Albie Posted December 10, 2015 Share Posted December 10, 2015 Not really a gamebreaking feature as wooden pillars are there to fill the gaps but they just don't look right. Was just a thought I had while on my SP save. Demonic_Kat, Svarog, uberevan and 2 others 5 Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 10, 2015 Share Posted December 10, 2015 YES, YESSSSS. The extended building mod has this, but since build 33 the log pillar is now broken its sad though that the creator of the mod never came back to update it, since Its such a great mod Link to comment Share on other sites More sharing options...
Zorak Posted December 10, 2015 Share Posted December 10, 2015 Not really a gamebreaking feature as wooden pillars are there to fill the gaps but they just don't look right. Was just a thought I had while on my SP save.Dont forget about gates ! Albie and Man_In_The_Purple_Hat 2 Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 10, 2015 Share Posted December 10, 2015 Not really a gamebreaking feature as wooden pillars are there to fill the gaps but they just don't look right. Was just a thought I had while on my SP save.Dont forget about gates ! another big YES, I've been thinking a bit as well on a 'tier 2' wall idea of using cement, and stones to make a cobble stone wall that has like 3 times the durability of the log wall, or it could be unbreakable but use a ton of resources such as a whole bucket of concrete and say 50 stones for one section of unbreakable wall? Albie 1 Link to comment Share on other sites More sharing options...
Popsalot Posted December 11, 2015 Share Posted December 11, 2015 Nothing should be unbreakable. uberevan and Albie 2 Link to comment Share on other sites More sharing options...
J0hnm13 Posted December 19, 2015 Share Posted December 19, 2015 Personally, I find nothing wrong with unbreakable walls, so long as they're difficult to make and very much an endgame thing. When NPCs come around, zombies won't be the only threat after all, and I've managed to die plenty of natural (non glitch induced) deaths even after establishing a 2nd story fort in an office. Link to comment Share on other sites More sharing options...
ShuiYin Posted December 20, 2015 Share Posted December 20, 2015 Well i kinda like certain walls to have toughness of sort so zombies will not be able to break them but a damage higher than a barehanded punch eg someone with a hammer can eventually break them. So dmg is calculated after substracting the wall toughness. So some dmg will not able to destroy a certain object but higher dmg will be able to do the trick Link to comment Share on other sites More sharing options...
ShuiYin Posted December 20, 2015 Share Posted December 20, 2015 Btw i feel that since the dev added the log walls the probably will add the log pillar its the logical thing i think Link to comment Share on other sites More sharing options...
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