vanorfeadiel Posted March 3, 2016 Share Posted March 3, 2016 So I've modified ISFishingAction.lua and Recipecode.Lua files. I've been able to package and upload the mod to the workshop. The ISFIshingAction.lua is in SteamApps\workshop\content\108600\636821176\mods\PZFishingMod\media\lua\client\Fishing\TimedActions. The Recipecode.lua is in SteamApps\workshop\content\108600\636821176\mods\PZFishingMod\media\lua\server. I play with the mode enabled but the code that is executed is the default game code. If I overlay the game Lua files directly, the code works but it doesn't get picked up from the Mod. What am I doing wrong to get the Lua file in the mod folder to be executed over the default game files? Link to comment Share on other sites More sharing options...
vanorfeadiel Posted March 3, 2016 Author Share Posted March 3, 2016 (edited) Found the problem. My mod id in the mod.info was still pointing to the ExampleMod instead of my mod name. Problem solved. Now a few more tests and I'll be able to make it Public. ETA: 24 hours. Edited March 3, 2016 by vanorfeadiel Link to comment Share on other sites More sharing options...
vanorfeadiel Posted March 4, 2016 Author Share Posted March 4, 2016 Waiting to find out if Nutrition system will evolve in the IWBUMS branch or stay in the Nutrition Test Branch before releasing the mod. Link to comment Share on other sites More sharing options...
MXXIV Posted March 4, 2016 Share Posted March 4, 2016 I think this should be moved into Mods>Help. Link to comment Share on other sites More sharing options...
Ontogenesis Posted March 4, 2016 Share Posted March 4, 2016 I've moved this over to the Help section. Link to comment Share on other sites More sharing options...
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