Lazy Joe Posted January 22, 2016 Share Posted January 22, 2016 It feels like that 100 is roughly 1 second, but i would like to hear the official answer to this. And would crafting duration change depending on how long a day is set to? For example, if refilling a bottle with water takes 1 second in default day length, would it become 2 seconds if i set the day length to 1 hour instead of 30 minutes? Link to comment Share on other sites More sharing options...
ShuiYin Posted February 2, 2016 Share Posted February 2, 2016 The fastest way to find out is to test them yourself in game Lol. make a recipe and actually test them under the different setting. but i do not think duration is affected by day length. Link to comment Share on other sites More sharing options...
blindcoder Posted February 2, 2016 Share Posted February 2, 2016 It depends on the way the TimedAction is implemented.Normally, TimedActions are measured in "ticks" and IIRC there are 80 ticks in a wallclock second. I do not believe that these scale with in-game day length.Others, most notably the ISReadABook TA (reading skill books), DO scale with in-game day length. This means that there is no universal answer to your question. ShuiYin 1 Link to comment Share on other sites More sharing options...
ShuiYin Posted February 5, 2016 Share Posted February 5, 2016 It depends on the way the TimedAction is implemented.Normally, TimedActions are measured in "ticks" and IIRC there are 80 ticks in a wallclock second. I do not believe that these scale with in-game day length.Others, most notably the ISReadABook TA (reading skill books), DO scale with in-game day length. This means that there is no universal answer to your question. Yea reading books is a horror when you play the longer days option in sandbox, also you get hungry and unhappy quite a lot in 1 day because it doesnt scale with real game time i wander why nobody created a mod for it yet to make long day length option playable. maybe ill try this one as my next project. Link to comment Share on other sites More sharing options...
Lazy Joe Posted February 5, 2016 Author Share Posted February 5, 2016 It depends on the way the TimedAction is implemented.Normally, TimedActions are measured in "ticks" and IIRC there are 80 ticks in a wallclock second. I do not believe that these scale with in-game day length.Others, most notably the ISReadABook TA (reading skill books), DO scale with in-game day length. This means that there is no universal answer to your question. Yea reading books is a horror when you play the longer days option in sandbox, also you get hungry and unhappy quite a lot in 1 day because it doesnt scale with real game time i wander why nobody created a mod for it yet to make long day length option playable. maybe ill try this one as my next project. Don't know about the unhappiness, but if i play 1 hour or 2 hour day length, hunger rises slower.When i play 30minutes per day i basically didnt do anything else beside making sure i dont starve, 1 hour setting totally fixed it. Link to comment Share on other sites More sharing options...
ShuiYin Posted February 5, 2016 Share Posted February 5, 2016 Aaaa i never played the short day setting. Thats why i assumed its much longer to go hungry. I thought eating 6 times a day and more quite too much Link to comment Share on other sites More sharing options...
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