bourbon 2 Link to comment Share on other sites More sharing options...
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