That Homeless Guy Posted January 20, 2016 Share Posted January 20, 2016 I can't seem to find what toggles the movement states between walking, running, and sneaking/armed stance.Anybody know what they are? Or should I just modify the players walkspeed and multiply it by the appropriate skill level in getGlobalMovementMod, getSprintMod and force the animations to play? Link to comment Share on other sites More sharing options...
That Homeless Guy Posted April 22, 2016 Author Share Posted April 22, 2016 Bump. I cannot develop this mod any further until I get access to the movement states. PLEASE HELP!! I need to know how I the game handles these actions and where. Any help is appreciated. Link to comment Share on other sites More sharing options...
That Homeless Guy Posted May 4, 2016 Author Share Posted May 4, 2016 Seriously guys after 3 months has nobody any Idea how to access the player states? I just want to know how the player runs/sneaks I have scoured the files and nothing comes up. Even if I could force the animations and change the player speed then I could work with that. ANYONE?? Say something, anything. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 4, 2016 Share Posted May 4, 2016 The short answer? No idea, might not be controllable through Lua and rely specifically on hard-coded keybindings to run. Though there is a getPlayer():isRunning() function, not to mention functions related to move speed. That Homeless Guy 1 Link to comment Share on other sites More sharing options...
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