erdmanbr Posted February 14, 2016 Share Posted February 14, 2016 Hmm. I had a game-breaking bug strike me almost immediately. I loaded up the FTB and started a new game -- 'Initial Infection' on 'Hardcore' mode in West Point. I played for a little bit (3 hours in-game time) and then closed the game to do something else. When I loaded it back up... I was suddenly 'Sunstruck' (after 3 hours of mostly being indoors with a sweater on) and all of the in-game food was rotten (even refrigerated food). http://steamcommunity.com/sharedfiles/filedetails/?id=624393637 http://steamcommunity.com/sharedfiles/filedetails/?id=624393656 http://steamcommunity.com/sharedfiles/filedetails/?id=624401149 No idea what happened... everything was fine when I first exited. I also noticed a bunch of zombies that only spawned after reloading the save. Link to comment Share on other sites More sharing options...
Gilgamesch Posted February 14, 2016 Share Posted February 14, 2016 As a long time veggy i should note you dont get hungry soon after a tasty salad, and i would be happy if i would lose that much weight in rl just by eating veggy food. Also i suggested it a year ago, a veggy trait would be nice..... Link to comment Share on other sites More sharing options...
Leyenda Posted February 14, 2016 Share Posted February 14, 2016 Hi guys, i found a strain bug... I was playing for a few minutes, just 1 day of game, and then i disconnect to launch. When i reload de game all the food decay, included the food in fridges. I dont know why and i dont know is even reported. Sorry for my english and grettings. Link to comment Share on other sites More sharing options...
NagashUD Posted February 14, 2016 Share Posted February 14, 2016 Statut of food from stores not showing up (veggies-fruits seems they cannot be on fresh statut anymore) even if they stay in fridges. http://steamcommunity.com/sharedfiles/filedetails/?id=624546954 Link to comment Share on other sites More sharing options...
SecretLars Posted February 15, 2016 Share Posted February 15, 2016 Tried starvation, I had the obese trait and I died with weight 102.5 on the third dayI couldn't see the cal/prot/lip for some reason, anyways I figured that being obese would mean you had some weight on you to lose I.E. stored "food/energy" I know that the body keeps burning protein and not fat and that is why my test character died but on the THIRD day? and only losing 12,5 (I'm assuming it's kg because 100 pounds is a quite underweight) is quite wierd also the weight system is also very wierd, a fighter weighing 120kg is classified as a heavy weight but they are still fit, there are many people who exceed that and weigh over 200kg and yes those people are obese most people weighing say 110kg have a bit over weight but they are certainly not obese. so to touch on the subject of starvation and dehdration thenWater: When someone is no longer taking in any fluid, and if he or she is bedridden (and so needs little fluid) then this person may live as little as a few days or as long as a couple of weeks.Food: well there is differences between people for example "In 45 days Naveena Sine has lost 20per cent of her body weight, taking her five-foot four-inch frame down from 159 to 126 pounds"how long did she do this "diet" 47 daysanother example is "At the age of 74 and already slight of build, Mahatma Gandhi (THE ONE THE ONLY! MAHATMA GANDHI THE DESTROYER OF WOLRDS!!!!), the famous nonviolent campaigner for India's independence, survived 21 days of total starvation while only allowing himself sips of water." so needing food everyday I don't think so.and I noticed the mayonnaiseit weighing 0,5 (I'm assuming it's in kg)with calories 3000,0carbs 0,0protein 0,0lipids 330,0that is quite different from what it says on googlewhere it saysper 100g so multiply by 5calories 679 = 3395 (kcal)carbs 0,6 = 3protein 1 = 6and lipids 75 = 375so that is a bit off too and it giving only -10 hunger is a bit of bull if it contains 3395 kcal. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 15, 2016 Share Posted February 15, 2016 Yeah, the physiological effects of hunger by itself need to . . . be fixed/removed. Link to comment Share on other sites More sharing options...
makkenhoff Posted February 15, 2016 Share Posted February 15, 2016 Have to report, I had a death by not quite starving today. I was definitely not eating enough over the week or two that I survived. But, after bringing myself out of starvation via foraging, I continued to experience health loss. I'm not entirely sure what happened to cause my death. I wasn't injured physically, nor did I have any moodlet to suggest I was poisoned or otherwise not feeling well, aside from being hungry. I was just eating "randomly" whatever I could find. I did not feel the need to track what I was eating, as a result. As far as I was aware, lipids/carbs/proteins wasn't suppose to kill you due to a lack of them. In hindsight, I wish I had kept track of the food this run because it would make a test case much easier. I don't suppose you could add this information to the stat tracking? (IE: X Lipids, X Carbs, X Proteins over X days of survival) So, to other testers: if you can keep an eye out for any strange deaths like this, maybe between us we can figure out what caused it. Additionally, to comment on the psychological end of food, you will obsess about food after a few days without any, especially if your burning a lot of calories doing hard work. But, that could be better handled with a minor loss of focus, I think. I'd personally like to see the psychological effects be separated as well, I don't think people want to experience character's automatic suicide by any means. Link to comment Share on other sites More sharing options...
Moose65 Posted February 15, 2016 Share Posted February 15, 2016 Tried making another outdoor survival character, here is a snapshot of its stats after about a week outdoors living off of foraged goods and fish http://steamcommunity.com/profiles/76561198046681680/screenshot/495763483671170703 Lost about 6 pounds despite having light eater and eating every berry/mushroom/fish I've caught (perhaps fish fillets are still not working?) Gonna try a save later that is set in winter to see how well outdoor survival fares with fishing only. Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 15, 2016 Author Share Posted February 15, 2016 @makkenhoff: foraging? Sure you didn't ate poisonned stuff? @Moose65: fuck, nah it should work, i'm going to make bit more test... I have fixed values for fishes tho, as a Trout is always 189kcal for ex. bear in mind fishes are really poor in nutrition, it's the perfect food for diet, quite not to gain weight... I'm not sure if it's correct tho, only live from fish/berries/mushroom and you'll loose weight irl... What i'm gonna do is do like *1.3 nutritive values if it's a big fish, etc... We'll see then... Also, I've fixed the rotten food bug, gonna release something today, gonna balance nutrition values/fix more thing first Kitaelia 1 Link to comment Share on other sites More sharing options...
NagashUD Posted February 15, 2016 Share Posted February 15, 2016 After 14 days , lost 10 kgs : averageCalories=-2832.4236caloriesMax=2952.1655caloriesMin=-3500.0totalFedPercentage=18totalStarvingPercentage=30totalNormalHungerPercentage=51totalExoPercentage=34totalSleepPercentage=1totalNormalPercentage=77survivalTime=354.54912934155436 http://steamcommunity.com/sharedfiles/filedetails/?id=624827109 Link to comment Share on other sites More sharing options...
Faalagorn Posted February 15, 2016 Share Posted February 15, 2016 When it comes to foraging, keep in mind that Common Mallow, Lemon Grass, Black Sage and Ginseng are all edible and satiate a bit hunger (-1), but don't change any nutrition values (incl. calories) at all. You can look it up in items.txt (or here). Also, I've fixed the rotten food bug, gonna release something today, gonna balance nutrition values/fix more thing first Yay! Waiting eagerly for this so I can start a new game to test more things out Link to comment Share on other sites More sharing options...
Magic Mark Posted February 15, 2016 Share Posted February 15, 2016 Canned Chili and Bolognese can't be open with canned openers. Not sure if I said that already, or if I did and I can't find it in my previous post. Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 16, 2016 Author Share Posted February 16, 2016 Update 7! Containers now have specific capacity (kitchen counter/crates still 50, fridge lowered to 40, small fridge to 20, etc...)Some fridge won't have freezer (small ones...)Fixed icecream container icon missingAdded postbox container loot distributionFood type for Egg in evolved recipe is now Egg (previously Meat)Fixed various typo and/or case problemRed radish can now be used in evolved recipeFishing action will now start again after done, to end it move or do another actionMushroom are now bunch of mushroomsAdded some missing translation lineChanged Lipids to FatCan now open canned chili/bologneseReduced a lot the amount of health loss if you're starving/thirstyBlack and blue berry can no longer be poisonousFixed foods being rotten once load gameVarious calcul changes on nutrition value Kuren, Zillvr, Geras and 4 others 7 Link to comment Share on other sites More sharing options...
NagashUD Posted February 16, 2016 Share Posted February 16, 2016 * Containers now have specific capacity (kitchen counter/crates still 50, fridge lowered to 40, small fridge to 20, etc...)* Some fridge won't have freezer (small ones...) Nice balance !! gonna try this now !! Link to comment Share on other sites More sharing options...
NagashUD Posted February 16, 2016 Share Posted February 16, 2016 just got a small bug, having dual moodlet hungry/lightly feed at the same time : http://steamcommunity.com/sharedfiles/filedetails/?id=625638810 Link to comment Share on other sites More sharing options...
Faalagorn Posted February 16, 2016 Share Posted February 16, 2016 (edited) Update 7!Containers now have specific capacity (kitchen counter/crates still 50, fridge lowered to 40, small fridge to 20, etc...)Some fridge won't have freezer (small ones...)Fixed icecream container icon missingAdded postbox container loot distributionFood type for Egg in evolved recipe is now Egg (previously Meat)Fixed various typo and/or case problemRed radish can now be used in evolved recipeFishing action will now start again after done, to end it move or do another actionMushroom are now bunch of mushroomsAdded some missing translation lineChanged Lipids to FatCan now open canned chili/bologneseReduced a lot the amount of health loss if you're starving/thirstyBlack and blue berry can no longer be poisonousFixed foods being rotten once load gameVarious calcul changes on nutrition value Great job I did looked at the files and see a lot of the errors I reported got fixed, thank you! (Un)fortunately I found some other bugs and list the ones that were missed again (I'll skip the ones from the previous post that seem to be more of "suggestion" than bug:item PiePumpkin DisplayName: "Pumpkin Pie" -> "Pumpkin Pie Slice" (seems to be equivalent of the regular Pie. I think it can be found, but might be obsolete with evolved recipes)item Watermelon weight was changed, but not slices and chunks (intentional?). Also, Watermelon have more DaysFresh (6) than DaysTotallyRotten (3) (and slices have them equal) - seeing how no other items have DaysFresh>=DaysTotallyRotten that might be a mistakeitem CakeBatter and item PieDough have Type = Normal, why they should be Type = Food (they have nutritional values set)item RedRadish have no FoodType set (should be Vegetables)item FishFillet have no nutricional values; that was reported before but must have been unnoticedOther items still missing nutritional values:item RemouladeFull (It got it's name changed but still no nutrition and no spice flag)item CheeseSandwichitem GrilledCheese (may be obsolete; have to encounter it in game yet)item PeanutButterSandwich (never encountered it in game yet)item Modjeska (never encountered it in game yet)item BreadDough (but other, obsolete(?) dough items have it)Also Spice, Salt and CommonMallow, LemonGrass, BlackSage and Ginseng as I mentioned before, but Antibiotics at least got the CantBeFrozen flag item Corndog is still called "Crappie fish"item OpenBeans is still called "Open Can of Beans" (instead of Open Canned Beans). Also Tuna and Dogfood, but I can assume they might not want to be changed.Also, why I'll generally just mention bugs but no suggestions, I'll mention these two as they are generally small changes to the text file only:Since the names are getting fixed, it got my though, shouldn't the opened cans be called "Opened"?Candies (MintCandy, Lolipop, CandyPackage, Cookie Jelly, CookieChocolateChip and Candycane) are not packaged (unless we assume candies and lollipop are just thrown away without any packaging at all, since you can found them in trash, but they generally have the nutritional values written on the wrapping paper)P.S. Is it good that I post the bugs here? I see there's a separate thread for Build 34 Discussion, but while this was originally reserved to posting result values, I see no appropriate bug report thread for Build 34 and Bug Tracker is temporarily disabled. Also thanks for marking one of my old bugs as solved, here are another ones to mark Eggs, Mayonnaise (still it have the "Empty bottle" instead of "Empty Bottle") and Ham (Dough item is still unfixed)P.P.S. For those that used it, keep in mind that I updated the SPOILER Project Zomboid food items list with the 34.7 data. EDIT: I also promisted the regex to match all the small leter case names, so here it is: DisplayName\s*=\s*[^\s]* [a-z][^\n]*,It will also match the names with "of", "for" and "with" etc, but I'm going to exclude them. Here's the list of matches: items.txtitem BarbedWire: "Barbed wire"item Paintbrush: "Paint brush"item BucketConcreteFull: "Bucket with concrete" -> "Bucket with Concrete"item BucketWaterFull: "Bucket with water" -> "Bucket with Water"item Gravelbag: "Gravel bag"item Dirtbag: "Dirt bag"item Sandbag: "Sand bag"newitems.txtitem CDplayer: "CD player"item ElectronicsMag1: "Electronics magazine"item ElectronicsMag2: "Electronics magazine"item ElectronicsMag3: "Electronics magazine"item ElectronicsMag4: "How to use Generators" -> "How to Use Generators" (I think?)item ElectronicsMag5: "Electronics magazine"item EngineerMagazine1: "Engineer magazine"item EngineerMagazine2: "Engineer magazine"item Pinecone: "Pine cone"item Rainboots: "Rain boots"item Cornflour: "Corn flour"item Toothbrush: "Tooth brush"item Toothpaste: "Tooth paste"item Woodglue: "Wood glue"item PanFriedVegetables: "Stir fry"item TrapBox: "Trap box"item Crappie: "Crappie fish" (reported above)farming.txtitem MayonnaiseEmpty: "Empty bottle"item MayonnaiseWaterFull: "Water bottle"item RemouladeEmpty: "Empty bottle"item RemouladeWaterFull: "Water bottle"camping.txtitem CampfireKit: "Campfire materials"item CampingTentKit: "Tent kit"items_radio.txtitem ElectricWire: "Electric wire"item RadioReceiver: "Radio receiver"item RadioTransmitter: "Radio transmitter"item ScannerModule: "Scanner module" Edited February 16, 2016 by Faalagorn Link to comment Share on other sites More sharing options...
ChatNoir Posted February 16, 2016 Share Posted February 16, 2016 averageCalories=-1714.4888caloriesMax=799.97174caloriesMin=-3500.0totalFedPercentage=1totalStarvingPercentage=16totalNormalHungerPercentage=83totalExoPercentage=10totalSleepPercentage=1totalNormalPercentage=96survivalTime=173.50851164475898I didn't run a lot just looting some houses and slash some zombies. I ate a lot of fruits in the first days, later I created some salad with meat (cooked rat) and different veggies. I also experienced a bug with disappearing nails and nail stuck don't exceed 99 if stored in a bar counter. Link to comment Share on other sites More sharing options...
Magic Mark Posted February 16, 2016 Share Posted February 16, 2016 Erk, a little problem... well... There is a big problem with the weight capacity, and that is that a lot of containers are over capacity when they spawn. Propane Tanks weigh 20, yet they are found in metal shelves which have a maximum of 15. Usually along with other items. If you are going to take the route in fixing that which involves simply removing the overly heavy items from the lists, just remember that metal shelves are way more common in sheds than the other spawn lists so you would be heavily changing the chances of finding these heavy things. In fact, Propane tanks are pretty much only found in metal shelves according to the distribution file. In my opinion, I think raising the capacity of metal shelves to 30 as opposed to 15 would be a great way to fix the issue. Being a stronger kind of shelf, they should be able to hold more than the other double shelves anyways. Also, I've noticed that freezers are just missing completely, at least in the tall white fridges. Link to comment Share on other sites More sharing options...
Faalagorn Posted February 16, 2016 Share Posted February 16, 2016 I also noticed that the text displayed from the television sets is off (should be above the TV while it's below or somewhere else in a wrong place), I didn't had the issue in 33 - anyone else experienced it? Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 16, 2016 Author Share Posted February 16, 2016 Did a small version to fix the no freezer and metal shelves, thanks for the report Faalagorn: yes it's known, I said it could contains weird bug, it'll be fixed don't worry about that, nothing to do with nutrition Faalagorn, Man_In_The_Purple_Hat, NagashUD and 1 other 4 Link to comment Share on other sites More sharing options...
Moose65 Posted February 16, 2016 Share Posted February 16, 2016 Nice changes, I found it amusing that opening an egg carton gave cooking XP Quick question RJ, how exactly does Light Eater and Hearty Appetite interact with the new nutrition system? Is it still simply tied to hunger only, or does it also lower/increase the need for other nutrients? I may have been having the weight issue because of light eater, causing me to not be able to eat as much due to reaching Well Fed quicker. I'll have to try a playthrough with Hearty Appetite, as this may end up being a perk in disguise. Link to comment Share on other sites More sharing options...
Faalagorn Posted February 16, 2016 Share Posted February 16, 2016 Faalagorn: yes it's known, I said it could contains weird bug, it'll be fixed don't worry about that, nothing to do with nutrition Ok, thanks for confirming However, I found another, more severe bug - it seems that items put in containerstend to disappear when close to it's max capacity for me. I have a 21/28 capacity in my Big Hiking Bag and everything I put there disappear without trace. It also happened with the excessive gas cans while filling them in gas station. It may be related to my character's capacity too, it's hard for me to tell why it happens exactly. EDIT: Forgot to mention that my character have "Organized" trait (the one that increase containers capacity), that may be related. Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 16, 2016 Author Share Posted February 16, 2016 @Faalagorn: mmph weird, I didn't touched that... Can you give me the exact way to reproduce this? Does it happend every time? @Moose65: those traits haven't changed, only tied to hunger (so yeah, well fed moodle and hungry one) Link to comment Share on other sites More sharing options...
vanorfeadiel Posted February 16, 2016 Share Posted February 16, 2016 I can put and remove eggs in carton back and forth and quickly gain cooking xp. It should give no xp. Egg carton doesn't have a Day Fresh and Day rotten value so eggs in the carton will never rot. My test seems to corroborate that while eggs in inventory were rotten eggs taken out of the carton were still fresh (both samples were taken from a fridge at the same time). EggCarton and WildEgg should both have the same Day Fresh and Day Rotten as regular eggs namely:DaysTotallyRotten = 21,DaysFresh = 14, Eggs created from Egg carton should inherit the age of the age carton.EggCarton created from Eggs should either inherit the average age of the eggs or the highest age of the eggs. Link to comment Share on other sites More sharing options...
Faalagorn Posted February 16, 2016 Share Posted February 16, 2016 @Faalagorn: mmph weird, I didn't touched that... Can you give me the exact way to reproduce this? Does it happend every time?On my save it happens every time I put anything in my 21 / 28 full Hiking Bag I'm wearing on back - any item that I put there disappears totally, I get no errors whatsover (although I did get errors while filling the gas cans before). I think it happened before though, as I noticed I somehow lost a pistol, but though I just accidentially left it behind. I made a save game after I realized that this happens, so it can be reproduced.I did however changed three lines in MainCreationMethods.lua, I'll attach it too: local handy = TraitFactory.addTrait("Handy", getText("UI_trait_handy"), 6, getText("UI_trait_handydesc"), false); --handy:addXPBoost(Perks.BluntMaintenance, 1) --handy:addXPBoost(Perks.BladeMaintenance, 1) --handy:addXPBoost(Perks.Woodwork, 1)(Disabled XP boosts and reduced its cost by 2)I'm pretty sure it was based on the last file, but might be worth checking too. Other than that, there should be no mods installed (unless there's something from the servers I played online on 33.20, but I assume it should be totally unrelated)Anyway, here's the save file with the file I'm using inside it: https://dl.dropboxusercontent.com/u/8242751/The_First_Week_34.7_world_1%20(2016-02-16%2019%3B29).7z Link to comment Share on other sites More sharing options...
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