m0nk3y188 Posted February 3, 2014 Share Posted February 3, 2014 maybe add zombies attracted to raw meat e.g raw salmon, steak etc. dead body mine requires:1 a dead body 2 an explosivefind a dead corpse survivor or zombie place explosives beneath (like in films) zombie or angry NPC's (when added) will walkover and explode and also trigger all zombies in the area to swarm the location also just as a side note anything spotting you place it will avoid it but ignore this if its to difficult sound systems that attract zombies but boosts most things but can't hear the noise of sieges trench requires:1 a shovelselect an area you want to dig and dig but you can be trapped so leave a way to get over and up so you don't get trapped i hope these get added but they may be to ambitous let me know as i personally would like to see them Link to comment Share on other sites More sharing options...
darthdraken Posted February 5, 2014 Share Posted February 5, 2014 Npc.victim send the..out with a remote.bomb attached. Good option is terrorist bombers.. They have the training No seriously many house hold devices would work. Alarm clocks is good as stated before. Heavy objects. Animals on a rope, a team mate, car alarms, musical electrical devices, roads covered in flamable fuel. Setting fire to the woods during summer.Setting fire to.furniture with lighter.Setting off fire alarms.Rocks.A pit.Spiked pit.Shotguns rigged to a door.Trip wires with grenades or even shotgun shells.Ringing mobile phones.Hitting metal.objects together.We could go on forever with distraction choices and traps.. Link to comment Share on other sites More sharing options...
956Texas Posted March 7, 2014 Share Posted March 7, 2014 I was thinking it would be nice to turn on TVs or Radios, to attract zombies. I suggest the distraction lasts for 1 or 2 minutes then it auto turns off... what do you guys suggest? other questions and suggestions [q] question suggestion [q] do zombies respawn? [q] will there be cars? a prison in the outskirts random cars in the streets zombie cops and soldiers military base in the outskirts secret lab in the outskirts with underground floors hospital in the city if cars are added- require fuel to keep going add a bycicle air raid alarms that can be manually activated for 2 minutes .... il think of more.. Link to comment Share on other sites More sharing options...
syfy Posted March 7, 2014 Share Posted March 7, 2014 there will be cars prison.....depends if Fort Knox has a stockade, which is a type of prison. also covers the military question bicycles have been mentioned by many in here, i think they are confirmed (could be wrong though) hospital....Fort Knox or Louisville is bound to have a hospital secret lab..........we won't even know just what caused this outbreak. if any secret lab is added i would guess it would be on a mod map Link to comment Share on other sites More sharing options...
CatGuitarist Posted March 8, 2014 Share Posted March 8, 2014 BOOM! KABLAM! KAPOOF! No, man. No.This isn't Demolition Company. Link to comment Share on other sites More sharing options...
Juggernaut448 Posted March 11, 2014 Share Posted March 11, 2014 This was probably mentioned somewhere but if vehicles become a part of the game, it could be possible to set up a car bomb for a trap or distraction.Other ideas I've thought of were some kind of pressure plate cage system. Of course, being a decent carpenter you could make a wire cage trap to trap animals with in the while once those are added as well. Link to comment Share on other sites More sharing options...
CatGuitarist Posted March 11, 2014 Share Posted March 11, 2014 Guys, this is asking to be griefed! Do you remember the Minecraft version where TNT was added...?War Times.. So, that's gonna happen if no countermeasures are made. Link to comment Share on other sites More sharing options...
hummie Posted August 18, 2014 Share Posted August 18, 2014 Mmh I was thinking about a sound-bomb.It would be a little bit similar to a alarm that some of the windows have.Only you would have a ten second head-start. Link to comment Share on other sites More sharing options...
956Texas Posted August 19, 2014 Share Posted August 19, 2014 In our town deep south Texas we use to have a siren go off at 6,am, 12am, 12 pm and 6pm. It was really loud and thats because we live in the outskirts of town Link to comment Share on other sites More sharing options...
BLATANTLY_POTATO Posted August 19, 2014 Share Posted August 19, 2014 It would be cool if you could get a remote control car and add c4 (which would be in a police station/military base) and drive it somewhere and explode it as a distraction and weapon. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 8, 2014 Share Posted November 8, 2014 I have a few ideas but again i dont know if they have been said or are the exact same. Traps: Spike trap1 Board + 15 NailsIt is placed on the ground and can be picked up but whatever walks over it gets bleeding in the feet.It can be picked up without anything but may cut you. Barbed wire4 planks +3 Barbed wireIt is placed on fences and the ground. Fence will cause minor cuts all over. A towel can be thrown over to protect you. On the ground it trips players and zombies as well as cuts them around the feet. The ground ones must be destroyed by wire cutters and then picked up. TrenchA shovel + DirtIt will slow down anything in it for 2 seconds and Spiked traps can be thrown into it for extra damage. Tripwire2 Boards+ 2 nails + 2 rope + A hammerIt can be placed inside by doors as well as outside. It will trip zombies and players Explosive trip wireTripwire + Pipe bombIt will blow up when triggered. Distractions: Bricka brick...It can be thrown as a weapon at zombies, Through windows, or near zombies to attract them but it only attracts a 20x20 area. BaseballIts a baseball..It can be thrown very far but doesn't make much noise. it attracts zombies in a 10x10 but can be used as a weapon if you have a baseball bat equipped primary and the ball secondary. Accuracy does play a major part. Your character throws the ball up and swings but if he misses he gets the ball back but it was a waste of time. AlarmAlarm clock + Battery + House alarmIt can be set to go off at any specific time and can be placed or thrown. It attracts zombies in a 30x30. It is made to be used right away and in result if you hold onto it for 1-3 days it can go off randomly. It will ring for 10 minutes. Firecracker/fireworkFind them at a firework storeThey can be set off by lighters and will either fly up into the air lighting up the night sky and attracting zombies (The firework) or it is thrown and will blow up to make a flash in a 10x10 and attract zombies in a 15x15.(Fire cracker) Fireworks can be made in to a Rocket launcher by finding PVC pipes a lighter and duck tape. Firework launcher2 PVC + 1 Lighter + Duck tapeThis launcher will fire 1 firework at a time and will launch it for a total of 30 tiles but will also explode on impact and attract zombies where it explodes. It can hold 1 round and take a few seconds to load. Pipe bomb1 PVC + 1 lighter + 5 bulletsIt can be thrown and will go off in 5 seconds. breaks any windows in a 10x10 and will attract zombies in a 20x20. Anything else that was mentioned in the list that isn't added such as Wire cutters- Cuts chain fences and disarms trapsShovel- Digs holes.Brick- Same as PVCPVC- Useless besides crafting.Fireworks- Fireworks from a firework standHouse alarm- A dismantled house alarmalarm clock-Will wake you up at a set time until battery diesThese will be find able in various places and have there own uses. as stated above. Link to comment Share on other sites More sharing options...
Suomiboi Posted November 8, 2014 Share Posted November 8, 2014 A pipe bomb isn't quite that simple to make. Otherwise pretty solid ideas, I think many are made on this thread already, but still good ideas. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 8, 2014 Share Posted November 8, 2014 I didnt want to read all 7 pages so they may be. Link to comment Share on other sites More sharing options...
Suomiboi Posted November 9, 2014 Share Posted November 9, 2014 I didnt want to read all 7 pages so they may be.You know you can use the search function. You've been on the forum for long enough. But as always, no harm done, just pointing it out. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 9, 2014 Share Posted November 9, 2014 I am sort of nooby at this. Link to comment Share on other sites More sharing options...
uberevan Posted November 10, 2014 Share Posted November 10, 2014 It's nice to see this thread back up, this is one of my favorites <3I can bet several people want the mouse-and-wooden-spikes trap that Michonne uses in the walking dead and I personally am hoping for that one. The problem with traps is that most of them are only effective on humans, because humans can be killed from things other than direct trauma to the brain. Most traps either:A: Cause pain/incapacitationB: KillC: DistractSo traps won't be as useful now as they will be once we get NPCs Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 10, 2014 Share Posted November 10, 2014 Well the can slowdown and damage zombies a little bit. It isn't just to hurt them but if one has to go through a few traps to get to you it will give you time to prep or run. If one steps on some nails it wont feel the pain but it will have damage to its foot and slow it down. Its just about slowing them down or preventing them from passing. Some may escape with minimal harm while others may be killed by it. It depends on the trap and location. But yes they will play a bigger part with NPCs. Link to comment Share on other sites More sharing options...
uberevan Posted November 11, 2014 Share Posted November 11, 2014 Well the can slowdown and damage zombies a little bit. It isn't just to hurt them but if one has to go through a few traps to get to you it will give you time to prep or run. If one steps on some nails it wont feel the pain but it will have damage to its foot and slow it down. Its just about slowing them down or preventing them from passing. Some may escape with minimal harm while others may be killed by it. It depends on the trap and location. But yes they will play a bigger part with NPCs.Yeah I see what you're saying, but for the most part when you step on something that hurts your foot the only reason it slows you down is because it hurts. If your foot didn't ache you wouldn't think about stepping lighter on it would you? Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 12, 2014 Share Posted November 12, 2014 Well for the trip wire, that would trip you and make you have to get up or crawl. Either way it slows you down. If you step in a board of nails you are slightly off balance and/or slightly disabled in the foot. I mean zombies wouldn't feel pain but then it could eventually do damage into there foot causing them to possibly lose there foot or be injured enough it makes it very ineffective to walk on. Its all about ifs and these were not all made for just zombies. Some were made for NPCs. Link to comment Share on other sites More sharing options...
uberevan Posted November 13, 2014 Share Posted November 13, 2014 Trip wire I do agree would slow down, but unless the board of nails as a whole is stuck to their foot I really don't see that slowing down a zombie. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 15, 2014 Share Posted November 15, 2014 That is what i was saying that it could get stuck. That or if a zombies looses parts of his foot it wont be as effective to walk on. Not just the pain but imagine that you lost a good 1.2 of your foot and then you put all your weight into part of the missing foot. It would cause you to stumble and slow down or such but again not by much. Its just if a zombies loses part of its foot it wont be stopped but just very slightly slowed. It like if you try to walk without bending your knees its possibly but just not as efficient. Its just how you are used to walking. Zombies may be used to walking a certain way and if part of the foot is damaged it may change that. Just an idea still. Link to comment Share on other sites More sharing options...
Shaggy Posted December 15, 2014 Share Posted December 15, 2014 Traps dont just kill or hurt things. MOST traps TRAP things. Encase them in a cage or stop them from going places in someway. Most traps designed for zombies (especially if they can only be killed by destroying the brain) would be designed to immobilize them so that you can get close enough to destroy the brain without getting bit. Simple things like wooden lances sticking out of the ground at an angle like this Or pits with or with out spikes at the bottom are both good (with pits you just drop large rocks down or set the pit aflame as getting in would be dangerous) Bear traps are good too and depending on the decomposition of the body will either immobilize or mame (if the bear trap is fixed) and the nail boards could be pretty decent too again depending on what settings your game is set to (everybody seems to forget this game has a plethora of variables). A zombie could step on it and leave their whole foot behind on it I notice a lot of trap suggestions are rather complex when its usually best to stick with the simple especially if what your trapping has almost no intelligence and cant figure it out. Painkins 1 Link to comment Share on other sites More sharing options...
King jjwpenguin Posted December 16, 2014 Share Posted December 16, 2014 Traps dont just kill or hurt things. MOST traps TRAP things. Encase them in a cage or stop them from going places in someway. Most traps designed for zombies (especially if they can only be killed by destroying the brain) would be designed to immobilize them so that you can get close enough to destroy the brain without getting bit. Simple things like wooden lances sticking out of the ground at an angle like this Or pits with or with out spikes at the bottom are both good (with pits you just drop large rocks down or set the pit aflame as getting in would be dangerous) Bear traps are good too and depending on the decomposition of the body will either immobilize or mame (if the bear trap is fixed) and the nail boards could be pretty decent too again depending on what settings your game is set to (everybody seems to forget this game has a plethora of variables). A zombie could step on it and leave their whole foot behind on it I notice a lot of trap suggestions are rather complex when its usually best to stick with the simple especially if what your trapping has almost no intelligence and cant figure it out.Well i see your point. I am for it but when NPCs are added they will mostly avoid these simple traps so something more complex is required. That is why they are there. well that's why for me at least for me. Link to comment Share on other sites More sharing options...
Shaggy Posted December 16, 2014 Share Posted December 16, 2014 Yup, trapping living people is a whole different game, especially if they have experience trapping which they may be more likely to after the apocalypse. You would definitely have to 'ghillie-suit' your pits, and thats probably the only trap I would use against people. I'd be coming up with stuff so complex it couldnt be built People are definitely the hardest part about the apocalypse. Link to comment Share on other sites More sharing options...
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