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Underground Areas


Okamikurainya

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Now this isn't what you think, I'm not suggesting minus levels.

 

I'm wondering how hard it would be to set up pseudo underground areas using teleportation to a cell disconnected from the main map to simulate it being underground.

 

Example:

Player enters building, see's a tile representing stairs going down, player right clicks on stairs and the context menu gives the option to "Go Down Stairs". Player selects it and finds himself in the underground room.

 

If zombies could follow as well... Though that would be a bit tough.

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Great idea, IMO.

 

It could be nice, but I guess it request lots of coding to make it the way you wrote.

 

Probably it could be easier to "re-build" the maps with underground areas...

 

In a certain way, we miss basements and sewers in pz =)

 

 

Very good project,, keep it up !  =)

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