EasyPickins Posted April 12, 2016 Share Posted April 12, 2016 IWBUMS 34.15 Fixed the Mortality Sandbox option not showing the "Never" choice. Fixed /showoptions command displaying junk. Fixed water/electricity shutoff bugs. Fixed an exception with fireplaces when using the 1x tilesets. Fixed lighting bug rendering wall vines. Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other. Fixed remote-player's health not always being synced properly when doing a medical check. Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox. The "levelup" sound only plays when a point may be spent. It plays in these 2 cases: 1) The player gained a point while already having enough XP for a new perk level. 2) The player gained enough XP for a new perk level, and already had a point to spend. Reduced the rate of damage from poison. Fixed "other" tables in SuburbsDistributions.lua not being used. Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot. "Dig" context-menu option is only shown when clicking on a diggable tile. Allow WildEggs as cake ingredient. Fireplaces can be lit with the same items as campfires. Fixed equipped clothing items being useable as fireplace fuel. Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity. Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player). Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab). Fixed client exception toggling PVP in multiplayer. Prevent exceptions in multiplayer when a client wields an unknown type of item. Fixed being allowed to dump dirt onto non-existing floors at z > 0. Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required. Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. Pressing the A or B button on a controller exits to the menu after player death. Changed "Bag of Oats" back to "Can of Oats" Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player. Fixed always spawning in the same house in multiplayer. NagashUD, Zillvr, Dr_Cox1911 and 16 others 19 Link to comment Share on other sites More sharing options...
f3rret Posted April 12, 2016 Share Posted April 12, 2016 Quote Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. Sweeeeeeeet! Kuren, LeoIvanov and DresdenBBQ 3 Link to comment Share on other sites More sharing options...
khamseen Posted April 12, 2016 Share Posted April 12, 2016 46 minutes ago, EasyPickins said: IWBUMS 33.15 Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. YES! My brother and I were literally just talking about this an hour ago. Can't wait to try it tomorrow when I'm more awake. Link to comment Share on other sites More sharing options...
Kuren Posted April 12, 2016 Share Posted April 12, 2016 (edited) Awesome update as usual But quick question, just to be clear. Does the "SleepAllowed" server option mean there are sleep related traits and moodles enabled too? I see it says "Players may sleep at any time" so is this currently just for roleplay and co-op purposes? Or will the players be able to get sleepy and need to sleep like in single player? Either way, I'm excited to see sleep making it's way into multiplayer finally Edit: Thanks for the quick reply EP Edited April 12, 2016 by Kuren For Thanks Giving! Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 12, 2016 Share Posted April 12, 2016 But . . . what's a can of oats? Link to comment Share on other sites More sharing options...
EasyPickins Posted April 12, 2016 Author Share Posted April 12, 2016 1 minute ago, Kuren said: Awesome update as usual But quick question, just to be clear. Does the "SleepAllowed" server option mean there are sleep related traits and moodles enabled too? I see it says "Players may sleep at any time" so is this currently just for roleplay and co-op purposes? Or will the players be able to get sleepy and need to sleep like in single player? Either way, I'm excited to see sleep making it's way into multiplayer finally Currently players don't get tired. It depends what people want. Link to comment Share on other sites More sharing options...
EasyPickins Posted April 12, 2016 Author Share Posted April 12, 2016 Just now, EnigmaGrey said: But . . . what's a can of oats? That's what I said: http://www.quakeroats.com/images/default-source/products/sqo_canisteree2e55418cb46e438643ff2300547e50 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 12, 2016 Share Posted April 12, 2016 But. Why. How's a cardboard tube an alternative to a paper bag? 5 minutes ago, EasyPickins said: Currently players don't get tired. It depends what people want. Does sleep provide any benefits currently? Can't see any reason not to enable this in its current form on MP servers, if it's mainly just for the time acceleration. Link to comment Share on other sites More sharing options...
zomboid123 Posted April 12, 2016 Share Posted April 12, 2016 I reported the bag of oats name change as a "bug" because it was originally named "can of oats" and the inventory icon is a can of oats just like the quaker ones. The inventory icon is literally this with its colors changed. Don't see what the issue is. If it was depicted as a bag then yeah that makes sense but it's literally a can of oats. Kuren and Geras 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 12, 2016 Share Posted April 12, 2016 The issue is never having seen or heard of a can of oats before, mainly. Was hoping that was clear. zomboid123 and Kuren 2 Link to comment Share on other sites More sharing options...
zomboid123 Posted April 12, 2016 Share Posted April 12, 2016 12 minutes ago, EnigmaGrey said: The issue is never having seen or heard of a can of oats before, mainly. Was hoping that was clear. I see. We have large bags of oats and the little instant packages here as well but the large cardboard cans are by far the most prevalent, not just the quaker brand but the various generic store brand are almost always packaged that way as well. Kuren and xenoglyph 2 Link to comment Share on other sites More sharing options...
vitaminlost Posted April 12, 2016 Share Posted April 12, 2016 As well as the "Cereal". "Bag of Oats">>>"Oatmeal" "Oatmeal">>>"Oatmeal Bowl" Whether this idea is useless? Bug of Oats? I seem to need to learn English. Link to comment Share on other sites More sharing options...
Magic Mark Posted April 12, 2016 Share Posted April 12, 2016 Awesome, I also think adding tiredness should definitely be an optional now that a decent sleep system is in play. Could give use for the traits to come in for MP. f3rret, jhonSs, Foulmouth and 1 other 4 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 12, 2016 Share Posted April 12, 2016 14 minutes ago, Kim Jong Un said: Awesome, I also think adding tiredness should definitely be an optional now that a decent sleep system is in play. Could give use for the traits to come in for MP. Yep. Optional tiredness and health/stamina regen, along with optional sleep would make server customization very simple. Jason132, f3rret, jhonSs and 5 others 8 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 12, 2016 Share Posted April 12, 2016 Easy Pickins' my man thanks for this most glorious great update that we can now sleepin project zomboid multiplayer (if enabled) Link to comment Share on other sites More sharing options...
Teesee Posted April 12, 2016 Share Posted April 12, 2016 Hey there, great job as always! It might not be worth a bug report, but I had an exception show up when I pressed "enter" during the "The Indie Stone" logo display after game launch (windows, 64 bits) Link to comment Share on other sites More sharing options...
NagashUD Posted April 12, 2016 Share Posted April 12, 2016 (edited) 34.15? (EP 33.15 IWBUMS first post ) Edited April 12, 2016 by NagashUD Link to comment Share on other sites More sharing options...
Jason132 Posted April 13, 2016 Share Posted April 13, 2016 Does sleeping in MP also speed up healing like in SP? I've had a fractured foot for around a month and I used a food and sleep combination in MP to help heal but 15 more days have passed and it's still not healed Link to comment Share on other sites More sharing options...
EasyPickins Posted April 13, 2016 Author Share Posted April 13, 2016 5 hours ago, Teesee said: Hey there, great job as always! It might not be worth a bug report, but I had an exception show up when I pressed "enter" during the "The Indie Stone" logo display after game launch (windows, 64 bits) Thanks, I fixed that and now allow Enter, Space, or Escape keys to skip the logo screen. Teesee 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted April 13, 2016 Author Share Posted April 13, 2016 13 minutes ago, Jason132 said: Does sleeping in MP also speed up healing like in SP? I've had a fractured foot for around a month and I used a food and sleep combination in MP to help heal but 15 more days have passed and it's still not healed I just tested with a fractured foot and it does heal faster while sleeping (as long as it has a splint on). Kuren and Geras 2 Link to comment Share on other sites More sharing options...
hunger john Posted April 13, 2016 Share Posted April 13, 2016 I noticed that the inventory UI sort of pops out in certain areas, it hasn't happened before so i'm assuming it's part of this build Link to comment Share on other sites More sharing options...
NagashUD Posted April 13, 2016 Share Posted April 13, 2016 I can't try the MP actually cause vacations, so it has now the server options that allow tiredness or i missunderstood ? Link to comment Share on other sites More sharing options...
DanielPas Posted April 13, 2016 Share Posted April 13, 2016 Where i can find password to get this Beta on steam? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 13, 2016 Share Posted April 13, 2016 2 minutes ago, DanielPas said: Where i can find password to get this Beta on steam? Link to comment Share on other sites More sharing options...
DanielPas Posted April 13, 2016 Share Posted April 13, 2016 I just wanted to delete the post becouse i find it but you are too fast :D. Thanks. Link to comment Share on other sites More sharing options...
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