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Need Help Modding Weight


ShuiYin

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Hi i recently created a few txt files inside the "scripts" folder which replace some of the base items in game. i have suceeded in setting the weight value to 0 for all the ammo types and also the canned foods and sweets.

then i hit an anomaly i created a HYitemGardening.txt that contains these lines

module Base

{

item CarrotBagSeed

{

Type = Normal,

Weight = 0,

DisplayName = Carrot Seeds Packet,

Icon = TZ_SeedpackCarrots,

}

item BroccoliBagSeed

{

Type = Normal,

Weight = 0,

DisplayName = Broccoli Seeds Packet,

Icon = TZ_SeedpackBroccoli,

}

item RedRadishBagSeed

{

Type = Normal,

DisplayName = Radish Seeds Packet,

Icon = TZ_SeedpackLRRadish,

Weight = 0,

}

item StrewberrieBagSeed

{

Type = Normal,

DisplayName = Strawberries Seeds Packet,

Icon = TZ_SeedpackStrewberries,

Weight = 0,

}

item TomatoBagSeed

{

Type = Normal,

DisplayName = Tomato Seeds Packet,

Icon = TZ_SeedpackTomatoes,

Weight = 0,

}

item PotatoBagSeed

{

Type = Normal,

DisplayName = Potato Seeds Packet,

Icon = TZ_SeedpackPotatoes,

Weight = 0,

}

item CabbageBagSeed

{

Type = Normal,

DisplayName = Cabbage Seeds Packet,

Icon = TZ_SeedpackCabbageLettuce,

Weight = 0,

}

item HandShovel

{

Type = Normal,

DisplayName = Trowel,

Icon = TZ_GardenTrowel,

Weight = 0,

}

item GardeningSprayEmpty

{

Type = Normal,

DisplayName = Gardening Spray Can (Empty),

Icon = TZ_GardeningSprayCan,

Weight = 0,

ReplaceOnUseOn = WaterSource-GardeningSprayFull,

CanStoreWater = true,

}

item WateredCan

{

Type = Normal,

DisplayName = Watering Can,

Icon = TZ_WateringCan,

Weight = 0,

ReplaceOnUseOn = WaterSource-WateredCanFull,

CanStoreWater = true,

}

/************************ List End ************************/

}

but the above it did not work. " :( "

I tried modifying the indiestone game file "farming.txt" and it works and the weight of the brocolli seed packets was set to 0.

I did not like altering vanilla game files and is baffled as to why my line of script works for my other food items.

I am really new to this modding thing and really need guidance from the more enlightened :P (btw i havent tried putting the seeds scripting lines inside the "HYitemFood.txt" that contain all my canned food maybe will try it later)

Thx b4

ShuiYin

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Hi Suomiboi thanks for trying to help me with this. I found out that the module they used for gardening.txt is different than the rest (module gardening and not the usual module base) so when i replace the module to gardening it now works and all my seed packets now has 0 weight. Im really new here so thanks for the tip on the code brackets i will use it next time.

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Hi Suomiboi thanks for trying to help me with this. I found out that the module they used for gardening.txt is different than the rest (module gardening and not the usual module base) so when i replace the module to gardening it now works and all my seed packets now has 0 weight. Im really new here so thanks for the tip on the code brackets i will use it next time.

 Positively suggested to do that next time, example i didn't even start reading the code lines because i get headache for reading messy text like that :geek: But glad you could solve that out!

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Hi Suomiboi thanks for trying to help me with this. I found out that the module they used for gardening.txt is different than the rest (module gardening and not the usual module base) so when i replace the module to gardening it now works and all my seed packets now has 0 weight. Im really new here so thanks for the tip on the code brackets i will use it next time.

 Positively suggested to do that next time, example i didn't even start reading the code lines because i get headache for reading messy text like that :geek: But glad you could solve that out!

Hi sorry for the mess. I actually posted a new thread in the help section asking for a better solution for reducing weight for many items. I used the code brackets this time :P

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