vickorano Posted April 15, 2016 Share Posted April 15, 2016 The water in PZ is aesthetically flat and a little confusing. There are pixel animations within the game and I was hoping maybe the water tiles could be re-done to look more like moving water, with waves lapping at the shore. This can be done in 3D and turned into pixel sprites, to more seemlessly integrate into the atmosphere of the game. I am very impressed with the 2x Tiles and I'm not trying to devalue anyone's work. But I think creating the world's tiles in 3D would fix a lot of the perspective problems, confusing details, aesthetic inconsistencies and make animations easier. Just a thought. You guys have done amazing work on the game art so far, and I know you're focused more on making the game work well and diversifying gameplay aspects. The water of the PZ world could use a little pixel-love is all. There are some shading issues that make certain aspects of the map look flat, rather than raised. I'm just thinking making some things, like structure, in 3D would help pop out the bridges, along with better shading beneath structures. Perhaps in the distant future boats, docks, floating homes, swimming, and travel via water might be a playable aspect of the game, and with that would need a water overhaul. So really, this is isn't an immediate issue. Just ideas floating around in my brain for future possibilities. Aardman55, Strats, Necromatic_Corgi and 2 others 5 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 15, 2016 Share Posted April 15, 2016 All great ideas, I have been wanting animated water as well along with an actual bridge tileset. It would also be cool to see riverbanks and cattails. Geras, Aardman55 and vickorano 3 Link to comment Share on other sites More sharing options...
vickorano Posted April 16, 2016 Author Share Posted April 16, 2016 I agree; water/swamp based plant life and survival would be a welcome addition to the game. The way the game currently works with different levels is a little disorienting, I hope maybe in the future they'll figure out how to resolve that. Making the character models 3D for ease of animation and adding things was a good idea that I think could be applied to entire game without hurting functionality. It would make modelling or editing any kind of tile in the game much easier. I have a love of pixel art, don't get me wrong. I think this is a game that has already demonstrated being benefited by 3D though. It would only help the game I think. Necromatic_Corgi 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 16, 2016 Share Posted April 16, 2016 (edited) Exactly, Sadly the devs likely wont be doing any world aesthetics in 3D. It was planned a long time ago but game optimizations made it pointless (Other Than world smexiness) so the devs stopped wanting to do it. Lately I have seen a lot of people wanting it though so maybe the devs will change their mind at some point? Who knows. Edited April 16, 2016 by xXSly_WolfyXx Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 16, 2016 Share Posted April 16, 2016 I just wish the solution to everything wasn't "rewrite the game engine to be purely 3D." Kuren 1 Link to comment Share on other sites More sharing options...
NagashUD Posted April 16, 2016 Share Posted April 16, 2016 Maybe just an animated texture would be enough ? Kuren and EnigmaGrey 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 16, 2016 Share Posted April 16, 2016 Actually quite a pain to find ready made screenshots of this stuff . . . Kuren and NagashUD 2 Link to comment Share on other sites More sharing options...
NagashUD Posted April 16, 2016 Share Posted April 16, 2016 (edited) D2 ! that snow effect !! i didn't remember those details ! snow should come slowly in PZ, with snow particles like rain Edited April 16, 2016 by NagashUD EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Demonic_Kat Posted April 16, 2016 Share Posted April 16, 2016 12 minutes ago, EnigmaGrey said: Actually quite a pain to find ready made screenshots of this stuff . . . You could just hop on your account and make one....... D2 foeva! (Much better than d3) Link to comment Share on other sites More sharing options...
Geras Posted April 16, 2016 Share Posted April 16, 2016 Something among those lines would be sweet: NagashUD, 956Texas, Demonic_Kat and 5 others 8 Link to comment Share on other sites More sharing options...
NagashUD Posted April 16, 2016 Share Posted April 16, 2016 I agree Geras Link to comment Share on other sites More sharing options...
Strats Posted April 17, 2016 Share Posted April 17, 2016 It'd be cool if along with this, we got a new fitness skill: swimming. Maybe that would affect how fast you could swim/swimming while exhausted, similar to how Sprinting affects running. Link to comment Share on other sites More sharing options...
Slice985 Posted April 18, 2016 Share Posted April 18, 2016 The water looks ok I guess. I mean there isn't a wave effect really. If you aren't right next to it, then its hard to tell its moving. I go to a few resturants along the ohio and the only time I really notice it moving is when there is stuff floating in it.. like a tree. Here is a couple shots of the Ohio, the first is Waterfront park. A really popular place. But it was built in 99, so likely won't be in the game. Louisville was a pretty crappy place until they did all these upgrades downtown in the late 90s. New stadium, skate park, 4th st entertainment district, the waterfront, several other parks and a baseball field. Aardman55 1 Link to comment Share on other sites More sharing options...
Zorak Posted April 18, 2016 Share Posted April 18, 2016 ?? Demonic_Kat 1 Link to comment Share on other sites More sharing options...
Demonic_Kat Posted April 19, 2016 Share Posted April 19, 2016 I do kind of wonder how much oomph it'll take to load all these moving tiles though. Link to comment Share on other sites More sharing options...
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