Pixel Bombs Posted September 17, 2015 Author Share Posted September 17, 2015 Oh this thread lol Haven't done much art in awhile but I got back into the groove I feel.I converted that photostudy I did some time back into this Tagged for boobies RoboMat, Fuji, Zurgh and 2 others 5 Link to comment Share on other sites More sharing options...
Fuji Posted September 17, 2015 Share Posted September 17, 2015 I heard this thread needs to be necroed. Here is a gif showing my broken A-Star algorithm in action:Ha, that brings back memories. My first experience with A-Star turned out about as well. Link to comment Share on other sites More sharing options...
migulao Posted September 18, 2015 Share Posted September 18, 2015 Oh this thread lol Haven't done much art in awhile but I got back into the groove I feel.I converted that photostudy I did some time back into this Tagged for boobiesThat reminds me of Deus Ex: HR for whatever reason. Link to comment Share on other sites More sharing options...
WolfeClaw Posted September 22, 2015 Share Posted September 22, 2015 It's been a while, have some random stuff I've been working on. From top to bottom:A small scene thrown together to test a low resolution pixel art style - Soon to be an animation project for collegeMultiple Border Collie poses - First attempts at rigging, went pretty wellPBR Trash Bin - Refining my Physically-Based Rendering workflow, brushed metal was fun and the model itself was simplistic enough.A phone based on the Nokia 3310 - Fan art for Project Reality, hence 'REKIA' instead of 'NOKIA'An unfinished IED, first attempt at PBR. Footmuffin, Zurgh, Pixel Bombs and 1 other 4 Link to comment Share on other sites More sharing options...
Kitt Frostpaws Posted September 22, 2015 Share Posted September 22, 2015 Oh my god, a Nokia phone. Someone call the SAS this guy is crafting weapons of mass destruction! WolfeClaw and mads232 2 Link to comment Share on other sites More sharing options...
Fuji Posted September 22, 2015 Share Posted September 22, 2015 Oh damn, that border collie is awesome. Ive been trying to render models in that style to use as zomboid sprites. WolfeClaw 1 Link to comment Share on other sites More sharing options...
Fuji Posted September 27, 2015 Share Posted September 27, 2015 So far my best result trying to convert models into lo-fi sprites. Arguably could be better, but whatevah _Gold_, Kitt Frostpaws, Atoxwarrior and 2 others 5 Link to comment Share on other sites More sharing options...
Zombadger Posted September 27, 2015 Share Posted September 27, 2015 Here is a doodle from another zombie survival game that I obsess over. Art is hard! D: (he's using his arrow breath attack, like a dragon!) Rathlord 1 Link to comment Share on other sites More sharing options...
Fuji Posted October 1, 2015 Share Posted October 1, 2015 Progress! RoboMat, Atoxwarrior, WolfeClaw and 2 others 5 Link to comment Share on other sites More sharing options...
mads232 Posted October 1, 2015 Share Posted October 1, 2015 Progress!This car is gonna start a car-hype. I guarantee it. Beautiful! Kitt Frostpaws 1 Link to comment Share on other sites More sharing options...
Pixel Bombs Posted October 1, 2015 Author Share Posted October 1, 2015 Face study Footmuffin, Fuji and nasKo 3 Link to comment Share on other sites More sharing options...
Fuji Posted October 1, 2015 Share Posted October 1, 2015 Face studyI'm really liking the realistic/surrealist thing you have going on in your stuff. Do you have a website or dA or anything with more of your sketches? Link to comment Share on other sites More sharing options...
Pixel Bombs Posted October 1, 2015 Author Share Posted October 1, 2015 I'm really liking the realistic/surrealist thing you have going on in your stuff. Do you have a website or dA or anything with more of your sketches?Nope, I just like to draw lol Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 4, 2015 Share Posted October 4, 2015 -image-Progress! That's really, really clean and awesome. Mind if I ask you how you're doing it? I've seen a bunch of people on Polycount do similar things and it's a piece of information that I'd love to know! Link to comment Share on other sites More sharing options...
Fuji Posted October 4, 2015 Share Posted October 4, 2015 -image-Progress!That's really, really clean and awesome. Mind if I ask you how you're doing it? I've seen a bunch of people on Polycount do similar things and it's a piece of information that I'd love to know!To put it bluntly, because I kind of just stumbled through it:-Make a car model (I didn't skin it, will get to that)-Render with some kind of cartoony shader in somewhat of a high resolution. The exact size really doesn't matter, as long as its significantly larger than what you want to end up with.-Scale it to the proper size in Photoshop with nearest neighbor interpolation (This is why it looks so clean. I've tried rendering at the proper resolution beforehand, but the finer details tend to get lost or muddled)-Overlay colors and fine details like door cracks and grilles (If you do it this way instead of texturing it, theres the added bonus where you can swap paint colors by just adjusting the hue on whatever layer you put it on. Also easier than skinning, but admittedly still kind of tedious)-If it needs to be cut into pieces like zomboid requires, you either need to fruitlessly try to follow contours in Photoshop, or fool around with clipping planes and render each tile separately.Probably not the most help, but its about all I can remember right now. WolfeClaw 1 Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 4, 2015 Share Posted October 4, 2015 -image-Progress!That's really, really clean and awesome. Mind if I ask you how you're doing it? I've seen a bunch of people on Polycount do similar things and it's a piece of information that I'd love to know!To put it bluntly, because I kind of just stumbled through it:-Make a car model (I didn't skin it, will get to that)-Render with some kind of cartoony shader in somewhat of a high resolution. The exact size really doesn't matter, as long as its significantly larger than what you want to end up with.-Scale it to the proper size in Photoshop with nearest neighbor interpolation (This is why it looks so clean. I've tried rendering at the proper resolution beforehand, but the finer details tend to get lost or muddled)-Overlay colors and fine details like door cracks and grilles (If you do it this way instead of texturing it, theres the added bonus where you can swap paint colors by just adjusting the hue on whatever layer you put it on. Also easier than skinning, but admittedly still kind of tedious)-If it needs to be cut into pieces like zomboid requires, you either need to fruitlessly try to follow contours in Photoshop, or fool around with clipping planes and render each tile separately.Probably not the most help, but its about all I can remember right now. Actually really helpful and concise, much appreciated. I'm assuming you'd render it from an orthographic view rather than perspective? Seems to make more sense. Fuji 1 Link to comment Share on other sites More sharing options...
Fuji Posted October 4, 2015 Share Posted October 4, 2015 -image-Progress!That's really, really clean and awesome. Mind if I ask you how you're doing it? I've seen a bunch of people on Polycount do similar things and it's a piece of information that I'd love to know!To put it bluntly, because I kind of just stumbled through it:-Make a car model (I didn't skin it, will get to that)-Render with some kind of cartoony shader in somewhat of a high resolution. The exact size really doesn't matter, as long as its significantly larger than what you want to end up with.-Scale it to the proper size in Photoshop with nearest neighbor interpolation (This is why it looks so clean. I've tried rendering at the proper resolution beforehand, but the finer details tend to get lost or muddled)-Overlay colors and fine details like door cracks and grilles (If you do it this way instead of texturing it, theres the added bonus where you can swap paint colors by just adjusting the hue on whatever layer you put it on. Also easier than skinning, but admittedly still kind of tedious)-If it needs to be cut into pieces like zomboid requires, you either need to fruitlessly try to follow contours in Photoshop, or fool around with clipping planes and render each tile separately.Probably not the most help, but its about all I can remember right now.Actually really helpful and concise, much appreciated. I'm assuming you'd render it from an orthographic view rather than perspective? Seems to make more sense.Yep. Or you can do it with perspective if you mess with the lens settings if that poses a problem. Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 4, 2015 Share Posted October 4, 2015 Yep. Or you can do it with perspective if you mess with the lens settings if that poses a problem. This quote is massive, jesus. And nah, it doesn't. I'm using Maya 2015, personally. No problems at all, thanks. Link to comment Share on other sites More sharing options...
Pixel Bombs Posted October 9, 2015 Author Share Posted October 9, 2015 Footmuffin and Kitt Frostpaws 2 Link to comment Share on other sites More sharing options...
Rathlord Posted October 9, 2015 Share Posted October 9, 2015 I like the prism. Deceptively simplistic at first glance, but some very interesting detail and depth at further inspection. Link to comment Share on other sites More sharing options...
Fuji Posted October 11, 2015 Share Posted October 11, 2015 Copious amounts of Vanilla Coke were sacrificed in the process Kitt Frostpaws, WolfeClaw, nasKo and 2 others 5 Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 11, 2015 Share Posted October 11, 2015 I'm digging the slight mosaic in the background. Link to comment Share on other sites More sharing options...
Teesee Posted October 12, 2015 Share Posted October 12, 2015 I'm no regular sketcher, but I sometimes have outbursts of creativity and try to put them on (virtual) paper. The first one's probably the idea I'm the proudest of. I even made a t-shirt out of the last panel (without the text) for my bro's birthday a few years ago. Then the rest... a few ideas here and there. I may try to apply for a teefury design, one day. Overall, I've never really tried to create my own things but I feel quite comfortable modifying what already exists, in a more or less humorous way. My outdated DeviantArt for those who wouldn't mind a glance. Footmuffin 1 Link to comment Share on other sites More sharing options...
Fuji Posted October 13, 2015 Share Posted October 13, 2015 Another one since I had nothing else to do today: Kitt Frostpaws, deprav, nasKo and 5 others 8 Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 13, 2015 Share Posted October 13, 2015 Another one since I had nothing else to do today: I'm reaaally liking this, especially the faded, pale colors. Link to comment Share on other sites More sharing options...
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