TheWraithPlayer Posted September 14, 2016 Share Posted September 14, 2016 On 6/16/2016 at 5:34 PM, uberevan said: It'd also be cool if maybe intense flooding could wash your vehicles away if you aren't careful! Yeah, Imagine once cars are added seeing cars flip over and get caught in the current like you see on the news. Link to comment Share on other sites More sharing options...
uberevan Posted September 14, 2016 Author Share Posted September 14, 2016 5 minutes ago, TheWraithPlayer said: Yeah, Imagine once cars are added seeing cars flip over and get caught in the current like you see on the news. It'd be especially interesting if cars really are solid objects and could pile up and block the road if a storm was really bad... Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted September 14, 2016 Share Posted September 14, 2016 1 minute ago, uberevan said: It'd be especially interesting if cars really are solid objects and could pile up and block the road if a storm was really bad... Who needs rocks when you can just make your flood wall out of cars!?! Link to comment Share on other sites More sharing options...
blackteapie Posted September 19, 2016 Share Posted September 19, 2016 On 2016/4/11 at 7:14 AM, uberevan said: Flood Tiles by Riverbank (And future added Creeks/Streams) When it is raining/has just rained, the banks of the water sources really should be raised. My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is. I think the number and location of the flooding tile for different periods of time should not be be the same. The number of tiles which are flooding should related to the frequency of rain during a specific time period. And the speed of changing a flooding tile to dry land should related to the temperature at the moment. Link to comment Share on other sites More sharing options...
uberevan Posted September 21, 2016 Author Share Posted September 21, 2016 On 9/19/2016 at 5:00 AM, blackteapie said: I think the number and location of the flooding tile for different periods of time should not be be the same. The number of tiles which are flooding should related to the frequency of rain during a specific time period. And the speed of changing a flooding tile to dry land should related to the temperature at the moment. That's very true, seasons and such would affect the rate of flooding, as well as how often it rains But at some point it may become too complicated to program and would instead become Project Rain Simulator lol On 9/14/2016 at 5:16 PM, TheWraithPlayer said: Who needs rocks when you can just make your flood wall out of cars!?! Maybe it would actually be easier to move the cars while it's flooded, as you could just push them while they float, so you could build like a blockade out of cars lol Link to comment Share on other sites More sharing options...
Mezanor Posted September 29, 2016 Share Posted September 29, 2016 I like it also great ideas mate!!! Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted September 29, 2016 Share Posted September 29, 2016 All I have to say is yes please. Link to comment Share on other sites More sharing options...
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