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[Hacker] Reporting a hacker


Zapiboss

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Hello,

 

Today, a hacker named "rag" joined my server while i wasn't there but my friend was here.

My friend wanted to meet him so he set a rendez-vous point and the hacker said he was in west point, our base was at north farm (you can check where it is from pzmap).

The spawn points were set as default so we knew where he could have spawned but he didn't take 10 minutes from west point to our base (that is impossible, even if you run all the way) without knowing it first and waited my friend there and killed him with a shotgun once my friend returned to the base (he discovered first the burnt house and then got killed).

It was at the moment my friend got killed that he told me the story so i quickly banned him and closed the server.

I did that because i didn't wanted him to do more damage to the server and i closed the server because i set a save every 3 minutes so i hoped that he burnt the house before the save but i was too late.

I regret at that time that, instead of banning him, i should have joined the server as a player and tried to see by my own eyes and caught him cheating.

 

When i checked the logs later, i saw that the "sony" guy who tried to join got kicked because of the lua/script checksums but is also the friend of the "rag" hacker.

This is "rag" :

http://steamcommunity.com/id/tasfasg1254125125/

and this is "sony" :

http://steamcommunity.com/id/PlayerSonyxxx/

 

 

And so, that's why i'm reporting him for hacking (Teleporting at least) in PZ.

(Spawn points : default

Server in public list and unknown players may join

VAC activated

Steam clients only)

 

 

Here's some extracts from my log :

user log -

[22-04-16 23:03:18] 76561198096434118 "rag" ip=201.68.117.199 (from TCP port test).
[22-04-16 23:03:34] added connection index=2 76561198272942190.

[22-04-16 23:10:35] 76561198272942190 "sony" ip=191.7.214.170 (from TCP port test).

[22-04-16 23:16:48] added connection index=0 76561198096434118.

 

item log -

[22-04-16 23:22:29] 76561198096434118 "rag" container -0 10803,9129,0 [Base.AlcoholRippedSheets].
[22-04-16 23:22:31] 76561198096434118 "rag" container -0 10803,9129,0 [Base.ShotgunShells].
[22-04-16 23:22:35] 76561198096434118 "rag" container -0 10803,9129,0 [Base.Hinge].
[22-04-16 23:22:41] 76561198096434118 "rag" container -0 10803,9129,0 [Base.BigHikingBag].
 

chat log -

(attached)

 

admin log -

[22-04-16 23:04:50] user sony kicked because Lua/script checksums do not match.
[22-04-16 23:11:15] user sony kicked because Lua/script checksums do not match.
[22-04-16 23:21:17] user sony kicked because Lua/script checksums do not match.
[22-04-16 23:22:56][IMPORTANT] admin banned user rag.
[22-04-16 23:22:56][IMPORTANT] admin banned steamid 76561198096434118(rag).

 

pvp log -

(attached)

 

Because of him, we wasted two weeks of labour and now, how can we even trust random players joining our servers ?

For your information, they were some random players that joined our servers and either helped us building our base, either they tried to kill us (but be killed instead).

But if there is hackers that can bypass VAC, nowhere is safe. (private only)

Thanks for reading my complaint and i hope something can be done against this player.

22-04-16_20-31_chat.txt

22-04-16_23-22_pvp.txt

Edited by Zapiboss
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Thanks for replying quickly.

 

I see. We just wanted some events related to players (and we got some interesting events with players before that) instead of just choppers and some firing shots, guess we were too naive about not having thought about hackers.

Will the vulnerabilities be fixed later, may i hope ?

 

EDIT : Also, will something will be done about the player ? Or nothing can be done ?

Edited by Zapiboss
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We'll probably add him to the ban list on Spiffospace and Redboid. But there's not much TIS can do to prevent this sort of thign in the current implementation of the game.

 

Generally, the best thing you could do is do a whitelist and manually control player access to the server.

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I don't think i'll use a whitelist but thank you for the advice.

 

Instead, i'll check about the safehouse feature.

Do you think that hackers can even destroy safehouses ?

I'll also add that the hacker may even see the other players (ESP thing)

Edited by Zapiboss
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7 hours ago, TheDreaded1 said:

May want to start a 'suspected of hacking' sticky..

I actually made one then hid it because it seemed like a dick move to reveal people's info . . . So tempting to give in the darkside though.

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If people cheats online on our servers, i think we deserve to know who they are.

 

It's not like you are giving their true names and where they live. You are just giving their steam profiles, right ?

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1 hour ago, EnigmaGrey said:

I actually made one then hid it because it seemed like a dick move to reveal people's info . . . So tempting to give in the darkside though.

I think most people woukd only use it for reference or to add to it if they suspect a hacker. It does leave a 'vindictive' door open, so I'd only add who you currently have banned on redboid, and require a stringent vetting process to add

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I wouldn't support releasing steam IDS on the forums because it is the equivalent of I.P. Addresses. I'm not sure how the forum overall feels about this, however, I've been on several in the past that frowns on posting IP's or ID's associated with players. 

 

It's possible to create a global banning solution of your own, I just feel posting it here would really attract the wrong kind of attention.

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This is indeed a sensitive matter.

 

I've been hosting a server for a little more than a month now and PZ has a lot of breaches when it comes to Multiplayer. I'm not complaining or anything and I've read on the forums that this is due to the game's initial conception, but it really, reaaaaally sucks when someone with literally 4 hours of playing PZ enters your server and spoils all the fun you're having... So, looking from this perspective, you're only seeking some kind of prevention...

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  • 2 weeks later...

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