Decay Posted January 21, 2016 Posted January 21, 2016 Do axes spawn In this build? searched one of the warehouses and a few self storage areas still can't seem to find one? Share this post Link to post Share on other sites More sharing options...
Svarog Posted January 21, 2016 Posted January 21, 2016 Do axes spawn In this build? searched one of the warehouses and a few self storage areas still can't seem to find one? They were always super rare. Share this post Link to post Share on other sites More sharing options...
ShuiYin Posted January 21, 2016 Posted January 21, 2016 Sheet on door no more Zombie peek a boo. Share this post Link to post Share on other sites More sharing options...
Decay Posted January 21, 2016 Posted January 21, 2016 Shouting also doesn't seem to attract zombies anymore seemingly more deaf Share this post Link to post Share on other sites More sharing options...
Way2sp00ky Posted January 21, 2016 Posted January 21, 2016 Do axes spawn In this build? searched one of the warehouses and a few self storage areas still can't seem to find one? Yep, like Svarog said, they were always on the rare side. I always take Lucky as a trait to up my chances of getting one. On my current playthough my first axe was found nearly broken on a corpse lol Share this post Link to post Share on other sites More sharing options...
nickodemos Posted January 21, 2016 Posted January 21, 2016 Bags on the ground show in the loot window's list of containers. Not sure but it seems that I am not getting this. Or am I doing something wrong? This was just a test. I took the bag and placed a bowl in there and I cant access it. Share this post Link to post Share on other sites More sharing options...
Magic Mark Posted January 21, 2016 Posted January 21, 2016 Edit: Ignore this post... had connectivity issues. Share this post Link to post Share on other sites More sharing options...
ModdedTibby Posted January 22, 2016 Posted January 22, 2016 Are these hotfixes for B33 going to go onto the main branch soon or are these patches pushing for build 34? This set of patches has thrown me off. Share this post Link to post Share on other sites More sharing options...
impetus maximus Posted January 22, 2016 Posted January 22, 2016 Bags on the ground show in the loot window's list of containers. Not sure but it seems that I am not getting this. Or am I doing something wrong? This was just a test. I took the bag and placed a bowl in there and I cant access it. did you opt in for version 33.17? it should appear on the right like the floor. Share this post Link to post Share on other sites More sharing options...
EasyPickins Posted January 22, 2016 Posted January 22, 2016 Are these hotfixes for B33 going to go onto the main branch soon or are these patches pushing for build 34? This set of patches has thrown me off. This will probably go public today with a few extra fixes. Share this post Link to post Share on other sites More sharing options...
EasyPickins Posted January 23, 2016 Posted January 23, 2016 33.18. If there are no major bugs then this will go public later this evening.The out-of-breath sound uses the Heart volume option.Fixed map selection screen breaking when many maps are available.Disable zombie redistribution if RedistributeHours <= 0.Fixed Sandbox settings not being synced properly in multiplayer (infection transmission for example).Only print 'Sync Lightswitch sq is null' in debug mode.Sandbox preset choices include the 4 main game modes (First Week, Survival, etc)Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments.Fixed lightning sync in multiplayer. Kuren, Pann, Zillvr and 2 others 5 Share this post Link to post Share on other sites More sharing options...
ModdedTibby Posted January 23, 2016 Posted January 23, 2016 33.18. If there are no major bugs then this will go public later this evening.The out-of-breath sound uses the Heart volume option.Fixed map selection screen breaking when many maps are available.Disable zombie redistribution if RedistributeHours <= 0.Fixed Sandbox settings not being synced properly in multiplayer (infection transmission for example).Only print 'Sync Lightswitch sq is null' in debug mode.Sandbox preset choices include the 4 main game modes (First Week, Survival, etc)Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments.Fixed lightning sync in multiplayer. ill be watching! Share this post Link to post Share on other sites More sharing options...
EasyPickins Posted January 23, 2016 Posted January 23, 2016 Released to the default branch (i.e., it's public now). Share this post Link to post Share on other sites More sharing options...
ModdedTibby Posted January 23, 2016 Posted January 23, 2016 Released to the default branch (i.e., it's public now).Thank you boss. Dedicated Server tool also? Share this post Link to post Share on other sites More sharing options...
ShuiYin Posted January 23, 2016 Posted January 23, 2016 33.18. If there are no major bugs then this will go public later this evening.The out-of-breath sound uses the Heart volume option.Fixed map selection screen breaking when many maps are available.Disable zombie redistribution if RedistributeHours <= 0.Fixed Sandbox settings not being synced properly in multiplayer (infection transmission for example).Only print 'Sync Lightswitch sq is null' in debug mode.Sandbox preset choices include the 4 main game modes (First Week, Survival, etc)Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments.Fixed lightning sync in multiplayer. Wow the map selection is fixed thx guys you are my fav Development team Share this post Link to post Share on other sites More sharing options...
EnigmaGrey Posted January 23, 2016 Posted January 23, 2016 Released to the default branch (i.e., it's public now).Thank you boss. Dedicated Server tool also? Updated via steamcmd. Should be good to go. Share this post Link to post Share on other sites More sharing options...
deprav Posted January 23, 2016 Posted January 23, 2016 33.18. If there are no major bugs then this will go public later this evening.Fixed Sandbox settings not being synced properly in multiplayer (infection transmission for example). Quick question : does that mean we can have sprinting zombies on MP now ? ^^ Share this post Link to post Share on other sites More sharing options...
ModdedTibby Posted January 23, 2016 Posted January 23, 2016 i have a 33.19 patch what is this for? Share this post Link to post Share on other sites More sharing options...
EnigmaGrey Posted January 23, 2016 Posted January 23, 2016 It's mostly harmless. f3rret, ModdedTibby and wanderinbilly 3 Share this post Link to post Share on other sites More sharing options...
nickodemos Posted January 23, 2016 Posted January 23, 2016 Bags on the ground show in the loot window's list of containers. Not sure but it seems that I am not getting this. Or am I doing something wrong? This was just a test. I took the bag and placed a bowl in there and I cant access it. did you opt in for version 33.17? it should appear on the right like the floor. Yes. I event went through all the steps of agreeing to beta again. I am on version 33.19 and still no option to look in the bag. Share this post Link to post Share on other sites More sharing options...
WhySoSerious Posted January 23, 2016 Posted January 23, 2016 Yes. I event went through all the steps of agreeing to beta again. I am on version 33.19 and still no option to look in the bag. Works fine for me! (Großer Wanderrucksack = Big Hiking Bag) (Click for bigger image) Share this post Link to post Share on other sites More sharing options...
RicoUK Posted January 23, 2016 Posted January 23, 2016 Could anyone point me in the right direction (either link or game file) for the additem names of the new movables? E.g I would like to spawn the items: roadblock, concrete road block, low hedge, and barrel. Can't find the item ID's in the files nor in any guides. Thanks. Share this post Link to post Share on other sites More sharing options...
Strats Posted January 23, 2016 Posted January 23, 2016 Bags on the ground show in the loot window's list of containers. Not sure but it seems that I am not getting this. Or am I doing something wrong? This was just a test. I took the bag and placed a bowl in there and I cant access it. did you opt in for version 33.17? it should appear on the right like the floor. Yes. I event went through all the steps of agreeing to beta again. I am on version 33.19 and still no option to look in the bag. Perhaps you aren't getting the bag to open up in the loot tab because it is from a mod and incompatible? Share this post Link to post Share on other sites More sharing options...
Way2sp00ky Posted January 24, 2016 Posted January 24, 2016 Bags on the ground show in the loot window's list of containers. Not sure but it seems that I am not getting this. Or am I doing something wrong? This was just a test. I took the bag and placed a bowl in there and I cant access it. did you opt in for version 33.17? it should appear on the right like the floor. Yes. I event went through all the steps of agreeing to beta again. I am on version 33.19 and still no option to look in the bag. Perhaps you aren't getting the bag to open up in the loot tab because it is from a mod and incompatible? Negative, @WhySoSerious is using Hydrocraft as well, looking at the screenshot Share this post Link to post Share on other sites More sharing options...
Gomboid Posted January 24, 2016 Posted January 24, 2016 Bags on the ground show in the loot window's list of containers. Not sure but it seems that I am not getting this. Or am I doing something wrong? This was just a test. I took the bag and placed a bowl in there and I cant access it. did you opt in for version 33.17? it should appear on the right like the floor. Yes. I event went through all the steps of agreeing to beta again. I am on version 33.19 and still no option to look in the bag. Seems odd, I'm on 33.19 and have no trouble seeing inside the bag. Only problem I'm getting is the game freezing up with no error recorded, whenever I try to remove an item from the bag while it's still on the ground. Share this post Link to post Share on other sites More sharing options...