peanuts Posted September 17, 2013 Share Posted September 17, 2013 TRAPPING MOD FOR PZ v2.9.9.17By Thuztor (sprites & textures), Nelolis (scripting) and Peanuts (code) Well, time to dig out this mod from the old PZ forum! OK. So, you're feeling like a trapper ? Ok let see that...This mod will let you place traps for catching some meaty and delicious preys. DOWNLOAD LINKpz-mods.net : http://pz-mods.net/weapons-items/Trappingmodxeno-mods.com : http://xeno-mods.com/mod/157/trapping-mod HOW TO USE THIS MOD When installing this mod, you'll have in your inventory a rat trap, a box trap (something like that) and carrots for the bait.What you have to do is right click in some place and choose in hunting menu one of the two options (place rat trap or place box trap). Once done, you'll have to craft some carrots slices (right click on carrots item) to make some baits. Then, right click on the trap you just placed and in the hunting menu, choose the option "load trap with" and carrots slice will appear in the submenu. Once the trap loaded (note that you can unload the trap by right clicking on a loaded trap), you just have to wait if some stupid cute animal will fall into the trap If this is the case (you'll see that the trap's texture has changed), you just have to right click (one more time ) on the trap and then choose the "retrieve" option.Simple ? Yes. But be careful. Choose wisely places for your traps otherwise your chances to catch something will be thin. ACTUAL MOD CONTENTRat trap : this trap can catch rats and chipmunks (don't ask me why I choose chipmunks ). More chance to catch rats in urban zones. Best is in houses (near wall). More chance to catch chipmunks when placed in countryside.Box trap : this trap can catch rabbits and squirrel. For both, placing trap in countryside, far from houses is good idea. Near trees is good choice to catch squirrels.New recipes and items : rabbit, chipmunk, squirrel, carrots slices, cheese slices, apple slices, steak slices for making baits (the 2 last need knife/axe/saw to be crafted).PLANNED CONTENTPreys will disapear (escape or eaten) if not taken earlyTraps will become worn over time and can be damaged (by zeds, predators, etc.)Add field dressing (skinning and gutting)More traps More animals, lures, recipes, items (like fures, etc.)Add trapping and skinning skills and add books/magazines/etc. for learning new trap crafting recipes. Some traps will need a certain level in trapping skill to be crafted.More accurate calculation of chances to catch animals (if needed) As you can see, nothing really new since the last version except the fact that there's now textures for traps items and zeds no more attack traps like if they was doors or windows. Keep in mind that's still WIP. So expect bugs, gameplay balance problems, inconsistency on certain points.Any feedback is welcome Aricane and RoboMat 2 Link to comment Share on other sites More sharing options...
RoboMat Posted September 17, 2013 Share Posted September 17, 2013 Awesome to see this mod on the new forum! Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 17, 2013 Share Posted September 17, 2013 Awesome to this mod on the new forum! That it, RoboMat.That it. Link to comment Share on other sites More sharing options...
Luke159 Posted September 19, 2013 Share Posted September 19, 2013 Could this not also be used to help lure zombies away? setup a trap that can only be activated by a zombie (like a mine I guess, but not a bomb) something that causes a load noise that makes zombies want to go an investigate. Link to comment Share on other sites More sharing options...
peanuts Posted September 20, 2013 Author Share Posted September 20, 2013 Yes it can be done. But first, for now we focus on traps for catching something to eat And finally, on second thought, your idea should be a mod in its own. I mean that a trap is maybe not the best solution. If you want to lure zeds, you probably want to use something that you can activate when you want, and not randomly. The first thing I think about is an alarm clock Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 20, 2013 Share Posted September 20, 2013 Yes it can be done. But first, for now we focus on traps for catching something to eat And finally, on second thought, your idea should be a mod in its own. I mean that a trap is maybe not the best solution. If you want to lure zeds, you probably want to use something that you can activate when you want, and not randomly. The first thing I think about is an alarm clock Erm... I often eat zombies... Link to comment Share on other sites More sharing options...
peanuts Posted September 20, 2013 Author Share Posted September 20, 2013 OMG! We've found the asymptomatic carrier ! He's not affected by the epidemic. Link to comment Share on other sites More sharing options...
Jconn3r Posted November 8, 2013 Share Posted November 8, 2013 Awesome mod. How do I craft the traps? Link to comment Share on other sites More sharing options...
Strider Posted November 20, 2013 Share Posted November 20, 2013 I've just been speak to Harakka on the IRC channel. I can't get the above mod to work. I was wondering if it's set to work on the current build? If not, could it be updated.Thanks Link to comment Share on other sites More sharing options...
LeoCooper Posted April 30, 2014 Share Posted April 30, 2014 You should add in human meat, to lure zombies, or a glass bottle trap, to make noise, or a bear trap, to, duh, trap zombies. Link to comment Share on other sites More sharing options...
956Texas Posted July 22, 2017 Share Posted July 22, 2017 When i first saw the title of the mod, i thought it was about drug dealing. Link to comment Share on other sites More sharing options...
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