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Why are all these base recipies missing a 0 on the end of the result?


nolanri

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recipe Open Box of 9mm Bullets
    {
        BulletsBox,

        Result:Bullets9mm=3,
        Sound:PZ_PutInBag,
        Time:5.0,
    }

    recipe Open Box of .223 Ammo
    {
        223Box,

        Result:223Bullets=2,
        Sound:PZ_PutInBag,
        Time:5.0,
    }

    recipe Open Box of .308 Ammo
    {
        308Box,

        Result:308Bullets=2,
        Sound:PZ_PutInBag,
        Time:5.0,
    }

    recipe Open Box of Shotgun Shells
    {
        ShotgunShellsBox,

        Result:ShotgunShells=2,
        Sound:PZ_PutInBag,
        Time:5.0,
    }

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Because the result item has Count value set to something above 1 which means the game won't spawn a lower number of that item than Count=X. That's why you always find 10 bullets and 12 shotgun shells in cupboards.

For example, if opening a box of 9mm ammo had Result:Bullets9mm=10 it would give the player 100 bullets because Bullets9mm item has the Count = 10 set in it's script.

Edit: Replaced the word Amount with Count as the post below shows it actually works.

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i was thinking you are crazy but then i saw it...

 

 

item Bullets9mm
    {
        Count    =    10,
        Weight    =    0.1,
        Type    =    Normal,
        DisplayCategory = Ammo,
        DisplayName    =    9mm Rounds,
        Icon    =    40calAmmoBox,
    }

 

didnt notice that count before.

 

thanks

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