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Need help with mod Lua file being picked up


vanorfeadiel

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So I've modified ISFishingAction.lua and Recipecode.Lua files.

 

I've been able to package and upload the mod to the workshop.

 

The ISFIshingAction.lua is in SteamApps\workshop\content\108600\636821176\mods\PZFishingMod\media\lua\client\Fishing\TimedActions.

 

The Recipecode.lua is in SteamApps\workshop\content\108600\636821176\mods\PZFishingMod\media\lua\server.

 

I play with the mode enabled but the code that is executed is the default game code.  If I overlay the game Lua files directly, the code works but it doesn't get picked up from the Mod.

 

What am I doing wrong to get the Lua file in the mod folder to be executed over the default game files?

 

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Found the problem.

 

My mod id in the mod.info was still pointing to the ExampleMod instead of my mod name.

 

Problem solved.

 

Now a few more tests and I'll be able to make it Public.

 

ETA: 24 hours.

 

Edited by vanorfeadiel
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