vonVile Posted February 7, 2016 Share Posted February 7, 2016 It would be nice if there was an option where you can set the fog of war graphically that you can only see what your character can see with the rest of the world being black or just the room you happen to be in. This would help submerge players deeper into the game because the player isn't seeing everything and stuff outside when the character is inside. Seeing zombies, rain, etc. clearly outside through semi-transparent walls knowing that they're out there is somewhat of a turn off. There's some things that I shouldn't be able to see, yet I clearly can. Being outside would be a little different like stuff out of the characters vision fading out and seeing nothing behind him. Link to comment Share on other sites More sharing options...
Trojan_Turps Posted February 7, 2016 Share Posted February 7, 2016 I think if you walk past a house etc and can no longer see it you can still remember it. I rather like how the system currently works. It could be improved but I don't think totally blacking out everything is the answer. EnigmaGrey and Peetfighter 2 Link to comment Share on other sites More sharing options...
ulfstein Posted February 7, 2016 Share Posted February 7, 2016 wow, i alway thought it blacked out the outside when you were inside a building. Totally didn't notice, has it always been this way. Anyway, i think a sandbox version of this would be appropriate. My metric? If 7 kingdoms had it... Link to comment Share on other sites More sharing options...
ld-airgrafix Posted February 10, 2016 Share Posted February 10, 2016 I like the current system and wouldnt change a thing. Its like trojan says, its about remembering it. Its same as looking at zombies at a distance, when you look away they slowly dissapear, it can be either interpreted as you remember they are there or its the corner of your eye that sees them as they fade away. There are few issues such as i can see inside a factory when im on the second floor even though it has no windows but these arent game breaking. Wouldnt bother me if they never fix it Link to comment Share on other sites More sharing options...
SpaceJunk Posted February 10, 2016 Share Posted February 10, 2016 To me it kind of represents a bunch of noises and other cues that aren't represented by the game but would you make aware of things. EUDOXIO 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now