Kelefane Posted April 13, 2016 Share Posted April 13, 2016 Awesome @ the zoom levels. This will cure the FPS drop for some when zoomed all the way out with the default zoom. Link to comment Share on other sites More sharing options...
NagashUD Posted April 13, 2016 Share Posted April 13, 2016 (edited) Is it me or i don't see any options about allowsleeping in the server options ? it should contain allowsleeping and allowtiredness right ? Edited April 13, 2016 by NagashUD Link to comment Share on other sites More sharing options...
khamseen Posted April 13, 2016 Share Posted April 13, 2016 (edited) 4 minutes ago, NagashUD said: Is it me or i don't see any options about allowsleeping in the server options ? it should contain allowsleeping and allowtiredness right ? It's not in the GUI yet, but if you start the server it'll show up in the servertest.ini file and you can edit it there. The variable is 'SleepAllowed'. I haven't had a chance to test sleeping yet sadly as for some reason every time I launch my client, the server ini file resets to default values. Driving me nuts. Edited April 13, 2016 by khamseen CaptKaspar and NagashUD 2 Link to comment Share on other sites More sharing options...
NagashUD Posted April 13, 2016 Share Posted April 13, 2016 4 minutes ago, khamseen said: It's not in the GUI yet, but if you start the server it'll show up in the servertest.ini file and you can edit it there. I haven't had a chance to test sleeping yet sadly as for some reason every time I launch my client, the server ini file resets to default values. Driving me nuts. ok thanks dude i see it now and about to try , but tiredness in MP is not implemented yet ? Link to comment Share on other sites More sharing options...
khamseen Posted April 13, 2016 Share Posted April 13, 2016 Just now, NagashUD said: ok thanks dude i see it now and about to try , but tiredness in MP is not implemented yet ? No tiredness yet, just the ability to sleep to pass time quicker and heal faster. Link to comment Share on other sites More sharing options...
NagashUD Posted April 13, 2016 Share Posted April 13, 2016 (edited) 29 minutes ago, khamseen said: No tiredness yet, just the ability to sleep to pass time quicker and heal faster. thanks , i just tried indeed with the .ini but the game resets the allowsleep = true; so when i enter into the game, the interaction doesn't appear when i right clic on a bed or a chair :/ then when i leave the server it reloads the .ini, weird :/ would be more easy to have it in the PZServerSettings with maybe the option of tiredness (probably planned imo), would be amazing to add it as well (maybe it would help balancing the multiplayer in some cases like loop foraging ) Edited April 13, 2016 by NagashUD Link to comment Share on other sites More sharing options...
EasyPickins Posted April 13, 2016 Author Share Posted April 13, 2016 SleepAllowed is under INI > Players in the in-game server-settings editor. There's a bug with non-Steam clients overwriting servertest.ini. I posted a couple files here that should fix that. Or you can start your server with a different -name option to use a different INI file. NagashUD 1 Link to comment Share on other sites More sharing options...
Kuren Posted April 14, 2016 Share Posted April 14, 2016 I'd like to add that I think if/when tiredness is implemented for MP, that players should still either be able to sleep at any time or have it be another option to allow them to. I could see it being nice to be able to sync up sleep cycles at the end and start of each day for co-op while still allowing tiredness to have an effect from actions throughout the day khamseen, EnigmaGrey, ZombiesLoveBrainiacs and 1 other 4 Link to comment Share on other sites More sharing options...
NagashUD Posted April 14, 2016 Share Posted April 14, 2016 6 hours ago, EasyPickins said: SleepAllowed is under INI > Players in the in-game server-settings editor. There's a bug with non-Steam clients overwriting servertest.ini. I posted a couple files here that should fix that. Or you can start your server with a different -name option to use a different INI file. Thanks EP keep up the good work ! Link to comment Share on other sites More sharing options...
NagashUD Posted April 14, 2016 Share Posted April 14, 2016 (edited) Still have this glitch : wood stove (antique oven) : can't add any fuel after i moved it :/ i hope a fix will come soon ! Edited April 14, 2016 by NagashUD Link to comment Share on other sites More sharing options...
Kuren Posted April 14, 2016 Share Posted April 14, 2016 9 minutes ago, NagashUD said: Still have this glitch : wood stove (antique oven) : can't add any fuel after i moved it :/ i hope a fix will come soon ! I just stumbled across the same issue a few minutes ago. After moving the stove to the second story I built for the cabin by the lake it acted as a powered oven would and gave me the option to turn it on (as it's still the first few days in this play through and the power is still running) but not the option to use my twigs, lighter or log to start it. NagashUD 1 Link to comment Share on other sites More sharing options...
Snakeman Posted April 14, 2016 Share Posted April 14, 2016 34.15 SuburbsDistributions have two times the medicalstorage lines. (line 190 and 214) Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 14, 2016 Share Posted April 14, 2016 3 hours ago, Snakeman said: 34.15 SuburbsDistributions have two times the medicalstorage lines. (line 190 and 214) What does that have to do with ovens not working with wood? Link to comment Share on other sites More sharing options...
Snakeman Posted April 14, 2016 Share Posted April 14, 2016 3 hours ago, Queen Glory said: What does that have to do with ovens not working with wood? it's just a report with a little mistake. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
EvaN Posted April 14, 2016 Share Posted April 14, 2016 Found a bug : Sheets on CLOSED see-through doors are invisible. Can still be interacted with (remove, open, close) and work properly (block LOS when closed, don't when opened), but they are invisible on a closed door (visible when door is opened) Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 14, 2016 Share Posted April 14, 2016 15 minutes ago, EvaN said: Found a bug : Sheets on CLOSED see-through doors are invisible. Can still be interacted with (remove, open, close) and work properly (block LOS when closed, don't when opened), but they are invisible on a closed door (visible when door is opened) Same issue. Link to comment Share on other sites More sharing options...
NagashUD Posted April 15, 2016 Share Posted April 15, 2016 Just wondering where guys are you at fixing bugs ? do you think metal working will come on the 35.16 update ? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 15, 2016 Share Posted April 15, 2016 No ETAs. NagashUD 1 Link to comment Share on other sites More sharing options...
NagashUD Posted April 15, 2016 Share Posted April 15, 2016 9 minutes ago, EnigmaGrey said: No ETAs. Sorry, just waiting some fixes atm Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 15, 2016 Share Posted April 15, 2016 Can we get a confirmation if the easy multiplayer is out? And if so how do we start the server itself? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 15, 2016 Share Posted April 15, 2016 Servers button is just an easier, in-game, way to generate server settings. It's not out. Kuren 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 15, 2016 Share Posted April 15, 2016 7 minutes ago, EnigmaGrey said: Servers button is just an easier, in-game, way to generate server settings. It's not out. Okay thanks for the info Link to comment Share on other sites More sharing options...
Joshnpk Posted April 16, 2016 Share Posted April 16, 2016 On 4/12/2016 at 1:38 AM, EasyPickins said: IWBUMS 34.15 Added "Zoom Levels" checkboxes to the options so users can choose zoom levels OMG, YEEEEEEEES. As sad as it sounds I've wanted this feature since I pretty much started playing, PZ devs are the best! Link to comment Share on other sites More sharing options...
Spartanz920 Posted April 16, 2016 Share Posted April 16, 2016 Is tiredness going to be an option for the server settings? It wouldn't make any sense to not have it as an option for people who want it for just a couple friends and them. Especially with the new sleep system that's been implemented. Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted April 16, 2016 Share Posted April 16, 2016 (edited) Bug(?) in the latest build: I got 3d models for zombies set to "ALL", but sometimes a zombie is rendered as a sprite for ~1 second or so. I guess this isn't supposed to happen? Edited April 16, 2016 by ZombiesLoveBrainiacs Jason132 1 Link to comment Share on other sites More sharing options...
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