DirtyRamen Posted April 14, 2016 Share Posted April 14, 2016 Hey guys, I have some expirience running GMod and Rust servers, but have never messed with PZ. I just bought a server that I'm managing through FTP. I have my mods installed into my Zomboid/server/mods directory on the FTP server, and I have the maps installed into media/maps. I am wanting to use Muldraugh, West Point, and Bedford Falls. I want the user to be able to pick their spawn before they create their character. Everytime I load into a new character, it spawns me without a choice of map. This is what my spawnpoints lua looks like: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/BedfordFalls/spawnpoints.lua" }, }end this is what my servertest.ini looks like: nightlengthmodifier=1.0 PVP=true PauseEmpty=false GlobalChat=true Open=true ServerWelcomeMessage= <RGB:1,0,0> Welcome to ThePlague! <LINE> <RGB:1,1,1> LogLocalChat=false AutoCreateUserInWhiteList=false DisplayUserName=true SpawnPoint=10633,9314,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=100 SafetyCooldownTimer=120 SpawnItems= DefaultPort=16261 ResetID=263231328 Mods=Hydrocraft;ORGM;PumpPower;HydrORGMAmmo;MoreBuild;RMConvenientBags;SVGZombieLoot;BedfordFalls Map=Bedford Falls, KY;West Point, KY;Muldraugh, KY SpawnRegions=servertest_spawnregions.lua DoLuaChecksum=true Public=true PublicName=ThePlague - Fresh Apocalypse -- PVP // BaseBuilding // Survival PublicDescription= MaxPlayers=16 PingFrequency=10 PingLimit=400 HoursForLootRespawn=0 MaxItemsForLootRespawn=4 ConstructionPreventsLootRespawn=true DropOffWhiteListAfterDeath=false NoFireSpread=false NoFire=false AnnounceDeath=false MinutesPerPage=1.0 HoursForCorpseRemoval=0 SaveWorldEveryMinutes=0 PlayerSafehouse=false AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=true SafehouseAllowLoot=true SafehouseAllowRespawn=false SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=144 AllowDestructionBySledgehammer=true KickFastPlayers=false ServerPlayerID=81728172 RCONPort=27600 RCONPassword=oijjwc7sc7 Password= SteamPort1=9000 SteamPort2=9001 WorkshopItems= SteamScoreboard=true SteamVAC=true This is driving me crazy, any help would be appreciated! Link to comment Share on other sites More sharing options...
EasyPickins Posted April 14, 2016 Share Posted April 14, 2016 This should be in the file servertest_spawnregions.lua, same as it says in the servertest.ini file: SpawnRegions=servertest_spawnregions.lua Quote function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/BedfordFalls/spawnpoints.lua" }, } end Link to comment Share on other sites More sharing options...
DirtyRamen Posted April 14, 2016 Author Share Posted April 14, 2016 I used that exact code in servertest_spawnregions.lua and it still just loads me in the same spawn point in Muldraugh. It loads everyone into the same exact spawn point. I uploaded the map files into media/Bedford Falls, KY through my FTP program and it all seems to be in the right place. I don't even get an option to pick which map I want between Muldraugh, and West Point. Do I need to have all my mods/map IDs from steam in the " WorkshopItems= " line? Also is my "Map=" line correct like this: Map=Bedford Falls, KY;West Point, KY;Muldraugh, KY or should I just have Muldraugh? I've seen places say both ways. Link to comment Share on other sites More sharing options...
EasyPickins Posted April 15, 2016 Share Posted April 15, 2016 Steam-enabled servers will download Workshop items, you only need to add the Workshop item ID # to the servertest.ini file. WorkshopItems=522891356 will tell the server to download Bedford Falls and also ensure clients that join your server download the same Workshop item. You don't need to FTP any map files. Mods=BedfordFalls tells the server to use this mod. This takes the mod id (from the mod.info file), not a folder name. Map=BedfordFalls;West Point, KY;Muldraugh, KY Each of these is the folder name in media/maps/NAME/ Most of this stuff is easier to do in the IWBUMS branch, which has a server-settings editor built into the game. Link to comment Share on other sites More sharing options...
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