xenoglyph Posted March 17, 2016 Share Posted March 17, 2016 (edited) -- ------------------------------------------------------------------------ -- -- Vorpal Weapons version 1.2.1: March 28, 2016 -- -- this is a mod for Zomboid which gives the player the chance to obtain -- unique and powerful weapons. after a certain number of kills your -- weapon will improve a property and it's name will change. properties -- that may improve include: weight, damage, knockdown, range, durability -- swing speed, etc. it's still being tested, and though it is overpowered -- by nature, i don't want to be too insanely overpowered. as i test it -- more and get feedback from people the values will be adjusted. you're -- free of course to fix things how you like, too. currently weapons will -- upgrade after 10-29 kills and then again after 30-70 kills. -- -- * Vorpal Weapons was adapted from tommysticks' Heroic Weapons mod -- * first time i've written anything of substance in Lua, maybe it works -- * thanks tommysticks, you had an awesome idea (but your code sucks) -- * seriously tho, i've had a blast with your mod, so thanks -- ------------------------------------------------------------------------ -- -- Changelog 1.2.1 (March 28, 2016) -- fix: issue resolved where second upgrade sometimes wasn't applied -- note: currently bugged weapons will remain bugged, sorry -- ------------------------------------------------------------------------ -- -- Changelog 1.2 (March 26, 2016) -- -- feature: multiplayer support! yay! -- fix: all weapons have been rebalanced, things should be mostly sane now -- feature: mod blacklist. Vorpal Weapons will disable conflicting mods -- feature: future nerfs/buffs will apply to any vorpal weapons created -- since this version (1.2) -- fix: weapons created by test versions of mod will be autofixed -- feature: probably a bug somewhere -- ------------------------------------------------------------------------ -- -- Changelog 1.1.3 (March 19, 2016): -- -- fix: removed some test code which could interfere with repairs -- ------------------------------------------------------------------------ -- -- Changelog 1.1.2 (March 19, 2016): -- -- fix: weapon stats are restored properly now -- fix: swing speed nerfed, durability nerfed, range nerfed, -- damage slightly buffed, still tuning -- feature: your character will now say something when weapon transforms -- fix: weapon weight was being lowered for every upgrade -- fix: now receive proper events with parameters -- ------------------------------------------------------------------------ -- -- Changelog 1.0.1 (March 17, 2016): -- -- feature: added support for secondary weapons -- ------------------------------------------------------------------------ -- -- Changelog 1.0.0 (March 17, 2016): -- -- things changed/added from Heroic Weapons: -- no more repair or equip/unequip bugs or other durability bugs -- merged it into one file and changed how everything works -- many names are changed -- most of the calculations are changed -- weapons autorepair at prefix/suffix kills for now. -- if anything is too ridiculously overpowered, please let me know... -- ------------------------------------------------------------------------ -- -- TODO: -- tweak the values as needed -- change naming scheme to something more like ultima online -- i.e. exceedingly accurate, etc. so i can ditch some of the silly names -- maybe more exotic weapon upgrades -- -- by electroglyph/xenoglyph -- ------------------------------------------------------------------------ -- Props to tommysticks. Without his mod this wouldn't be here. I really love his idea and it inspired me to (hopefully) improve upon it. Thanks PZ community! The Workshop version will be the current & maintained version. It's provided here on the forums as a courtesy. Any and all criticism is welcome. Tested and working on 34.13 I<3BUMS http://steamcommunity.com/sharedfiles/filedetails/?id=647041145 VorpalWeapons.7z Edited March 29, 2016 by xenoglyph 1.2.1 update fluffe9911 1 Link to comment Share on other sites More sharing options...
xenoglyph Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) Updated to 1.0.1, secondary weapons are now working. this thing's pretty buggy ATM and hilariously OP, though my gf had a blast. I have a proper fix in the works. I decompiled the game to have a better look at Lua events, and realized that the code I copied is even more terrible than I thought. Next version will handle events properly, which should (theoretically) automatically fix most MP issues. Edited March 18, 2016 by xenoglyph fluffe9911 1 Link to comment Share on other sites More sharing options...
xenoglyph Posted March 20, 2016 Author Share Posted March 20, 2016 (edited) Updated to 1.1.3. Edited March 20, 2016 by xenoglyph Link to comment Share on other sites More sharing options...
xenoglyph Posted March 27, 2016 Author Share Posted March 27, 2016 (edited) Updated to 1.2.1. Edited March 29, 2016 by xenoglyph Link to comment Share on other sites More sharing options...
AuxiliusM Posted April 5, 2016 Share Posted April 5, 2016 I found a bug. If you play local coop and the player, wich has to get droped in by an controller, has a modded weapon in his inventory, after reloading the weapon just keeps its name and looses the effects. If you have some questions just ask but well im no coder Have a nice day and yes nice mod Link to comment Share on other sites More sharing options...
Helbrecht Posted October 28, 2016 Share Posted October 28, 2016 Is it just me or is the damage very underwhelming now, full Blade Accuracy and a full damage bar on weapon and still takes 5 hits to kill a zombie. Link to comment Share on other sites More sharing options...
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