Okamikurainya Posted December 3, 2015 Share Posted December 3, 2015 Now this isn't what you think, I'm not suggesting minus levels. I'm wondering how hard it would be to set up pseudo underground areas using teleportation to a cell disconnected from the main map to simulate it being underground. Example:Player enters building, see's a tile representing stairs going down, player right clicks on stairs and the context menu gives the option to "Go Down Stairs". Player selects it and finds himself in the underground room. If zombies could follow as well... Though that would be a bit tough. 7_Phelon 1 Link to comment Share on other sites More sharing options...
Kaltag Posted December 4, 2015 Share Posted December 4, 2015 I think the devs mentioned adding sewers as another means of getting around, and that aside I'm all for it. And I'm guessing the reasons no minus layers is because it would not be possible? Link to comment Share on other sites More sharing options...
7_Phelon Posted December 10, 2015 Share Posted December 10, 2015 Great idea, IMO. It could be nice, but I guess it request lots of coding to make it the way you wrote. Probably it could be easier to "re-build" the maps with underground areas... In a certain way, we miss basements and sewers in pz =) Very good project,, keep it up ! =) Link to comment Share on other sites More sharing options...
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