TheGreatZobom Posted April 4, 2016 Share Posted April 4, 2016 The wood-burning cook stove in the "Farm to the West" only work with electricity... Can this be changed to work like a regular firepit, as you guys are working in the fireplaces anyway? Geras, NebNebber, ChatNoir and 2 others 5 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted April 4, 2016 Share Posted April 4, 2016 (edited) Yesterday i noticed that snow stacks in water and plants and zombies also spawned on water , like water acting like grass that you can't go over. Now it seems to be working normally , have you fixed it? Oh , there's still grass and trees growing on the river. Edited April 4, 2016 by axeladalidez78 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 4, 2016 Share Posted April 4, 2016 (edited) You know what kind of sucks? The fact i can't pick up taxidurmied deer heads and move them like i can with furniture :/, This is obviously the most game breaking thing and needs to be on number 1 priority list! Edited April 4, 2016 by Queen Glory Reasons Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 4, 2016 Share Posted April 4, 2016 18 hours ago, EasyPickins said: Yes, players must break barricades if they're on the other side of the door/window, 'Unbarricade' won't work. HOLALUYA PRAISE BE! This has been the most annoying thing with PZ multiplayer people just break into my bases thank you devs! Link to comment Share on other sites More sharing options...
Marco1 Posted April 4, 2016 Share Posted April 4, 2016 (edited) I love this game, however nutrition is...hmm...a bit too much at the moment. I play survival of course and I know there's sandbox, but I like survival and playing survival as it is now is kind of frustrating, mainly because of nutrition. I know RJ is working on it, but my character lost his first 20kg way too fast (eating regularly), just saying my opinion. Too little time to cook and eat 3-4 frying pans of vegetables (and occasionally meat, still have to go fishing) plus berries and 2-3 salads (or vegetables in general) every day and do stuff...And losing a lot of weight anyway. So, it's great, but please consider "fixing" it. Also, somehow I can't see dead bodies in Mendy's Eatery in WP: Carrying them outside didn't help. I killed one outside and disappeared as well, but I think it's something related to what happened a few seconds before. I went to the gas station to find some others and everything was ok there, so I think it's about the Eatery. (Obviously I can see them if I close the game an start again). And kitchen : This was also in WP: here http://pzmap.crash-override.net/#0.6563412178054899,0.1735249413920264,142.8898033836307 (I think) Edited April 4, 2016 by Marco1 corrections Link to comment Share on other sites More sharing options...
antiseen Posted April 4, 2016 Share Posted April 4, 2016 Things I've noticed that have been around since I started on the iwbums branch a few weeks ago. -indoor lighting no longer works when connected to generator. Ovens, microwaves and refrigerators work fine. Also, placed outdoor lamps inside worked on .13 but not on .14. -pouring water into empty/non full bottles from filled cooking pots is sometimes wonky. With a full cooking pot of water sometimes there won't be an option to pour into an empty bottle or non full bottle. Pouring the water into a bowl, then pouring that into the empty/non full bottle will get it to show up. Then you can fill from the cooking pot with water in inventory normally. One last weird bug. I plastered a doorframe and decided to try painting it light blue. The door frame disappeared. The next time I loaded the server, the staircase I destroyed(to put the doorframe/door up) had half reappeared. All my construction also disappeared(had a window frame with sheet rope down at top of destroyed stairs). Sheeted windows also disappeared as well as sheet ropes on the southest corner of the house(where staircase glitch happened). A base wall outside of that part of the house also completely vanished. It was like that side had somehow been reset. Geras 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted April 4, 2016 Author Share Posted April 4, 2016 6 hours ago, nightmare said: it means ? DayOfShut = rand( rand(14) , 30 ) for WaterShutModifier = 14 WaterShut = 2 WaterShutModifier is the day the water goes off, so WaterShutModifier = rand(0,30). Nothing has changed with this, except both options are saved to SandboxVars.lua. Link to comment Share on other sites More sharing options...
EasyPickins Posted April 4, 2016 Author Share Posted April 4, 2016 3 hours ago, axeladalidez78 said: Yesterday i noticed that snow stacks in water and plants and zombies also spawned on water , like water acting like grass that you can't go over. Now it seems to be working normally , have you fixed it? Oh , there's still grass and trees growing on the river. Where do you see that? Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 4, 2016 Share Posted April 4, 2016 Is build 34 officially out? Link to comment Share on other sites More sharing options...
axeladalidez78 Posted April 4, 2016 Share Posted April 4, 2016 (edited) 1 hour ago, EasyPickins said: Where do you see that? This is the image I was playing in sandbox with erosion at 20 days Edited April 4, 2016 by axeladalidez78 DresdenBBQ 1 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 4, 2016 Share Posted April 4, 2016 Wow what the heck? that is wierd. Link to comment Share on other sites More sharing options...
Peetfighter Posted April 4, 2016 Share Posted April 4, 2016 7 minutes ago, axeladalidez78 said: This is the image I was playing in sandbox with erosion at 20 days That actually looks like a nice swamp. Aleksey and DresdenBBQ 2 Link to comment Share on other sites More sharing options...
EasyPickins Posted April 4, 2016 Author Share Posted April 4, 2016 50 minutes ago, Peetfighter said: That actually looks like a nice swamp. That shouldn't be possible, the water tiles don't have the "solidfloor" property set, and they should have the "solidtrans" property set which blocks zombies spawning on them. I just tested it and couldn't get plants/trees to grow on water. Can you post your media/newtiledefinitions.tiles file, it may be corrupt. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
hunger john Posted April 5, 2016 Share Posted April 5, 2016 Has anybody else noticed disappearing corpses? Looting them makes them invisible, and after that others will randomly go invisible too. I have 3D corpses enabled, could it be a bug with that? Link to comment Share on other sites More sharing options...
axeladalidez78 Posted April 5, 2016 Share Posted April 5, 2016 (edited) 17 hours ago, EasyPickins said: That shouldn't be possible, the water tiles don't have the "solidfloor" property set, and they should have the "solidtrans" property set which blocks zombies spawning on them. I just tested it and couldn't get plants/trees to grow on water. Can you post your media/newtiledefinitions.tiles file, it may be corrupt. These are the files I also got the another one in case you need information. newtiledefinitions.tiles newtiledefinitions_4.tiles Edited April 5, 2016 by axeladalidez78 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 (edited) It's cool though it should be a place in all pz maps! THE SWAMP! (Watch out for donkey and ogres zombies) Edited April 6, 2016 by Queen Glory Svarog 1 Link to comment Share on other sites More sharing options...
NagashUD Posted April 5, 2016 Share Posted April 5, 2016 table lamps are sometimes not centered : Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 (edited) Thats pretty goofy is this all out right now or is it in the IWUMBS early build? Edited April 5, 2016 by Queen Glory DONKLE Link to comment Share on other sites More sharing options...
NagashUD Posted April 5, 2016 Share Posted April 5, 2016 1 minute ago, Queen Glory said: Thats pretty goofy is this all out right now or is it in the IWUMBS early build? Still the IWBUMS version Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 Gee Golly thats some doogle darn stuff! I was hopin' this was out, any news on when this will actually be put into the game? Link to comment Share on other sites More sharing options...
NagashUD Posted April 5, 2016 Share Posted April 5, 2016 1 minute ago, Queen Glory said: Gee Golly thats some doogle darn stuff! I was hopin' this was out, any news on when this will actually be put into the game? Nothing official, still lots of bugs to fix; Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 Dang it that sucks but still can't wait! Link to comment Share on other sites More sharing options...
blindcoder Posted April 5, 2016 Share Posted April 5, 2016 I can't move crates anymore. Bugs out on ./client/Moveables/ISMoveableSpriteProps.lua line 135 with an "tried to call method on nil". Link to comment Share on other sites More sharing options...
EasyPickins Posted April 6, 2016 Author Share Posted April 6, 2016 On 2016-04-04 at 6:43 AM, TheGreatZobom said: The wood-burning cook stove in the "Farm to the West" only work with electricity... Can this be changed to work like a regular firepit, as you guys are working in the fireplaces anyway? The wood stoves have been changed to work like fireplaces. And fireplaces were fixed so they can be started with the same items that can start campfires. Foulmouth, NebNebber, Geras and 3 others 6 Link to comment Share on other sites More sharing options...
Geras Posted April 6, 2016 Share Posted April 6, 2016 2 hours ago, EasyPickins said: snip EP, you are the best! Link to comment Share on other sites More sharing options...
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