Jump to content

Guns penetrate walls


lerk

Recommended Posts

Well as the title says, i suggest that guns should penetrate walls. Wooden walls are much softer then brick/cement walls or log walls. Rifles have an mich greater power to penetrate walls then an pistol.

(For that part i dont know if its too hard to code) After an projectile has penetrated lets say 2 walls you dont get as much damage as you would get if it hit you without any wall.

This would make player made structures not "uninvadeable" fortresses because you cant hide behind an wall if you are attacked. That would be interesting when the new coming cover system is realesed.

Edit: It would be also useful when you want to kill zeds in houses without risking to get bitten.

Link to comment
Share on other sites

Well as the title says, i suggest that guns should penetrate walls. Wooden walls are much softer then brick/cement walls or log walls. Rifles have an mich greater power to penetrate walls then an pistol.

(For that part i dont know if its too hard to code) After an projectile has penetrated lets say 2 walls you dont get as much damage as you would get if it hit you without any wall.

This would make player made structures not "uninvadeable" fortresses because you cant hide behind an wall if you are attacked. That would be interesting with the new cover system.

 

The new cover system is out? I wouldn't know because for some reason the "News" tab on game pages in my Steam library are all greyed out.

Link to comment
Share on other sites

 

Well as the title says, i suggest that guns should penetrate walls. Wooden walls are much softer then brick/cement walls or log walls. Rifles have an mich greater power to penetrate walls then an pistol.

(For that part i dont know if its too hard to code) After an projectile has penetrated lets say 2 walls you dont get as much damage as you would get if it hit you without any wall.

This would make player made structures not "uninvadeable" fortresses because you cant hide behind an wall if you are attacked. That would be interesting with the new cover system.

 

The new cover system is out? I wouldn't know because for some reason the "News" tab on game pages in my Steam library are all greyed out.

 

I don't think so, actually. Supposedly it's supposed to come out with the animation overhaul. Lerk was most likely refering to when the cover system is released.

Link to comment
Share on other sites

 

 

Well as the title says, i suggest that guns should penetrate walls. Wooden walls are much softer then brick/cement walls or log walls. Rifles have an mich greater power to penetrate walls then an pistol.

(For that part i dont know if its too hard to code) After an projectile has penetrated lets say 2 walls you dont get as much damage as you would get if it hit you without any wall.

This would make player made structures not "uninvadeable" fortresses because you cant hide behind an wall if you are attacked. That would be interesting with the new cover system.

 

The new cover system is out? I wouldn't know because for some reason the "News" tab on game pages in my Steam library are all greyed out.

 

I don't think so, actually. Supposedly it's supposed to come out with the animation overhaul. Lerk was most likely refering to when the cover system is released.

 

Thanks, I thought so but wasn't sure. :)

Link to comment
Share on other sites

-snip-

The new cover system is out? I wouldn't know because for some reason the "News" tab on game pages in my Steam library are all greyed out.

I don't think so, actually. Supposedly it's supposed to come out with the animation overhaul. Lerk was most likely refering to when the cover system is released.
Yeah, i mean that WHEN the new cover system that ist coming is out it would be pretty useful
Link to comment
Share on other sites

I think we can all agree that a bullet would pierce a wall.

They are rather dangerous. (citation needed)

I'm unsure how they would manage to do this as the aiming system currently works in a very strange way.

That would be kinda like an aimbot :D But the aiming is very alpha like.
Link to comment
Share on other sites

Maybe you cloud click on someone with a gun out to select them as your specific target.

This would fix friendly fire, and attacking the wrong zombie with your gun.

when they go behind a wall, you could just track the ballistics of the gun in a sort of free-aim mode.

Specific accuracy in free-aim would depend on your aim skill.

After all, even a 9mm round will go through an entire car. (provided it misses the engine block.)

Link to comment
Share on other sites

Maybe you cloud click on someone with a gun out to select them as your specific target.

This would fix friendly fire, and attacking the wrong zombie with your gun.

when they go behind a wall, you could just track the ballistics of the gun in a sort of free-aim mode.

Specific accuracy in free-aim would depend on your aim skill.

After all, even a 9mm round will go through an entire car. (provided it misses the engine block.)

I like that!
Link to comment
Share on other sites

Problem currently is PZ's limited on firearms and ammo types for legal reasons. Sure, mods can add others, but TIS is stuck with mostly generic ammos. Not by choice, but by law. For example, our pistol ammo is just that, "Pistol Ammo", when in reality some pistols are strong enough to punch through walls, some aren't. Same with rifles, shotguns, and other weapons. They'd either have to make ALL pistol bullets penetrate walls, or none. I'd like to see it happen but unless we get a wide ammo variety I think it'd be difficult to pull it off in a realistic way.

Link to comment
Share on other sites

Problem currently is PZ's limited on firearms and ammo types for legal reasons. Sure, mods can add others, but TIS is stuck with mostly generic ammos. Not by choice, but by law. For example, our pistol ammo is just that, "Pistol Ammo", when in reality some pistols are strong enough to punch through walls, some aren't. Same with rifles, shotguns, and other weapons. They'd either have to make ALL pistol bullets penetrate walls, or none. I'd like to see it happen but unless we get a wide ammo variety I think it'd be difficult to pull it off in a realistic way.

Typically a bullet would go through at least one of about any kind of wall (even .22 rimfire) since most indoor walls are mostly drywall and maybe a board in the way they wouldn't stop anything.  An exterior wall might stop a .22 round depending on the type of wall, (mine is brick irl) brick could stop low caliber pistols but nothing higher, rifles shotguns and high caliber pistols would punch through it easily.  A car cannot stop any bullets at all excluding the engine block; which is why shootout manuals recommend hiding behind the front axle.  The highest caliber round in game is .308 this could shoot through multiples of all these.

 

Another factor affecting bullet piercing is angle of impact.  This can have a massive effect on actually punching through walls.

A round fired at around ten degrees onto a surface of water will actually skip over it.

Firing at an angle would greatly reduce the penetration of the round.

Link to comment
Share on other sites

Problem currently is PZ's limited on firearms and ammo types for legal reasons. Sure, mods can add others, but TIS is stuck with mostly generic ammos. Not by choice, but by law. For example, our pistol ammo is just that, "Pistol Ammo", when in reality some pistols are strong enough to punch through walls, some aren't. Same with rifles, shotguns, and other weapons. They'd either have to make ALL pistol bullets penetrate walls, or none. I'd like to see it happen but unless we get a wide ammo variety I think it'd be difficult to pull it off in a realistic way.

Typically a bullet would go through at least one of about any kind of wall (even .22 rimfire) since most indoor walls are mostly drywall and maybe a board in the way they wouldn't stop anything. An exterior wall might stop a .22 round depending on the type of wall, (mine is brick irl) brick could stop low caliber pistols but nothing higher, rifles shotguns and high caliber pistols would punch through it easily. A car cannot stop any bullets at all excluding the engine block; which is why shootout manuals recommend hiding behind the front axle. The highest caliber round in game is .308 this could shoot through multiples of all these.

Another factor affecting bullet piercing is angle of impact. This can have a massive effect on actually punching through walls.

A round fired at around ten degrees onto a surface of water will actually skip over it.

Firing at an angle would greatly reduce the penetration of the round.

1+
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...